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Pubblicazione: 30 set 2019, ore 11:05
Aggiornata: 25 feb 2021, ore 23:20
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Imagine seeing every reviewer give a positive recommendation on a game, while saying the same "Waited 6 years for this, and it was worth it. 10/10 would shill again!" comment. Now imagine someone actually having something interesting to say.

That's not exactly me, but I'm gonna provide some feedback anyway.


Now, I too had originally played this game back in 2013 during its nascent state of development, and after learning of its continued development a few weeks ago, I'll admit, I was excited. However, upon recently playing the game again, and putting at least 5 hours into the game, and almost getting nowhere, I'll have to say... It needs a LOT of work.

Pros
  • Despite its simplistic design, the art style has a bit of charm-- so as long as you're not a massive graphics ♥♥♥♥♥.

  • Sound is decent, and the music is also rather charming. It's pretty soothing to listen to, but I wouldn't recommend turning on loop since some of the soundbytes are pretty short.

  • The world is pretty vast-- albeit not in the same "infinite world" aspect that was initially advertised many years ago.

Cons
  • There's very little direction to where to go or what to do. This might seem fine if you're used to games like Minecraft, Terraria and the like. However, this leads into my next comment.

  • The world is very unbalanced. You'll spend countless times lurking around trying to find something to defeat, only to get BTFO by not just a 6 star, not just a 4 star, not even a 2 star rating mob, but even 1 star mobs can give you a hard time if you have no idea what you're doing.

  • Combat is dull. Now, the combat in the original alpha wasn't any different, but you would think this game coming into a beta, and VERY soon an open paid product for everyone to purchase and try, that some attempt at further fleshing out the combat system and mechanics would've at least been attempted. Instead you'll be met with the same weak basic attacks on defaulted on the MB1, the heavy powerful attack on the MB2, and your "ultimate ability" on the R key, which varies for class, but all of them are pretty meh.

  • Progression is stilted by gear. Which means levels don't really exist beyond what loot you can get your hands on. That means, you'll be spending most of your time either trying to find materials to craft gear, searching for random loot on the ground you can use(yes, this is something you can run into), or hoping that a successful kill on an enemy will drop-- that you can use for your class.

  • So, now that you know gear is how you progress through the game, all you have to do is get good gear, right? Wrong. Gear is region-locked. Meaning, if you become a God among mortals in this area you've spent a good several hours exploring in, and decide to branch out elsewhere, your gear will not be usable outside the region it was obtained in. So, you're forced to start over and regrow. While it's an interesting mechanic on paper, and makes sense to avoid steamrolling through every region. In practice, however, it really puts a damper on the actual progression of the game. It's like a line graph showing your increase in progression and power, only to plummet back to zero and having to repeat this Ad nauseam. No one would want to do this forever.

  • Character creation is pretty weak. Most races you can pick from have a significantly weaker selection of what actually can be adjusted compared to say-- the Human. Making the option of preference rather pointless in hindsight, but that's just subjective.

I want to like this game, I really do. In fact, to a certain extent I still do. Otherwise I would not have put in the hours that I did, even during the frustration I was succumbed with. But in it's current state, I cannot recommend this to anyone looking to get a different experience from a voxel-based, open-world exploration "RPG". I urge you to wait until major changes occur, and significant improvements are made.

Because where it stands, it's shell of it's former self, and no amount of "it's still in development" or "it's in beta" will change anything if these improvements don't happen. If you don't believe, then I'll refer you to go look that the development hell that was DayZ's "beta" for more than half a decade.
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