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Recent reviews by Shodi

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Showing 1-10 of 15 entries
2 people found this review helpful
8.9 hrs on record
Bu kadar boktan bir oyun olamaz. Dünya tarihinde gelmiş geçmiş en kötü oyun. Sizin Algoritmanızın da, Pay2Win'inizin de, Yaptığınız aboneliklerin de ta gelmişini geçmişini yok edeyim. Hayatımda daha kötü bir oyun oynamadım bu oyun projesini oluşturanın, yapımda emeği geçenin, iyi yorum bırakanların, oyunu aktif bir şekilde oynayanın, oyun yapımcılarını tanıyanların yada tanıma ihtimali olan herkesin anasını bacısını kayın biladerini dörde katlayıp origami yapayım.
Posted 27 May, 2022.
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3,646.3 hrs on record (2,197.0 hrs at review time)
Black Desert Online on Steam
I have seen some of troubles in-game languages in review. There is no english in some regions, if you are speaking/reading in english that might be a bit annoying. But there are no problems after once you figured it out, on how to fix (change) it. Plus, If you play the game through Steam you also can play on BDO's non-steam client without downloading the packages again and you can't use your account that you've made from the non-steam client on Steam client. Steam users can't link their SNS account on website? Not a big deal. It just works fine for me until now.

Downloadable Content [DLC]
Right, it's different. Steam users need to redeem the DLC in-game once the user bought it and here is the way on how to redeem it: Log in to the game -> ESC (Menu) -> Community (F9) -> Redeem (8).

The Game
This MMORPG is really stunning.

I'm not throwing that "stunning" word for nothing.
Firstly to say you will forget what reality is because of this game, the game really hooked me up by its beautiful landscape and portrait graphics. The combat style is very smooth and the ambient mixing through the audio and graphics which somehow makes you lost in it and spent hours, even just only to staring at walls. Right, that was me.

Besiding that beautiful graphic and audio,
The gameplay is repetitive. What you expect? It is MMORPG. Even it's MMORPG, it's more than that. It's actually an open world sandbox game that allowed you to do much things inside the game. It has large scale world to explore and if you bored of grinding in killing many of variatives monsters to earn silvers (the in-game currency), you can do life-skilling like fishing, farming, trading, bartering, sailing, and many more. You also can do housing and decorate it as well for maybe resting with your in-game best friend and have a chit-chat or celebrating your big day with your nearest.

PVP System
Even it based on gear, you still need skills to defeat your opponents in battlefield and it has large scale pvp such as Territory war and Node War to claim the territories or nodes within your guild. There is also a mini-game just only to fun with PVP called RBF (Red Battle Field) and BA (Battle Arena) with training character which means your gears and skills will be enough to enjoy the PVP content, both mini-game that I mentioned are like Colosseum or doing GvG (Guild vs Guild) to have fun or revenge.

For new players no need to worries on someone annoying your while grinding and learning the game, because the system only allowed the players kill another above newbie's level (starts from Lv. 50).

PVE System
There is no dungeons here because the game is an open world game. You even can enjoying it by only following the quests and the lore inside the game which lead you to meet many many and many unique monsters with their own combat style and backgrounds.

Hey,
Don't miss the game lore.
I give it 10/10.

Black Desert Online Experiences
I started to play after got invited by my friend in 2016, JP server.

As I remember,
In that time there was a Tamer released for the first time. We both played for months and not really that active due to our study schedule was very tight. The character creation is so detail and made me spent hours just only to create my very first avatar, yet it still looks ugly. There was no awakening and I only can reach +15 max level of my gears. I enjoyed much the game!

I back to the game with my current region client and that's it! The game still hand me their best! What a surprise! What I love from this game is because the game keep improvising itself.

Right, No matter how long you play this game and whenever your impatience defeat you in enhancing, you will lose your whole progress in seconds because this game is based on RNG (Random Number Generator), in simply say, it based on your luck.

Keep this in mind:
労働には時間がかかります。
This game really need time.

Is it Pay to Win? No.
If I'm comparing to most of MMORPG out there, then it's a no. I know there are some money-items that can be sold in-game, well it's MMORPG and you can't deny how most of its systems are like that.
Posted 22 May, 2020. Last edited 16 February, 2021.
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2 people found this review helpful
4,322.9 hrs on record (102.8 hrs at review time)
Öncelikle Şunu Söylemek İsterim ki Knight Online'e Kötü Diyenlerin Oyun Bilgisinden Şüphe Ederim.

Oyun Hakkında Biraz Bilgi Vermek Gerekirse;

Knight Online 17 Ağustos 2004 Tarihinde Çıkmış, MGame Corporation ve Noah System tarafından geliştirilmiş ve NTTGame tarafından yayınlanan, çok oyunculu, devasa bir çevrimiçi rol yapma oyunudur. Dünyanın farklı bölgelerinde farklı şirketler tarafından ücretsiz (Free2Play) veya ücretli (Pay2Play) olarak hizmete sunulan Knight Online'ın toplamda seksenden fazla ülkede milyonlarca oyuncusu bulunmaktadır.
Warrior (Savaşçı), Rogue (Okçu, Suikastçi), Magician (Büyücü), Priest (Rahip/Ruhban Sınıfı), Porutu ve Kurian olmak üzere altı temel karakter sınıfı içermektedir. Bu sınıflar kendi aralarında yeteneklerine göre ayrıldıkları gibi, oyuncular tarafından tasarımlarından farklı amaçlarla kullanılan (örneğin Battle Priest) sınıflar da bulunmaktadır.
Warrior:

Warrior artıları: Yüksek defans, Yüksek atak, Yüksek cana sahip olmaları, Becerileri seridir, Kolay oynanışa sahip bir sınıftır.

Warrior eksileri: Hızlı değildir, Uzaktan vurma becerilerine sahip değildir yakın mesafeden atak yapabili


Rogue:

Rogue artıları: Oyunun en hızlı karakteridir, Hem yakından hem de uzaktan atak yapabilir, Görünmez olma yeteneği vardır ve rakiplerine çok iyi hasarlar verebilir.

Rogue eksileri: Çok fazla defansa sahip değillerdir. Becerileri seri değildir, Oynanışı zordur.


Mage:

Mage artıları: Toplu hasar verme becerilerine sahiplerdir, Kendi bölgelerine ışınlanma yetenekleri vardır ve grup olarak yaptıkları saldırı genelde başarılıdır.

Mage eksileri: Canları çok azdır, yavaş karakterlerdir, tek başlarına yaptıkları saldırılar etkili olmadığından grup olarak saldırı yapma zorunluluğu.


Priest:

Priest’lerin kendi içlerinde ikiye ayrılırlar bunlar Str Priest ve İnt Priest’dir. Str Priestler atak yapıp aynı zamanda can doldurabilen ve can yükselten bufflar veren bir sınıftır. İnt Priest ise atak yapmayan ama defans küpü sadece sağlık veren ya da can yükselten bufflar verebilirler.

İNT Priest artıları: Yüksek defsansa sahiptir, Grubun canını ve kendi canını doldurabilir, Grubun canını buff vererek yükseltebilir, Düşmanı zehirleyerek defansını ya da aldığı buffu silebilir.

İNT Priest eksileri: Yavaştır, Atak yapamaz.

STR Priest artıları: Sağlam bir atakerdir, Grubun ve kendi canını doldurabilir, Gruba ve kendisine buff vererek canlarını yükseltebilir, Düşmana attığı zehir ile düşmanın defansını ya da aldığı buffu silebilir.

STR Priest eksileri: Yavaştır hızlı olmak için Rogue’ler tarafından atılan Swift’lere muhtaçtır, Düşük defansa sahiptir.

Oyun Hakkında Detaylı Bilgiyi Verdigimi Umuyorum. 2004 Yıllarında MMORPG Denildiginde Akla Gelen İlk ve Neredeyse Tek Oyun Olan Knight Online'i Daha İyi Yerlerde Görmeyi Umuyorum. Oyunun Steam'e Gelmesiyle Birlikte Tekrar Oynanıcanı Düşünüyorum.

Şu Ana Kadar Bu Yazıyı Okuyan Herkes'e Çok Teşekkür Ederim Görüşleriniz Benim İçin Çok Önemli (İlk Defa Türkçe Bir İnceleme Yazıyorum umarım Beğenmişsinizdir:) )



Kaynak: Wikipedia
Posted 3 February, 2016.
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49.9 hrs on record (1.7 hrs at review time)
Overview
Boson X is a rotational infinite runner with a nice premise, addictive gameplay and challenging difficulty. You play as one of three characters of your choosing and run along platforms inside a particle accelerator, in the hopes of discovering a new one! This is one of those games that is simple to grasp, but hard to play! If you thought Super Hexagon was fun and difficult, well, now you have this Decagon to try and master!

The Pros:
Fitting Visuals - The game's focus on fast moving objects and rapid player movements make choosing this minimalist art style very fitting. There are no textures, just solid colors, and it just works! You won't get distracted by textures, instead all your attention is to be averted to your movements. Also, it kind of makes sense, as you are travelling between particles. Things to small to have textures (or geometrical shapes, for that matter, but we'll let this one slide).

Level Generation - The levels are put together using procedural generation, but not by randomness, There are modules put together in a random order. So, once you'll play enough of a level, you will start to get used to the more difficult steps. This is great, because you can learn without having to go through the same level over and over if you fail.
What's more, each level has it's own theme - different modules, different speeds, different color schemes and even unique pieces!

Addictive in Nature - Even though later levels will make you want to scream because of how hard they are, dying is sometimes enjoyable, and just makes you want to play again, because you are confident you can pull it off! Also, a great game to play when bored.

Scoring and Leaderboards - Instead of scoring you on how long you stay alive, or how far you've gone, the game scores you in percentages, and that increases each time you run on blue platforms. Once you reach 100%, you pass the level, and go into a sort of hyperdrive with increased speed, a change of color scheme and significantly increased difficulty. Leaderboards are also wonderfully done, with scores broke down by level, in total, and friend comparison.

Reasonable Achievements - The achievements are all based on finishing the levels. There are 18 in total, but don't think this will be an easy feat. You may be surprised how challenging this game can get.

Cons:
Surprisingly.. None - It's rare I never find a con in a game. This one is the exception that enforces the rule. The game does what it sets to: Gives an addictive, infinite runner game, with no garbage on the side - just plain, good, challenging fun. For people that would consider the difficulty a con, you are missing the point. For this genre, a more merciful experience will do nothing but dampening the fun.

Conclusion:
If you like infinite runners, are up for a challenge and you want a great game for cheap (also featured on sales for next to nothing), this is an easy purchase. Buy with confidence.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right! Jad's List - Curator Group
Posted 15 October, 2015.
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1.1 hrs on record
BAD :(

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Total 1/10
Posted 1 April, 2015.
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No one has rated this review as helpful yet
108.2 hrs on record (3.6 hrs at review time)
Early Access Review
I recommend this game at all costs. Yes. After Pewdiepie played it, now its just a bunch of kids running around, basically being annoying. And supposubly 'Trolling' when they don't even know how to.
Kids, if you want to learn the first step in trolling, go to battlefield, equip C4, Have fun.
And for all the people who is saying that it was a mix of Minecraft and DayZ. It actually wasn't in the beggining.
In the beggining it was actually before Beta, and was actually just a test run. He didn't even have the thought of the actual game now called 'Unturned'.
The first version of the game was released on the site called roblox. It was originally called 'Deadzone'.
There was a safezone and a deadzone. Safezone is a safe area that you can teleport to, unless you're in combat.
Deadzone was a place that all zombies and players are viable to kill you and take your stuff. Basically meaning raging kids wont get far in the game without screaming their lungs off because they lost their stuff.
Then he got banned for probably a month.
People stole his game, claiming it was theirs, when it really wasn't theirs. When he came back, rarely anyone played his game.
Everyone was on a game called 'Apocalypse Rising' Another zombie survival sim, but worse animations, and just, not as good as deadzone. Everyone loved it because it wasn't realistic and it gave the players what they wanted. Deadzone was a game for good understanding players that could deal with going into a house, finding a bag of chips, and being fine with it. It was actual survival.
He was going to make Deadzone II. But that never came out, at all.
Instead, he was going to prove that he was better than 'Gusmanak' (The creator of Apocalypse Rising) by making his own game. In which he did, came the first actual test run of Unturned. In that version, you had to find clothing before the night fell, in which if you didn't you would freeze to death. The game was really a test run, and an overall failure. But it inspired him some Idea's. Then he created this one, a better, and overall good game of Version 2.0 Of Unturned.
For those of who complain that the game, and critising about it.. Take in mind that (I think) He's about 15-19 years old. He did a better job than any of you.
Now came out 3.0. I think the gunplay in it was spectacular, but what made it horrible was the base building. Even though its in a test run, the building isn't as good as the creativity of 2.0. It's just not quite there.
So heres how the Game Franchise went, in order.

Deadzone
Deadzone II (Failed Project)
Unturned Test (Test Run)
Unturned 2.0 (Released game on steam)
Unturned 3.0 (Still in Testing stage)

If no one believes me, go look it up. Deadzone was a great game, but now shutdown on Roblox because of how they've broken it. Roblox is a no good site, and will overall break games that were once good, but then just make them horrible by updating the website with fixes, but making more bugs than fixes in the process. The site keeps on updating, trying to keep everyone on it. And they've succeeded. (Sorry for spelling fails)... Now its a time consumer for all kids, and it will practically ruin your life. I bet if someone shutdown that site for a month, kids nowadays would be more active overall, and would be in a better state. (Sorry for using the word Overall so much)...

This game is great, I'd reccomend it. It's a game like no other. The only ones that ruin it are the few people who play it to wreck havoc. The people who play it for 2.4 Or even 0.5 hours don't know the full aspect of the game, and just give early reviews. Don't trust them, i'd only trust review that atleast have 10+ hours.

This is the end of my review.
Posted 30 March, 2015.
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2 people found this review helpful
94.9 hrs on record (6.1 hrs at review time)
Ok first of all, long review, so if you want details and are deciding whether to buy, please read, if not, skip to the bottom for pros/cons.
Before i start also, i do not claim to be amazing at the game (league 3), nor know everything there is on this genre. I have just played the game for a decent amount of time to give a fair review.

SOME INFO ON THE GAME

This is a 2D style MOBA , which is incredibly simple to learn, and very hard to master.
All games are 3V3 with some play variations, online against other people, offline against bots, and i believe if you buy starstorm expansion which i did, you get custom games with friends (have not tried this) You can also play online or offline with friends.
3 or 4 turrets defend a base core drill, first team to destroy the drill, wins. simple concept, whats difficuilt is the character and map match ups. Each character has 2 main core abilities to use, (right click and middle mouse click) a jump (W or space) and an auto attack (left click). A piece of advice for new players, try every character, and see which one plays into your style of play, whether it be a harrasser, assassin, support or a tank, there are a lot to choose from.
20 to be exact with starstorm, 16 without. Soon to be 21 with the next patch and a new character, yes they add new characters.

This game brings so much originality to a very popular genre in gaming atm, the MOBA.
Character designs, style, drawings, effects and sound are very crisp in this game assuming you have reasonable hardware. (even quite low end machines can run it)
So all in all, a very polished looking game.

Balancing in the characters is generally very good give or take a few things. (i will say there is at least 1 awesomenaut that is not really viable as of yet) Updates continually change this so its a hard point to stay clear on.

Games are more often that not short, ranging from about 10 to 25 minutes. However, i have had games last 50 minutes, and also games last 7 minutes, depending on the skill level of the teams playing.

The learning curve on this game is a lot smaller than other games in the genre such as DOTA 2 or LoL. However thats not to say there are not tactics. Lots of crazy 3 on 3 team fights and abilities happening, creeps, collecting money (in this game solar) and buying upgrades to increase your power. Some characters are strong starters, some mid game and some nigh on unbeatable late game.

A lot of good points there to buy the game, so much fun, and the starstorm expansion is certainly worth the extra.

So, bad points.

Unfortunatly if you are a new player (especially to MOBA), the community will hate you, yes, hate you.
You will die and feed the enemy team solar making them stronger, and lose miserably most likely for a while.
This will certainly make your team angry, and cause them to sometimes rage at you, quit the game (leaving you with a bot) or just plain unpleasentries.

My advice -
Practice with bots in this game is essential for begginners, as online games will slaughter you.
You can learn character plays, tactics, and not die all the time against predictable bots.

This brings me on to my next point, the rage quits and people leaving for other reasons.
Playing an online TEAM game requires a lot of coordiation and unfortunatly, bots just do not cut it.
So when you are playing online, and either someone on your team or the enemies quits and leaves, that team is at a significant dissadvantage. It can often take a long time (or not at all) for another player to join the game replacing the bot. I also played a game the other day with 5 bots, for an online game, and no players joined... (perhaps a glitch?)

Match making is also slightly tricky, as i feel it is too wide. If you are in league 3 (as i am) you are matched against everyone 2 leagues away. Which in my case includes league 1. These are not fun games when this happens against a premade team of friends. So solo play drops a notch there as you get to much higher levels.
Make friends, and play together!!

So all in all i recommend this game, just learn the characters, make friends, and have fun!

Pros
- Fantastic artwork, character design, level design and crisp effects and sounds
- Polished game
- Lots of varied, balanced characters to play as
- Short games, between 10 and 25 minutes most often
- Much smaller learning curve than most MOBA's
- Runs on bassically a lunch box, low spec requirements

Cons
- Community is not always great, especially at higher leagues
- Rage quits are frustrating, and well as ruining matches
- Could matchmake to higher league, premade teams, making for a very hard, unfair and frustrating game.


Good luck, and have fun!!!


Graphics 9/10 ✓
Sounds 9/10 ✓
Gameplay 10/10 ✓ ✓ ✓
Animations 9/10 ✓
Total 9,25/10 ✓ ✓ ✓
Posted 14 February, 2015.
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7.9 hrs on record (7.2 hrs at review time)
Serious Sam 2 doesn't take itself seriously on the surface, but as a hardcore fan of tough slaughterfest FPS bullet/melee hell gameplay that this franchise is known for, I give this game a serious thumbs up.

I am by no means an inexperienced player so trust me, if I say a game is hard it's probably tougher than what you'd expect and SS2 is surprisingly difficult which is a refreshing revamp of the series that delivers exactly what real fans wanted. Normal in SS2 feels more like hard in SS1 a lot of the time and the tricks up the dev's sleeves perform nicely and will have you strategizing more than shooting on various occasions.

The weapons have a pleasant, balanced feel to them that encourages you to get creative and never have an ultimate go-to. Yes some weapons are of course better for certain situations than others, but seldom will you feel like you'd be screwed if you didn't have ammo for a specific weapon. The Devs are good about giving you the ammo you need, and you see ammo packs, large health and powerups much more often in this installation of the series making way for big fights equally more often.

Enemies are what you'd expect, but there's some awesome additions especially ranged enemies. In the first game, most of the ranged attacks were projectiles but in SS2 there's more rockets and more bullets to force you to kill fast, fast fast and prioritize targets effectively if you want to stay alive for long. Also, there's more strategy involved in taking down enemies this time around. One of the first enemies has a shield that it'll drop when you shoot it, but I'm pretty sure making contact while before it drops the shield does more damage. I'm not positive about that though. Either way, more strategy difficulty and satisfaction.

The environments are pretty epic and vary just enough to keep you happy without getting overly obnoxious. There's moments where you say "Damn, this game had amazing graphics for it's time" and it did, not only that, but the engine is super optimized. I have a pretty aweful system and I'm very impressed by how well I can run the game.

Serious Sam 2 has stupid humor that made me laugh and facepalm simultaniously. You have to not take it seriously, and with the massive amount of bloodshed that goes into this game, the comic style of the game and it's visual design is commendable on the part of the Dev's. I will say that I prefered the darker style of SS1 but where this game lacks in any area for me it makes up for in gameplay. The gameplay is just awesome.

This game is satisfyingly challenging, fun, surprisingly not repetetive for the very basic concept behind it, and goes down in my book as a must-have for fans of games like oldschool doom, painkiller, and other doom clones including serious sam 1.

I'd pay $20 for this game, and I paid $10. Maybe I'm a sucker for games like these, but if I am then I gladly sucked this game right up and I give this a total of 7/10. Not bad for a game that's literally like: Here's baddies, here's gun, here's excuse oops I mean story, go kill. *Pounds chest*.


Graphics 7/10 ✓
Sounds 6/10 ✓
Gameplay 8/10 ✓
Animations 5/10 ✓
Story 9/10 ✓
Total 7/10 ✓
Posted 14 February, 2015.
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1 person found this review helpful
6.4 hrs on record (4.7 hrs at review time)
When people call players of the Souls series "masochistic" they are wrong. We like the challenge. We love the challenge. We love the degree of challenge that would throw most gamers down a flight of stairs. We love the catharsis of defeating these nigh-insurmountable challenges. We love to laugh in the face of the extreme.

Dota 2 is different.

Dota 2 is for masochists. Dota 2 is for people who want to be mentally and emotionally broken. They want pain. They want anger, they want malice, they want the deepest depression imaginable. They want the burning, piercing eyes of 9 other-worldy cruel individuals, seething with a hundred-thousand death threats, baring upon them like a great blanketing wave of hatred.

Only in Dota 2 is input lag a key feature of gameplay. Only in Dota 2 will you be pitted against a fully trained, outfitted, equipped, and optimized kill-team of 5, while you have nothing but yourself and 4 clinically brain-dead goats. Only in Dota 2 are your every accomplishment and success overlooked, while the slightest inefficiency will call for your head on a plate, your heart on a spit, and your soul in the devil's blood-stained claws.

10/10 Try it.

Try it, and be grateful for the fact that, one day, you will be granted the sweet release of death.
Posted 14 February, 2015.
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1 person found this review helpful
9.8 hrs on record (9.5 hrs at review time)
Half-Life 2 is a game that no fan of first-person shooters should miss. The game is primarily an adventure in which you "fight the power" and begin an uprising against a totalitarian and unfeeling alien government that has enslaved the vast majority of the human race into carrying out its various biddings. From whacking cyborg policemen with a crowbar in the first level to manually controlling laser-guided rockets in mid-air to drop two gunships from the sky while your vast army of giant bugs terrorizes the super soldiers residing in the local prison facility, your journey will make you feel as though you're accomplishing a lot.

Valve did a great job of designing HL2's levels around rewarding exploration, as well as giving players little resting periods between hectic gunfights to solve physics-related puzzles in order to advance or claim extra goodies in the form of health or ammunition. As for story, the game has more of it than meets the eye; look around and you might find newspaper clippings telling of a "Seven Hour War"; listen carefully to Dr. Breen (the "puppet antagonist") and you might discover why there are no children to be seen in the entire game. Lastly, without giving anything away, I'd like to add that the game's final level STILL, to this day, leaves a lasting impression on me; it is most definitely one hell of a ride.

I think the only glaring flaw this game has is its rather vague and abrupt cliffhanger ending (cue Episodes 1 and 2). There are, of course, other smaller issues, like the occasional enemy standing still and accepting your bullets to their face with glee, or the frustrating vehicle controls (yes, there are driving segments, and they don't end quickly). I also wish the game gave the player more opportunities to approach a group of enemies stealthily, as their spidey-senses usually kick in once you've entered the same acre as them.

In conclusion, I give Half-Life 2 nine damn cats out of ten. It is truly a treat.
Posted 10 February, 2015.
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