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Останні рецензії користувача Luminous

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Показані результати 21–30 із 40
1 людина вважає цю рецензію корисною
11.6 год. загалом (8.4 год на момент рецензування)
It's a pretty nice metroidvania game albeit on the short side. Took me maybe four and half hours to reach the final boss and another hour to go back and 100% the map and grab all the main collectibles before finishing the game. I found the environmental visuals and the level design in the game to be pretty good, and I like a lot of the enemy designs too. There's something oddly captivating about one boss in particular, Lubella, that really managed to draw me in. The addition of the cat sphere, allowing the player to transform into a cat was great way to switch things up a little bit and everything felt really smooth and good playing that way. Generally the game controlled pretty well, and the oomph behind your hits is satisfying, but I did feel the melee combat could be a touch clunky at times with often accidentally bumping into enemies and taking damage while stepping forward to attack. To finish off, the last boss was kind of anti-climactic. Both in presentation and difficulty I'd say they were outdone by bosses prior, but especially difficulty-wise. Altogether it was a fairly fun game that I'd absolutely recommend checking out.
Додано 29 грудня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
1 людина вважає цю рецензію кумедною
22.5 год. загалом (6.5 год на момент рецензування)
The game is incredibly easy if you play with a mouse but it's cool, I can get behind some easy anime girls.
Додано 15 грудня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 3
18.9 год. загалом
A cute platformer with puzzle elements and a heavy focus on gimmicks. Each stage in the game consists of three platforming screens, each with a collectible gem and a final boss screen. The game is constantly throwing different gimmicks at you every stage so the game never really gets repetitive. Each stage ends with a boss which also incorporates the stage gimmick into the boss fight area which is pretty cool. There's three basic enemies throughout the game but they frequently add different variants of them throughout each world which keeps things fresh gameplay-wise. Most of the game bosses are essentially a large, more difficult version of these enemies while world-end bosses are totally unique. Getting the collectible gems on each stage makes up a good chunk of the game as otherwise the stages can be ran through fairly quickly. There's generally some sort of challenge to complete or puzzle to solve in order to collect them. It's not the most exhilarating game I ever played, I played it in a few bursts across a long period of time, but all in all it did keep me coming back each time I set it down and it was rather fun. At 100% achievements I've gotten about 17 hours of enjoyment from the game all for around $1. Well worth the financial investment, I highly recommend checking it out.
The game can be about as easy as you want it to be. In addition to having optional checkpoints on every screen activated by spending your dash-points, you can choose to outright revive when and where you died on any screen, platforming or boss, in exchange for some paw-points which are easy enough to collect. If you have enough self-control to turn away the convenience of the fallbacks then the game can get mildly difficult later on. A couple of the puzzle-oriented collectibles are kind of some guide-bait level stuff, but for the most part things are more than reasonable.
I suppose my biggest (still minor) complaint about the game might be the dash. It's another case of added ease if you're not good enough at the game. Throughout the game there's some upgrades to it which make trivial gathering a number of the collectibles. The game knows this and gives you some bonus points or something for getting them without dashing, but I couldn't help but feel like the having the game designed around that extra movement capacity instead of designing the dash to go around the gameplay could have made for some more fun.
Додано 9 грудня 2020 р.. Востаннє відредаговано 21 грудня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 19
Людей вважають цю рецензію кумедною: 3
14.0 год. загалом
It's essentially like a dungeon-crawler nukige but without any external site 18+ patch. The only thing is, most of the nukige I've played have actually had more enjoyable stories, characters, and/or gameplay. I put about 9 hours into the game and perhaps things get better but at this point in time I'm just not really feeling too compelled to keep playing when I could be playing something else that's better instead. I was playing the game in Japanese and have no opinions on the English translation.
Combat is completely bland. Playing on hard mode, 90% of the time all I did was hold down the fast-forward and set it on auto-battle. The "bumping scratch" system is more annoying than it is titillating. It's not an easy feat to mess up an anime girl-caressing mini-game, but they managed. The characters themselves are typically one of the primary selling factors for a game like this. They're decent, but it's only natural that a lot of them will be fairly superficial or otherwise fall flat with such a large roster. Rather than devote effort towards creating so many side characters they could have instead had more content revolving around the more fleshed out primary characters which naturally are the ones you probably care more about. Some of the humor is alright, some of it less so. I did like some of the joke mob enemies, but they get pretty old around the 3rd recolor.
If you find a mindless grind to be a relaxing time and like looking at scantily-clad 2D girls you might like this, but there's countless other games you'll undoubtedly enjoy just as much and probably more. I do, so maybe I'll end up revisiting this one day even in spite of the negative review, but I'd be hard-pressed to recommend it to others.
Додано 14 листопада 2020 р.. Востаннє відредаговано 10 грудня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
138.4 год. загалом (55.6 год на момент рецензування)
Surprisingly addicting game. Great for picking up and playing for a quick 30 minutes or so although it's all too easy to lose track of time once you're at it.
Додано 14 жовтня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 3
163.2 год. загалом (33.2 год на момент рецензування)
Very unique and cool game, can't say I've played anything quite like it. The atmosphere in this game is really quite mesmerizing. It's difficult to put into words how good a job they did creating a world and the different environments and ecosystem within. It does what it tries to do very well. Highly recommend to people who have some patience. If you get frustrated easily, you might not have such a good time as the game can not only be a bit difficult but also pretty unfair. At this point in time, I've just finished my first playthrough, but also spent some extra time getting most of the achievements and just somewhat thoroughly exploring around the world.
A lot of the different gimmicks and mechanics in the game are neat and fun. The general controls and movement are somewhat intricate, some things might be a touch overly tight to do but it's satisfying to slowly improve your mastery of them as you progress through the game. I was unable to do certain things in-game such as sliding, rolling, and backflipping with an Xbone controller using the D-pad. It was only after deciding to look online after struggling with the swimming movement a couple hours into the game that I even realized that something was wrong due to the game's relatively hands-off approach to teaching you things, letting you figure things out for yourself instead. An approach I liked for the most part, but unfortunately you can't really figure it out for yourself when it doesn't work to start with. One notably bad and quite annoying thing about the controls is the fact the you will drop a bat, one of your sources of food, to pick up miscellaneous things on the ground when pressing the grab/eat button when in no other case will you ever let go of an item just by pressing grab.
The game is often pretty unfair, something I can usually appreciate. I like the survival of the fittest; the world is a cruel place vibes that persist throughout the game, but a couple things, albeit true-to-life for a creature towards the lower end of the food chain, really were just unfun from a gameplay standpoint. Most notably for me was in the Farm Arrays where when you're riding the deer bunnies on stilts, you're basically at the mercy of RNG whether or not a vulture spawns to pick you off their backs that cycle.
My last gripe would be that the story elements are just much too tedious to figure out in their entirety yourself. Travelling back and forth from all points of the world time and time again just to properly hear all the lore would take much, much too long for me to be arsed to even consider it. Nevermind the fact that you can outright just lose the opportunity to even figure out all the lore in a single playthrough before you're even aware of the mechanics surrounding it. I did enjoy the story elements so it was disappointing to realize how time-consuming and boring it would be to figure it all out in-game.
Додано 4 жовтня 2020 р.. Востаннє відредаговано 4 жовтня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
58.1 год. загалом (58.1 год на момент рецензування)
After initially playing I forgot to write a review and it's been a while so not everything is totally fresh in memory for me so I won't go into detail, but I found the game to be far from forgettable so I wanted to at least give it a thumbs up. I played in Japanese and have no opinions on the English translation at this time.
The cast is largely full of characters with very strong, unique personalities each with specialties which they excel in and it's fun and interesting to see how all these characters being quite different from one another each process the situation they've found themselves in in their own way and how they mesh and clash with one another throughout. This is what I found to be most enjoyable about the game.
The game does great job laying out an ever-changing atmosphere throughout that keeps things fresh and leaves you wondering what's next. The fear and horror, the mystery, the happy-go-lucky school-life all with a heavy underlying tension. You can really get that feeling like you're there experiencing it all with everyone.
The debate sections are a fun way to incorporate a little gameplay in and keep things a bit more interesting rather than just reading some plain back and forth between the characters. I did find them to be overly easy, however I was probably only playing on whatever the standard difficulty is.
In general I did find the a lot of the murder mystery to be overly apparent. It would have been more fun to me if things were a little more puzzly, leaving you to figure out some more stuff yourself. Although I understand why they would aim to not make it overly confusing, this was the primary shortcoming I found with the game.
The little extra bits of flavor dialogue you get from the bonus sim-game which unlocks after beating the game were nice, but the gameplay itself was pretty tedious. There should be a bigger incentive at the end for the time investment.
Додано 15 вересня 2020 р.. Востаннє відредаговано 28 вересня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
1 людина вважає цю рецензію корисною
14.7 год. загалом
It's an alright game. The visuals provide a pretty great atmosphere, the best part of the game in my eyes. All in all cool enough to play through to the end at least. I did miss one boss somewhere along the way but don't feel at all compelled to hunt them down or continue with any other completionist tasks. My play-time is probably inflated by a good two and a half to three hours of afk. I wouldn't pay full-price, but I'm mostly satisfied with having got it half-off.
I thought the roguelite aspect of this game didn't really add a whole lot for me. There are some different paths you can take throughout the dungeon but I guess I felt like there isn't really enough unique stuff to keep subsequent dives into the dungeon feeling fresh and interesting enough for it to work. A more linear side-scroller style or something might have made for a more enjoyable game for me personally.
It would have been nice to have some fairly basic conveniences such as control remapping, the ability to pause the game, the ability to swap item positions without dropping them, or a way to save and continue a run later. I don't actually think the controls were bad by any means, but I definitely would have modified them somewhat to my preference if possible. It's not the sort of game I really feel up to playing for long periods at a time but if you're exploring around, being cautious, or doing a run from the very start of the dungeon it can really drag on.
An additional attack type or two or more unique combos/movesets for your weapons would have added a lot to the game. Aside from their speed and range and a couple of weapons with effects, most of them feel pretty samey. You have your standard one-two attack or you roll into an attack. A couple weapons do enable a dash which is an okay change of battle pacing. There's a few magic books but I never actually used any of them other than the shield magic because for the most part they didn't seem good at all and the chant time for magic is pretty inconvenient to actually use in battle.
There's a fair amount of flavor text and such to the game but honestly I hardly remember any of it even having just finished the game. Nothing on that front managed to grip me whatsoever.
Додано 13 вересня 2020 р.. Востаннє відредаговано 13 вересня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
10.5 год. загалом
It's an okay adventure-platformer sort of game. If I could give it a neutral rating I probably would. I certainly lean more towards positive than negative but I can't say I'd ever go out of my way to recommend the game to anybody personally. The game has some character to it, following the charming opening I was mildly hopeful that I might get an experience reminiscent of some of the classic titles that I'd seen some reviewers compare it to, but ultimately didn't find the game to be all that compelling for the most part. The main highlights of the game for me were the aesthetic and some of the unique bosses which weren't just enemy herds. The game looks good, I don't think there's any denying that. As far as the unique boss fights go, they really weren't anything special gameplay-wise but nevertheless I just thought they were mostly cool and had a good atmosphere to them.
Додано 14 серпня 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Ніхто ще не оцінив цю рецензію як корисну
28.7 год. загалом
A pretty cool stealth-oriented game. Very good-looking game, beautiful environments. I think the full-price might be a little high, but I wouldn't totally regret paying it either. It's easily more than worth it on sale. By the second mission I was already recommending it to a friend and having now finished my first playthrough, I still gladly recommend checking it out.
The story bits were nice, nothing to write home about, but no complaints. Characters were good. Having played with Japanese audio and English text, I did however notice some discrepancies between the scripts. Most notably the mis-matched use of honorifics between the two. I thought English script, which I assume is the original, often times read as though it was a somewhat literal translation from Japanese. I assume by design to give it some Japanese flavor, together with the use of Japanese honorifics and a few basic Japanese words, which I think is perfectly fine, but seeing Yuki-chan while hearing Yuki-dono among other inconsistent honorific use across scripts was jarring, playing the way I did. Japanese isn't my native language, but the translation itself seemed pretty good to me although there were a couple minor things I noticed that weren't totally consistent between the two.
The gameplay is fun but can be somewhat repetitive. All of the playable characters have a distraction-type skill, slight variations of either attracting an enemy to a certain spot or causing an enemy to face a certain direction. Then, save for Takuma who uses a long-range rifle for his standard attack, they have a basic close-range attack. Everybody, including Takuma, will at some point have a pistol, which they can use as a long range attack. Lastly everybody has a consumable heal skill. Thus 4 of the 5 skills across the cast are really the same or quite similar to one another. Things aren't totally stale in spite of that as generally you don't have all characters during a single mission or otherwise they might split them up across the map. Still I think the game definitely could have benefited from the characters having more unique skill sets.
The controls and camera are good for the most part, but there is a little jank here and there. Grappling hook spots were one thing I found to be especially annoying. You can't just do things on the ground underneath a grappling hook spot as one of the three characters who are able to use them, you will grapple because the hitbox to grapple isn't just the hook, but also the ground where you grapple up or down to or from. Hiding bodies by tossing them to places with a lower elevation or into water as well as jumping down to a spot of lower elevation could also be pretty finicky at times. You have to find some sweet spots with camera angles and character positioning at times to get it to register. The absolute worst of it was one map wherein I struggled for a while only to realize the position I could dispose of a body in the water was not from the dock, but the solution was instead to hurl the body across the dock into the water, from the steps leading down to the dock. Occasionally you might struggle to register a click on something that should probably be clickable on account of being slightly too close to an wall or obstacle. You just need to change the camera angle, but in the heat of the moment when you've got your other characters executing a precise plan and you're left with a character standing around botching it because an enemy was slightly behind a wall it's certainly frustrating, or you've got a character just two steps away from cover, but they just sit in plain sight because you just barely can't click around said cover. A little more leniency with that would have been a good quality of life improvement.
Додано 2 серпня 2020 р.. Востаннє відредаговано 14 листопада 2020 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
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Показані результати 21–30 із 40