4
Products
reviewed
222
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Recent reviews by Kreals

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
36.2 hrs on record (6.6 hrs at review time)
Core game-play is good. More work is required to make HQ area more relevant whilst blending the solo missions together.
Posted 15 December, 2023.
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1 person found this review helpful
49.5 hrs on record (7.0 hrs at review time)
Early Access Review
A promising start that seems to have most of the core elements established. Some improvements to UI and streamlining the interface for User workflows are required, but based on what I've seen so far, i have confidence these things will be addressed. It's generally easy and fun to use with a noticeable speed boost for creating maps; provided you don't get lost in adding infinite details.
Posted 4 April, 2022.
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8 people found this review helpful
1 person found this review funny
23.3 hrs on record (22.7 hrs at review time)
Just came back to play an old favourite to find out they removed 'Disturbing scenes' when before it was a toggle switch. This should have been a advisory notice when first loading the game. Consumer choice should be prioritised in these cases, as a matter of principle i am obliged to give a negative review. The scenes in question very much match the theme of the game and most people would not be disturbed by them IMO. I appreciate some people may be sensitive to this content but as we have done for years this kind of thing should be handled by content guidelines to inform consumers what they are getting themselves into and opt out schemes where possible. This cotton padded world is starting to resemble a cell in a mental institution. Gratz.
Posted 19 February, 2022.
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46 people found this review helpful
4 people found this review funny
0.7 hrs on record
Just Dont.
It has many of the same problems as fallout4-VR. For a full priced release I expect a proper re-work of the system to match the interface VR provides. There are a number of examples on how to do things like sword combat, firing bows and picking up objects right,... i mean come on,.. at least get moving and picking up objects right. For £40 i expect that much, especially when the content of the game is allready made and no texture work has been done whatsoever. This implementation reminds me of how people write code when first learning how to write simple drivers in C.

I understand it wasnt built for VR from the ground up, but the mechanisms for taking a 3D scene into VR are pretty much self contained solutions at this point so i dont find that an acceptable excuse. I really hoped they might get this one right,.. but alas they did not. It's like these people have never looked at any of the other VR content such as Gorn, Vanishing Realms or Waltz of the Wizard. Just from those few games alone they could have got the basic ideas behind how they should have aproached the UI.

If they remake the interface and redo the controls in a sensible way then i might reconsider, but i aint holding my breath. Will Refund.
Posted 2 April, 2018.
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Showing 1-4 of 4 entries