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張貼於:2022 年 2 月 22 日 上午 8:28

So I am giving this game a thumbs up... For the base game not the reboot edition.

The economy system of the base game is a bit complex but unique, prioritising keeping your scouting unit alive and well to scour the field for resources while also using it to see what the enemy is up to. Compared to the reboot edition which strips it away and makes no use of scouts at all.

Infantry in the base game are really useful, I heard complaints from others about infantry spam but honestly if you just counter build against infantry you should be fine for the most part, in private games with my friends I have had no problem (We are all seasoned RTS players across many titles.) while in the reboot edition... Infantry are abysmal, there is no point to building them at all which also determines how expansive ones late game economy is (Where you rely on captured prisoners ALA Act of War style to generate funds) Speaking of which the economy.


The Economy system in the base game is fun, it encourages thinking and can see you shift up your strategy depending on how much of one resource you have, some units while costing a higher tier resource are actually cheaper in the end game to make. While with the Reboot edition... Jesus Christ I know the less competent people complained about too many resources but that just means the AI gets easier cash flow, due to there being one resource and upgrades/tiers get stupidly expensive too.

In short, if you are a seasoned RTS player I would advise playing the base game. If not, well you can go wet the bed with the others on the reboot edition where you only need outspam the enemy in vehicles.
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