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Ostatnie recenzje napisane przez użytkownika Daemonicus

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Wyświetlanie 1-10 z 13 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
45.6 godz. łącznie
This is one of the best free games in its genre that feels great to play. The weapons feels fun and distinct, coupled with so many different upgrades/perks that I look forward to each restart. There will be some upgrades that might feel mandatory but overall I think it's in a good place - most new perks that come with the newly released weapon might feel a bit busted at times. Overall, if you enjoy this genre of games or generally like free games, this is truly fun and highly recommended.
Opublikowana: 28 września.
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Według 2 osób ta recenzja jest przydatna
22.6 godz. łącznie (3.0 godz. w momencie publikacji recenzji)
Surprisingly charming, despite it not being my main type of game - the kiddos really enjoy watching the lil critter do its thing. Not quite the Digimon I grew up with but I can see this being an entertaining companion app for those who are on computers a lot like myself whose work is computer based + gaming as a hobby. Customisation feels fairly good too if you're into these sort of things.
Opublikowana: 23 lipca. Ostatnio edytowane: 23 lipca.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
32.7 godz. łącznie (12.6 godz. w momencie publikacji recenzji)
It's a fun time killer with your favourite Marvel characters - simple to pick up but a fair bit of depth to it (depending on your available cards). The game can be quite fun and interesting, with the exception of playing against very popular decks on a frequent basis. Casual players like myself will always be behind in newly released cards and it will take you time and effort to unlock new cards.

I find the monetization in this game to be quite atrocious, especially if it's mainly card variants (+ a few others like avatars) and is truly not worth spending so much or at all. If you can get over this and enjoy the game with the slow trickle of the latest card unlocks, you'll have a good time as it's a solid card game. If you're willing to grind you can reach infinite rank with quite basic decks and smart plays.
Opublikowana: 22 listopada 2023.
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Według 8 osób ta recenzja jest przydatna
4.2 godz. łącznie (2.5 godz. w momencie publikacji recenzji)
Received this game for free, and I've played it since the beta days. The character designs are quirky and level designs vary a lot. Different maps contain different elements that impacts each round differently (see-saw or underwater map) that encourages player to experiment on their tactics/play styles.
It has sufficient depth despite the straight forward gameplay. Playing against other players/friend is where the main fun lies (despite my losing streak). Some maps are a lot more entertaining and interesting than others. This applies to certain characters as well. The single-player story is pretty simple as well. All in all a simple, fun, & entertaining game.
Opublikowana: 28 września 2021.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
164.6 godz. łącznie (108.6 godz. w momencie publikacji recenzji)
A great take on the Roguelike genre - those who love Slay the Spire will enjoy this too. It has plenty of strategies to experiment via the 5 different races, each with 2 different leaders/playstyles. I've lost hours to this game just by restarting random runs, not forgetting to mention the game has really good soundtrack. You won't go wrong with this choice!
Opublikowana: 25 listopada 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
342.5 godz. łącznie (324.2 godz. w momencie publikacji recenzji)
Good' Old Terraria : 9/10
I was writing reviews for my more recent games but saw this in my list of games - and thought I'd leave a quick review for this little gem that I had so much fun with over the past decade. I played this extensively on and off steam - I truly loved the map generation and dungeon delving aspect of the game I would create worlds just to explore it. I will probably replay it one more time once the 1.4 patch is released. There's so much Co-op fun to be had in this game: exploring, building and fighting with buddies - or just solo it, it's equally satisfying. The different biomes (environments) and their local bestiary are a delight to face & drops are entertaining. If I had a career playing/reviewing games this would be one of those I'd gladly replay every now and then. This game has so much love put into it, and mods make it a totally new experience with different enemies and items. You have seasonal events, floating islands, visit the underworld and fight a multitude of bosses. All this, plus how dirt cheap it is on sale. Truly recommended - not for everyone, but if you can appreciate it, Terraria is truly enjoyable.
Opublikowana: 4 marca 2020.
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Według 1 osoby ta recenzja jest przydatna
114.3 godz. łącznie (76.2 godz. w momencie publikacji recenzji)
Slay, Die, Slay again : 9/10
This is one of my favourite deck building roguelikes and is my fall back game whenever I'm bored. Choose from 4 different characters (3 to be unlocked) with different battle styles - each with even more in-depth builds/play styles. You ascend the spire one level at a time fighting bosses, elites and multitudes of normal enemies per level while encountering events, treasures and shops - you plot you path to ascend the tower, adapting and changing your path based on the situation. Each battle rewards players with cards to build their deck with, potions and relics (Elites or greater). Relics are the game-changers, where it ranges from mundane one time bonuses to game changing effects like the ability to gain cards from the other characters. The game provides players with a great amount of control and choice - which is well balanced by the randomness aspect of roguelikes. I can't wait for this game to be released on mobiles. I have only beaten the game once with all characters and highest ascendancy is 4 for Ironclad.

Pros
  • Characters are unique and fun to play
  • Excellent UI design - simple in design and conveys all required information
  • Relics are well designed and balanced they never feel overpowered
  • Great control over combination of relics and cards determine your play style
  • Potions (only consumable in game) are very impactful depending on the enemy
  • Diverse range of enemy types and design, some truly testing your build efficiency
  • Love the soundtrack and sound effects are excellent
  • Constant decision making keeps players engrossed
  • Continue from where one stopped during a run
  • Game can be modded

Cons
  • Card rewards can be accidentally skipped or wrongly selected if players are impatient
  • Randomness can still end a great run - random stage bosses could be the exact counter for your current build, applies to even normal enemies
  • Random rewards can hamper a good run if not able to obtain necessary cards for intended build
  • Some runs can be truly abysmal with no chance of recovery
  • Enemy encounters may provide a big difficulty spike, unless one has a super versatile deck

Neutral Points
  • Graphics are cartoon-ish, but fits the atmosphere
  • Most defeats feel like its the players fault rather than the current hand of cards - occasionally that one card in your deck never appears when you need it to
  • Minimal character animations

TLDR
This deck building roguelike has spawned many clones, but few live up to how fun this is. This game is very easy to pick up but has so much depth - the game re-playability is just so addictive. I did not regret buying this at full price, and definitely say this is a must buy on-sale. It'll be out on mobile (hopefully this year) and I'm just waiting to purchase it. This is a very satisfying game - be it a 15 mins playtime or 3 hours continuous restarts.
Opublikowana: 4 marca 2020.
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Według 1 osoby ta recenzja jest przydatna
23.5 godz. łącznie
Anime Mecha Battles
The game is great fun for the first 15 or so hours - with a diverse set of characters; each with their own roles in the story. The mech control is very arcadey with a simple control scheme of WASD + Space to jump, double tap to fly & CTRL to descend. The mech configuration is slightly complex but not too daunting for casual gamers. Mech configuration is divided into a few components: head, body, left arm, right arm, legs and processor - the last being more of an add on to complement the build. The mech can wield a weapon in each arm (not seen any two-handed weapons) and two more spare weapons on the back (Left/Right Pylons), a shoulder weapon and a backpack/support item. This set of configurations provides a diverse range of builds from purely melee build, to a good mix of short to long range weapons. The story took around 20 hours to complete with a little grinding on side missions. The story is somewhat okay but becomes a slog near the end - as enemy mechs become bullet sponges even with the best weapons available at that point.

Pros
  • Mech designs look cool
  • Plenty of mech customisation available - decals, colours, parts - clear & simple UI design
  • Big range of weapons and their upgraded versions
  • Plenty of builds - melee only, mix and match or purely long range devastators are all viable (depending on enemy)
  • Nice range of fodder enemies
  • Interesting NPC mech compositions that reflect their personality
  • Decent music and sound effect + voice acting
  • Short loading time and consistently good performance

Cons
  • Fodder enemies drop ammo on death, which makes fighting bullet sponge enemies one on one a nightmare - if using ammo based weapons only
  • Story missions feel extremely repetitive near the end with bullet sponge enemies
  • Final boss fight uninteresting compared to other bosses
  • Upgrade path is unclear & encourages hoarding of equipment
  • Discovery missions post-story has a high difficulty spike [Playing solo]
  • Some equipment drops were never used or seemed pointless in builds [E.g Gun-arms]
  • Only one or two boss fights has breakable components that changed battle behaviour - inconsistent design
  • Variants for specific weapons (E.g. damage difference of a few points, but with customisation slot instead) does not add much
  • Did not touch weapon/armour customisation slots at all till after the final boss - personally felt it was irrelevant
  • Penalties in some missions for destroying destructible buildings encourages users to avoid these game components

Neutral Points
  • Money quickly loses value later in game
  • Weapon upgrades are drops, personally prefer research based upgrades vs random drops
  • 70% of battles are button spamming or holding button the mouse buttons till enemies are destroyed
  • Boss research grinding to unlock equipment feels pointless
  • Speedy enemies cover so much distance too quickly it becomes a chore to keep them in your reticle
  • Annoying way to heal as players required to stay in a healing dome/bubble
  • Underused pilot [out of mech] game mechanic - not as fun as piloting a mech
  • Boring map designs - most open maps are similar as they're basically arenas, except the facility-based maps
  • Most NPC behaviour are the same, making them very predictable after a while

TLDR
Game is great fun during the discovery stages until past 70% of the game when it starts getting bogged down by bullet sponges/annoying enemies. It's a great game with simple game mechanics for mecha fans, but I would recommend this game on a sale for those who are patient.
Opublikowana: 4 marca 2020. Ostatnio edytowane: 4 marca 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
67.7 godz. łącznie (29.2 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Just one more restart
For an early access game, I'm a happy buyer. The gameplay loop is very satisfying and I'm constantly looking forward to the next update to test out new builds or just have some fun. Each time I load up the game I can't stop myself from playing one more round - each session takes about 15-20 mins and time just melts away. Take this review with a grain of salt as the game is still in development and new changes may sway my opinion the other direction, but for now I'm really enjoying this game with the latest update for even more random fun.

Pros
  • Graphics and design looks great
  • Controls are tight and responsive
  • Gameplay loop is simple, fun and addictive
  • Encourages experimentation of builds
  • Sound effects are great and really improves the immersion
  • Good variation of enemy types
  • One more round syndrome inducing

Cons
  • Like all games with random elements - some runs can be really tough once rerolls are gone
  • Taking the 'wrong' upgrade will end your current run
  • Controls design is for the physics element in the game and takes a while to get used to, especially if expecting WASD
  • Some upgrades feel mandatory - terrible damage output otherwise
  • May feel stale if re-using builds - limited/repetitive gameplay might be boring to some

Neutral
  • Limited environmental hazards
  • Limited soundtrack
  • Lack of background variation
  • Build efficiency - some builds just feel superior than others
  • Some weapon feel underpowered - for me: triple shot and tendrils - or may not have found a way to build it efficiently
  • Suggestion: Default 'W' to accelerate | 'Spacebar' to shoot for KB + M

TLDR
I would definitely recommend this game (especially on sale) as I enjoy the current design this game is taking. Like all roguelike genres, expect plenty of shooting+evolving, dying and restarting. If that's for you, this is a great game.
Opublikowana: 30 września 2019. Ostatnio edytowane: 30 września 2019.
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Według 1 osoby ta recenzja jest przydatna
1.3 godz. łącznie
Personal Rating: Meh : 3/10
Value for money: Fairly Priced
Play-time: N/A

Pros:
- Graphics are really great : Terminator marines look great and menacing
- Enemies does look interesting - when you can see them clearly
- Dark, atmospheric theme
- Melee weapons feedback is weighty
- Bugs fixed for the enhanced edition, better performance

Cons:
- Balancing the lore and gameplay killed the fun of playing an elite terminator marine
- Enemies blend somewhat with background
- Things get too hectic, too quickly
- AI teammates are terrible
- Starter abilities feel very lackluster
- Movement and pacing feels so slow
- Good theme, but boring map design (often too big and slow traversing makes it worse)
- Game mechanic design are mediocre
- Combat feels fun at time, but does not give you the power fantasy to fit the theme

I played through several hours on the non-enhanced version, which had bugs like see-through terrain, and this feels like a big step forward.

That being said, this game doesn't achieve the feel of being a terminator marine. I read a lot of Warhammer 40k novels, mainly on space marines - what I read and what the game provides feels very disconnected. Marines are meant to be a power house, and the terminator marines should be equivalent to a walking tank. However, it feels like they chose to contradict the established lore (Armour repairs by an apothecary injection, mass spamming of abilities by librarians, terminator being limited to walking through corridors, enemy dealing so much damage with peashooters). I understand this is for gameplay purposes and to not make players feel overpowered from the get go, but this kills the game theme for me. I have not encountered any co-op elements (crowd-control/disabling individual characters) like in L4D2, which makes it so monotonous just killing hordes of genestealers while navigating corridors. I did encounter one variant which exploded into a puddle of purple flames; probably have not played far enough into the campaign to discover more enemy types.

The campaign missions does not interest me and I will not rate it - slight variations to the coop game types of going to a destination and performing an action. The AI teammates are terrible: they can stare at enemies for a good 2-3 seconds while the xenomorph closes the gap and claws away 20% of their health before they start shooting. Teammates stand in the way of locking doors or walk in front of your reticle when you're firing. Enemies can spawn from various places, and if you're unlucky enough to trigger them while walking past a spawn time and get swamped, there's little you can do about it. When one of your elite teammates are killed you get a casual commentary similar to "Brother Reducial will fight no more" - which doesn't give them any character besides being replaceable fodder. I usually play games solo and have not tested playing co-op, which I think would be a lot better than the AI teammates (as long as they're not trolls locking the doors on you). I would not recommend the game if you're a fan of the books/lore as that was sacrificed for better cooperative gameplay mechanics. Unfortunately, I'd recommend Vermintide 2 over this game anytime.
Opublikowana: 30 czerwca 2019.
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Wyświetlanie 1-10 z 13 pozycji