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Recent reviews by Koala

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1 person found this review helpful
69.8 hrs on record
Horrible game, and horrible developers.

Okay no, I'll rephrase that. The game itself is amazing as a concept, however the way the developers executed it couldn't have been worse.

Season 1: Amazing, big player base, a bit bare bones but very fun. That was until the game got filled to the brim with cheaters. This lasted for a good few months (And is still ongoing.) but during those times instead of putting all the focus into fixing the cheating problem. . . they didn't do anything. The developers barely even added new content to keep the game interesting. So, it died.

Season 2: This just launched two days ago and to be honest? I was kinda hyped after the '♥♥♥♥'show of season 1. I had high hopes for an improved Cycle, but YAGER disappointed once again like every single update before. They edited the movement, making it horrible. New content? Well... it's a map and that is literally it.

YAGER is horrible at making a game and they should honestly give up on The Cycle Frontier and move on, or sell it to a bigger company that can actually deliver.


Don't try this game out, it's not worth your time. If you want to play a game like this? Play Tarkov instead. BSG is horrible in its own right but delivers more than YAGER.
Posted 30 September, 2022.
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3 people found this review helpful
1 person found this review funny
5,280.9 hrs on record (1,587.1 hrs at review time)
So... Rust, a game that gives and has given me a roller coaster of emotions throughout the years I've been playing.

The game itself is very solid and definitely one of the god fathers of Survival Open World Sandbox games. I mean, take a look at ARK which has some heavy inspiration from some of Rust's elements and mechanics, although these are obviously extremely broad.

We've seen a lot of different versions of this game. There's Legacy Rust (Old Rust), Experimental Rust(New and current Rust, however this was later changed to Rust as we know it now.), and a few stages inside of 'new' Rust. There were blueprints in the beginning, an EXP system to test out, a only component system, and now the solid mix between blueprints and components. Those latter four were and are based around the crafting mechanic inside of Rust.

The crafting mechanic in Rust is extremely simple and very easy to learn. After all, it only takes a bit of time to grind for blueprints, scrap (Which you get from recycling components), and components themselves to craft the items you want. With that comes standard resources like Wood, Stone, Metal, High Quality Metal, Sulfur, Cloth, Animal fat to turn into Low Grade Fuel, Bones, And Leather. All of which can be found throughout the Rust Server you join.

Stone, Sulfur, Metal, and HQM you get from mining nodes, Wood from trees, and Cloth, Animal Fat, Bones, and Leather from animals.

Where do you get the components from though? Extremely simple. Hit the road and break barrels / loot boxes. Follow said road until you get yourself close to a rad town (Lookout, you want at least 11 rad protection for most rad towns. You can get this by making clothes from Cloth/Leather or finding them in boxes.) Once in the rad town you can break more barrels and loot more boxes. There's also a safe zone (Or two depending on the server you join) called 'Outpost' (And Bandit Camp if the Server didn't combine the two.) where you can buy resources, tools, guns, recycle, and gamble with your scrap.

Those are most of the core mechanics down. There's also building, but this is something I can't give much insight on considering I'm rather horrible at it and usually leave it to the people that can actually build in my team.

Moving on to PvP, it's extremely solid. However, this is also where my first and last complain comes in. The shooting in this game is very easy. There are no extremely hard recoils to learn, because it's just a gentle pulling down of the mouse. You just need to hope that RNG Jesus has your back on that Tommy and MP5 spray.

I digress. Shooting in this game is too easy, too simple, and there's nothing hard about it. Meaning that the worst player always has a chance to kill the best. And that is good right? Well... yes, it is fun for the person that isn't too good. But for someone that's pumped in a lot of hours into this game, dying for a BS reason really isn't too great.

About a year ago there were still recoil patterns in the game for every automatic weapon, all of these recoils were things you needed to learn. Because of that, there was a skill gap. People that were good, were genuinely good, people that were bad... they were bad. And of course, the scripters were scripters.

Still, fighting back then and winning a 3v6-3v7 was possible because you were better. Now though? Winning a 3v6-3v7 is nearly impossible because everyone can spray. You really need to use your brain in order to win, unless it's an open field fight where you're guaranteed to be held W on by all of them and die a miserable death.

I'd love to see the recoil and aimcone system changed to actual recoils that are decently hard to learn. It'd be a restart for everyone, all the while everyone would also be given a chance to learn said spray patterns and use them to better their enemies.

Now... that's the end of this Review pretty much. All that's left to say is; I'm personally quite burned out from the game. I might only have 4.7k hours in 9 years of playing, but I have been around for 9 entire years. That's a long time.

I definitely recommend the game, and I'm sure people will enjoy this.
Thank you for reading my Review/Rust guide, lol.
Posted 7 January, 2017. Last edited 6 February, 2023.
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