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127 Hours played
Diablo IV: A Masterclass in Addiction Done Right

Let’s get straight to the point—Diablo IV is an excellent game. And below, I’ll explain why it feels better than Path of Exile 2 in nearly every way.




Hooked From the First Minute

What makes Diablo IV so special? It’s simple—you feel stronger every 30 seconds. The game is a dopamine machine, perfectly designed to keep you coming back for more.

  • You’re always improving, unlocking new powers, and getting stronger.
  • It offers 100+ hours of pure, addictive progression.
  • Even while doing the same activities over and over, you still feel that rush and desire to return.

This constant sense of improvement gives you a genuinely enjoyable experience that’s rare in modern ARPGs.




Path of Exile 2 Feels... Stale

In comparison, Path of Exile 2 feels stale and slow. It lacks that addictive pull—playing it feels more like ticking off a box just to say, “Okay, let’s see what’s next so I can write this review.”

From my perspective, as someone who’s become more of a casual gamer over the years, Diablo IV offers a much more refined and enjoyable experience. It’s not about endless complexity—it’s about fun, and Diablo IV delivers that in spades.




Building Your Character: A Beautiful Struggle

Don’t let anyone fool you—building a good character isn’t easy.

  • First, you’ll build your character from scratch.
  • Then, you’ll realize nothing works and start following guides.
  • Even then, something will still feel off, and you’ll probably rebuild from scratch—again and again.

Some players rework their builds 10 times or more, and that’s part of what makes the game so addictive. Each rebuild feels like a new challenge—and it’s genuinely fun.




One Major Flaw: Necromancer is Overpowered

As much as I love the game, it’s hard to ignore this issue: Necromancer is objectively broken. You can build a character that literally wipes out waves of enemies with a single button press.

Fun? Sure. Balanced? Not at all.




Endless Reasons to Stay Hooked

There’s so much more to love about Diablo IV:

  • Damage multipliers that you’ll only truly understand after dozens of hours.
  • A clan system that thrives when you find like-minded players.
  • An economy and trade system where you can earn literal billions from a single item.
  • Complex systems for stats, gems, enchantments, skills, Paragon levels, dungeons, bosses, and an open world.
  • External services and massive Discord communities for trading and build comparisons.

And the biggest surprise? No forced microtransactions.

The battle pass offers essential content for free—no paywalls. Cool cosmetics? Also free. Buying the battle pass is your choice, purely for extra cosmetics if you want to support the game. It feels fair, which is rare these days.

The downside? By the time you’re tempted to buy the battle pass, you’ll probably already own everything worth having.




What Could Be Improved?

Yes, Diablo IV could definitely improve:

  • Add some story branching in side quests—right now, they feel like filler.
  • Make bosses less casual-friendly. Only 2 bosses currently offer real challenge and require team coordination, where Path of Exile 2 shines in comparison.
  • Introduce a +1 character essence level to keep players hooked after reaching level 200.
  • Add another Torment difficulty level for rare crafting materials. Right now, Torment IV feels too easy, even with debuffs.




Final Verdict

At the moment, Diablo IV is far more dynamic, engaging, and replayable than Path of Exile 2.

Yes, PoE 2 offers deeper mechanics, better bosses, and more complex builds, but it’s currently mind-numbingly dull in terms of gameplay.

Originally posted by Final Thoughts:
Diablo IV offers the full package: addicting gameplay, constant progression, and enough depth to keep you coming back for more. It’s not perfect—but it’s close.
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Review Showcase
24 Hours played
Disco Elysium - The Final Cut: A Conversation You’re Never Ready For

I’ve written around 20 reviews on Steam. Usually, I find the right words easily, especially when it comes to games I truly enjoyed.

But this… this is different.

This is my fourth attempt at writing this review. Every time I sit down to put my thoughts into words, the game shifts. Every time I think I understand it, I don’t. Now, here I am again—thinking about Disco Elysium from yet another angle.




Try to Play It—Don’t Expect to Finish

Would I recommend this game? Yes—but not like you think. I’d suggest it to friends who hate playing alone, or to anyone who finds themselves in that dark, quiet space of life’s solitude. This isn’t the kind of game you complete; it’s something you try to get through.

I’m not telling you to finish it. I’m telling you to attempt it.

Because here’s the truth: a lot of people I know tried—and couldn’t finish it. Not because it’s bad, but because it cuts deep. They found themselves staring into something they didn’t want to face, maybe with a drink in hand, trying to answer questions they didn’t think they were ready for.




A Mirror You Didn’t Ask For

At its core, Disco Elysium isn’t just about solving a murder or exploring a strange, broken city. It’s about you. The game becomes this mirror—a reflection that forces you to ask questions you might not want to answer.

It’s not about picking the “right” response—it’s about wondering how you feel about the answer. How do you relate to this philosophy? How do you react to that belief system? Who are you when the mask slips, even for a second?




You Don’t Play It—You Feel It

This isn’t an easy game. It’s not even just a game—it’s a dialogue with yourself through the eyes of a shattered, fictional detective in a world that’s falling apart just enough to feel real.

You don’t just “play” Disco Elysium. You read it. You absorb it. You sit with it and let it sit with you. You think about how you wish you could respond—and how you actually would.




Not a Game for Everyone—But Maybe It’s for You

This isn’t an experience for someone looking for fun or escape. It’s for those who, instead of spending hundreds of dollars on therapy, might want to understand themselves just a little better—even if it hurts.

Disco Elysium isn’t about finishing a game—it’s about starting a conversation you never knew you needed to have.
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Buswyn 5 Feb @ 11:19am 
+rep good sense
лёва в пачу 27 Nov, 2024 @ 11:28am 
Прими го трейд
📓Androgra🔮 29 Oct, 2024 @ 12:00pm 
hi
Buzadred 19 Oct, 2024 @ 8:16am 
versatile player, strong in all areas, let's keep up the good work
мамка твоя 20 Sep, 2024 @ 7:08am 
Прими го трейд
Lu Lu:3 16 Sep, 2024 @ 5:09am 
^_^