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Recommended
0.6 hrs last two weeks / 149.7 hrs on record (84.5 hrs at review time)
Posted: 1 Mar, 2022 @ 9:49am
Updated: 7 Mar, 2022 @ 7:40am

Early Access Review
(150th Review!)

Sword Fighting, Magic, and Infinite replayability!

Blade and Sorcery is a Medieval Fantasy VR Fighting game. While in Early Access at Update 10 at the time of this review, it has easily become one of my favorite VR games for just how much fun it is to play. While at face value there isn't that much in terms of base content, the vast modding scene and easily replayable gameplay make it worth it's asking price.

Gameplay of Blade and Sorcery as of Update 10 consists of 3 different gamemodes: Sandbox, Survival, and Dungeons, with Dungeons being the newest edition. Sandbox is what it sounds like, free reign on all the weapons and enemy waves to just fight for fun or to experiment with different weapons. Survival, also as the name implies, put you up against a increasingly difficult series of waves until you perish giving you 3 random weapons to choose from per wave. Lastly and mostly notably is Dungeons where a randomly generated Dungeon is presented and you have to get from the start to the end with adjustable difficultly and length.

Weaponry consists of all kinds of Blade and blunt weapons, such as axes and swords each with different handling and quirks such as axes being able to dismember easier. Though as now the base arsenal is somewhat bare. Now for the second half of the title, you can wield 4 different kinds of magic! Fire, where you can launch a fireball or imbue your weapon with heat! Lighting, where you can lash out some electricity to stun your foes or imbue your weapon with it. Gravity, where you can push back jumping foes, force pull limbs and combine two gravity orbs to make a low gravity field, or as usual imbue your weapon with it. All of these 3 spells are accessed on your spell wheel and consume Mana when used. For the fourth kind of magic you have the ability to slow down time, bound to one of the face buttons and uses a different gauge for power. Allowing you to get easier strikes in or just to look cool. Lastly, by default you have the ability to force grab and push props and weapons around to make grabbing them a little bit easily if you don't want to bend down everytime.

Now while that sounds little at first, Blade and Sorcery excels immensely in it's modding scene. While the game does not have a Steam Workshop for specific reasons, a quick trip to NexusMods provides a quiet vast amount of community content. Plus it's as easy as extracting the download and throwing it into the StreamingAsset's Mod folder to get in installed. Want more weapons to mess around with? Well the Mega Medieval Weapon Pack is my personal choice. Want more spells? A multitude of magic is a available to your fingertips! Want more places to slaughter your enemies? Various locations and environments exist as maps! You just got to make sure that the mods are for the current version and expect things not to work 100% of the time.

Overall, Blade and Sorcery is one of the best VR titles on the market. Fairly cheap at 20$, Simple and easy to understand, and easily replayable. It's one of the few games I get excited for new updates and with Update 11 on the horizon, I'm certainly going to be playing with some more blades and doing more sorcery!
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