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Análises recentes de JoshuaForce

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"Alright guys! All the cops are dead, all the civies under control and the drill is up. So yeah, what to do now?"
*Bashes every possible destroyable thing; team joins in without questioning*

~ Every bank heist job ever.



Probably on of the best co-op shootergames in the history of gaming. A must have!
(Just don't mind it updating every... day.)

Edit:
Even though Overkill instroduced microtransactions into the game, keeps on bringing out way too expensive DLC every month or so, it's still a game worth to play. Team up with your experienced buddies and form a good team to own all the missions. Only buy DLC's when they are on sale!
Publicada em 29 de agosto de 2015. Última edição em 9 de maio de 2019.
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"Tonight I'm going to bed early!" said no Terrariaplayer ever.

It's OK, I guess, but I haven't really played it much.
Publicada em 29 de agosto de 2015.
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"Game of games": a game created in a game with mini-games for the "Game" (console).
If that isn't Gameception over here, then tell me what is.

[WARNING: SLIGHT SPOILER ALERT]

Pros:

-Very addictive
-Simple and clean design
-Very nice add to your tycoon collection
-Original tycoon game
-Funny (at least if you have sexy imagination and a lot of inspiration; "Spaceboobs II: Mission for Milk" ACTION/RPG, ratings: 10/10/10/9)
-Very replayable


Cons:

-Ruined my chance of being productive today
-Campain is too short/should develop slower
-Campain is done before you have a chance of researching everyting (I didn't even have a fully specialized team nor did I have an own gaming console)
-Laggy when you have a big company
-It's too easy to be number one on the G3 (Gaming convention)

Own ideas*:

-Make the campain longer or make it develop slower so you've got a chance to research more. This might result in a longer gaming experience.
-Add more events like "a Nigerian girl offering sponseringship". Stuff like "A movie company offered a chance to make a game of their movie." or "A music company wants to buy the soundtrack of -certain game-".
-Add more office upgrades like "the solar panels" or "the ventilation system"


*It may possibly be that I haven't discovered all of this games features. These are just my thoughts on 1 playthrough.

This being said, I will now start my second playthrough. Cause, yeah, games don't develop themselves, y'know.

[UPDATE]

Just discovered the 42 years campain. This will make the experience even longer and greater!
Shame it's not very clear whether or where to choose that option the first time you play it.
Publicada em 24 de junho de 2014. Última edição em 24 de junho de 2014.
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Although Team Fortress 2 might appear to be like any other shootergame, it's definitely not. The strong teamspirit it arouses and the subtle intertwined humor -which is probably mostly invoked by the players- makes the experience more worthwhile than most other shootergames. Also, this isn't only about murderous killing and blowing up opponents, it's about defending and aiding your teammates on the go. A strategically placed turret can be as vital as a supportive medic on the battlefield, or a spy/sniper insta-killing the most damage inflicting enemy. The player can choose whichever class he likes the most and become the best of it's kind. It's not like one class is stronger than the other -even with the items you earn on the go-, they all have their up- and downsides. You'll just have to get to know them.
And when you don't already feel confortable playing against experienced opponents, why not practive in Mann VS. Machine?
It's a brilliant way to enhance co-operative thinking and doing what you consider the most important.
And it's furthermore a great way to get to know potential comrades for "the real thing"...
KABOOM!
Publicada em 19 de dezembro de 2013.
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