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Ajánlott
0.0 óra az elmúlt két hétben / 14.7 óra a nyilvántartásban
Közzétéve: 2020. szept. 13., 22:32
Frissítve: 2020. szept. 13., 22:34

It's an alright game. The visuals provide a pretty great atmosphere, the best part of the game in my eyes. All in all cool enough to play through to the end at least. I did miss one boss somewhere along the way but don't feel at all compelled to hunt them down or continue with any other completionist tasks. My play-time is probably inflated by a good two and a half to three hours of afk. I wouldn't pay full-price, but I'm mostly satisfied with having got it half-off.
I thought the roguelite aspect of this game didn't really add a whole lot for me. There are some different paths you can take throughout the dungeon but I guess I felt like there isn't really enough unique stuff to keep subsequent dives into the dungeon feeling fresh and interesting enough for it to work. A more linear side-scroller style or something might have made for a more enjoyable game for me personally.
It would have been nice to have some fairly basic conveniences such as control remapping, the ability to pause the game, the ability to swap item positions without dropping them, or a way to save and continue a run later. I don't actually think the controls were bad by any means, but I definitely would have modified them somewhat to my preference if possible. It's not the sort of game I really feel up to playing for long periods at a time but if you're exploring around, being cautious, or doing a run from the very start of the dungeon it can really drag on.
An additional attack type or two or more unique combos/movesets for your weapons would have added a lot to the game. Aside from their speed and range and a couple of weapons with effects, most of them feel pretty samey. You have your standard one-two attack or you roll into an attack. A couple weapons do enable a dash which is an okay change of battle pacing. There's a few magic books but I never actually used any of them other than the shield magic because for the most part they didn't seem good at all and the chant time for magic is pretty inconvenient to actually use in battle.
There's a fair amount of flavor text and such to the game but honestly I hardly remember any of it even having just finished the game. Nothing on that front managed to grip me whatsoever.
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