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Recent reviews by Jeitoh

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Showing 1-10 of 39 entries
No one has rated this review as helpful yet
113.6 hrs on record (85.3 hrs at review time)
It's not the best Final Fantasy game I've played, but it's alright
They abandoned turn-based combat for a kind of MMO-esque gameplay in FF12, which is a little innovative but it definitely suffers from a lack of being as memorable as a downside.

The good:
+ Decent cast of characters
+ "Gambit" system, which can be used to essentially program your party members to react the way you want
+ Job system, which basically gives you the freedom of choosing the class of every character
+ Good soundtrack
+ Well paced (at least if you're not chasing after side content)

The bad:
- The combat is very bland, and often makes boss encounters short and forgettable (especially with the "mist" abilities)
- Sort of makes you pick 3 favorite characters that you use all game, everyone else is under-leveled extras
- The MMO-like style of the game makes it feel more grindy and it has a lot of backtracking (for side content, mostly)
- The "gambit" system is a double edged sword, it reduces the required managing of your party members, but it can also remove it entirely, meaning you can just walk at enemies and the party handles everything (combat that is entirely automatic, should you choose to have it like that)

It's not bad, but they definitely went the wrong way by having the player walk so much back and forth.
It's barely an 8/10 game for me, and for reference, I'd rate X a 9/10
Posted 3 November, 2024.
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11 people found this review helpful
14.3 hrs on record
Barely recommending this game, as it is not great, but it's not horrible either.
The only way I can describe it is by comparing it to something like Goat Simulator, but instead you're a knight on a quest, with some slightly Stanley Parable-ish narrating at the side.
The exploration is very uninteresting, the combat is bland and the map is extremely incomplete and hollow to the point where it feels like everything was made by lazily slapping together a bunch of unity assets.

The good:
+ sometimes funny
+ a couple of interesting dungeons
+ short and low price
+ has co-op if you want to share the cheap laughs with a few friends

The bad:
- Not THAT funny (lot of the jokes don't really land that well, or have aged poorly)
- feels rushed and very unfinished
- combat is terrible and clunky, besides for blowing things up with ranged attacks
- sensory overload with some of it's lighting and sound effects (it's particularly bad at the last boss, to which I'll give an epilepsy warning due to the horrendous flashing)

As I said before, I can barely recommend this game, it really feels like something you'd pick up when you're absolutely out of things to do, or just can't afford anything better.
It's not an awful game when it's carried by it's humor and narrating, but I'd skip this game and get something else if you crave comedy, randomness, exploration etc
I'd rate it around 5 or 6/10, if you are considering buying it, wait for a decent discount of -50% off or more.
Posted 12 October, 2024.
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12.9 hrs on record (7.6 hrs at review time)
Early Access Review
Trash of the Titans is a charming turn-based tactical game. It's fairly simple and "arcadey", so you won't need to have much experience in these types of games to enjoy it.
For it's price, it's a decent package even while it's yet unfinished.

The good:
+ Slightly roguelite twist (you find upgrades in battle, and keep them until you beat the chapter you're on. This keeps the experience more interesting and fresh each time, especially since you won't know what you'll find this time)
+ an innovative tetris -like stat allocation (post-battle, you can use powerup pieces that you get by defending the trash in the last battle you have fought)
+ Fun theme and characters (you unlock a few more after beating Act 1 and 2)
+ Very low price

The bad:
- Not much content yet, meaning it has very little dialogue and gameplay for now
- Lacking strategic options (You will get to freely allocate stats and sometimes choose an upgrade, but most of it is not going to drastically change your gameplay until you've snowballed powerups more)
- upgrade balance could use some work (some of them will massively increase range/aoe to the point where you can teleport to the other side of the map, or cover a quarter or the level in an attack)
- The difficulty is almost entirely dependant on your ability to block enemies spawns (and if you're lucky enough to find the teleport upgrade for the skunk/mage, you've practically won already as this will make blocking said spawns extremely easy)

The game was well worth the price I paid for it, and I look forward to coming back to it once the developer updates it further.
I'll avoid giving it a numerical rating for now, as I feel like it would be unfair to judge the game based on it's unfinished Early Access -state, but I'll try to update this review once it's been properly released (if I remember to)
Posted 11 October, 2024. Last edited 11 October, 2024.
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32 people found this review helpful
1 person found this review funny
3
2
1
8,307.5 hrs on record
PSO2 is an iconic game, and one of the most successful anime action RPGs of all time, I want to call it an MMO but it really isn't - story content is solo and most of the multiplayer content can be done solo also. A few endgame urgent quests will be near impossible to do alone, and at this point of the game, you probably will never do them anyway as PSO2 is practically neglected to death in favor of their PSO "2.5" New Genesis.
New Genesis brings a lot of new things to the table: Improved graphics, a semi open world, better character customization, and more modern gameplay (that means casualized, but stylized and more responsive)
However, it has crushed the expectations of most of the original PSO2 fans almost entirely and I will explain why:
New Genesis has completely fumbled the legacy it was given from PSO2. As the name "New Genesis" suggests, the developers decided it would be a smooth move to ride the fame of PSO2 with a game that practically has nothing to do with it anymore - your player character might be the same character as the one in PSO2, but they haven't confirmed anything yet, and I won't go spoiling anything here.
Another thing they botched was was the combat customization and skilltrees, but I will admit that they have done some leaps towards a better direction over the years of it's lifetime.
That said, the core gameplay itself has barely evolved at all since launch, as you are still mostly just playing rhythm games with enemies, spamming and abusing invulnerability from parry/counterattacks.
Anyway, I'm not too good at deconstructing it, so I'll get simple.

The good:
+ One of the best character customization options in MMORPG genre (though this does not apply to the character creator much, and I still don't want to call it an MMO)
+ Smooth gameplay (Dumbed down, far easier than PSO2, but it's still a lot more responsive and free)
+ A pretty open world (though it's sparsely used for anything after initial exploration)
+ A great home building system "creative space", one of the best I've seen in an MMO

The bad:
- Neglected PSO2 to the point where it's all but dead
- NGS combat is not very customizable and most classes play too similarly to each other, lacking proper identity (the skill trees will give you almost everything, making a unique playstyle is nearly impossible - even after they added things like "MARS" and a couple of skill variations, the latter in particular is extremely unnoticeable compared to PSO2 where skill customization could make the ability and class function almost entirely differently)
- Bad story (they tried to fix it later, though I haven't gone back to see if anything's improved)
- Boring endgame and the leveling process is fast (After you've done all the story content, and whatever good urgent quests there are, you'll be left doing nothing but pointless grind and the drop rates are horrible)
- EXTREMELY UNFRIENDLY TOWARDS F2P PLAYERS (You cannot even sell things without premium membership subscription or rare 3 day shop passes)
- ingame trading was removed in NGS (They probably did it solely to fish more microtransaction purchases)
- Ingame marketplace is completely crap (The prices are insane, the item search is too specific and a lot of toxic players are playing stock market and monopoly with it, making buying cosmetics or earning money very hard unless you're a whale who basically trades real money in to In-Game money)
- a cesspool of degenerate players (but you're free to decide if that's a flaw or not yourself)
- almost unused openworld (it isn't very rewarding to do anything outside of urgent quests or dailies)

It IS a fun game, but the fun is drained rapidly - there is hardly any reason to dump hundreds of hours in to this game, which most people are doing anyway.
The actual endgame content isn't the gameplay at all, is pretty much just customizing your character(s), what I mean is that everyone is just standing in the lobby "cities" flexing their latest whale cosmetics such as expensive and distasteful bikinis.
A lot of people tend to make freaky unnatural anatomies on their characters, among other monstrous creations. (Some people have a good sense of humor or some great looks, but the majority doesn't :D)

IF you want to play this game, I very much discourage it - it is designed to make you want to pay money.
You can play F2P, but it is never ending inventory management and lack of money/storage space.
Now, if you still want to play it despite all of the complaints, feel free, but I strongly advise you not to support SEGA on this one, and don't get attached, they will either pull the plug suddenly, or take YEARS before the game is in a state where people want to actually come back to it, so it's not worth investing in to. If I was a new player, I'd just play the story and leave it at that..

I can't recommend the game right now
PSO2 (before they ruined it) 8/10
PSO2 (after they abandoned it) 5/10
NGS (at launch) 6/10
NGS (now) 7/10
(but only if you get to actually have fun with the best, most polished part of game, that is character customization and buying cosmetics. Maybe the creative space too, otherwise it's hardly worth it)
Posted 9 October, 2024. Last edited 12 October, 2024.
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No one has rated this review as helpful yet
336.6 hrs on record (336.6 hrs at review time)
Remnant: From the Ashes, and Remnant II are some of my favorite co-op games, they are sort of souls like, but with firearms and randomized maps.
Remnant II is more of the same as the first game was, but the main story got a lot weaker this time around, but they improved the gameplay and other options fairly much.

The good:
+ Fun exploration with lots of secrets to find
+ great variety of builds you can make
+ Good bosses, with a fair difficulty (at least if you are playing with friends)

The bad:
- Meta builds will trivialize the game, if you bother playing long enough to make them and plan to keep playing after getting them
- weak character customization, despite having a character creator
- some classes are uninteresting or underpowered compared to others
- The story wasn't that good this time around
- Grills the PC, so it's terribly optimized

I will give it an 8.5/10, it's an upgrade to Remnant 1 in almost every way except maybe world variety, depending on your tastes.
It definitely should have a lot more of those, especially how with grand the 'network' of worlds is supposed to be.
Big recommend if you are going to play it with friends, but for solo players, I'd probably recommend you go play something like Sekiro or Elden Ring instead, unless you really like shooting.
Posted 27 September, 2024.
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1 person found this review helpful
243.4 hrs on record (164.9 hrs at review time)
Following the successful Left 4 Dead format that they are known to copy, Fatshark has done it again.
Darktide is fairly faithful to WH40K lore as far as I'm concerned, and the enemies / strength of the characters you play as is also relatively accurate.

The good:
+ Great weapon selection
+ Interesting enemy variety
+ Character creator and classes (not necessarily good if you're not in to that)
+ Soundtrack is just right
+ Really satisfying "gameplay loop"

The bad:
- Loses it's spark pretty quickly if you're not interested in endlessly fine-tuning your weapons
- Most classes play almost the same way, with slight differences in their skills and weapon choices
- Lacks some of the charm Vermintide 2 had, such as the established fellowship of the characters, their incessant banter and references to previous game and their lore
- Boring progression and lacking story
- Awful FOMO cash shop with bad prices, which is not okay for a buy-to-play game

All in all, it's a fun and arcade-ish experience, and it's a nice game to come back to from time to time, especially since Fatshark is known to work on their games for some time.
I would not recommend playing it for weeks on end, as it'll burn you out pretty rapidly unless you're built different.
Things I'd like to see in the future:
Greater character customization (I know it's WH40k, but that doesn't mean we can't be allowed to have decent haircuts or faces), hopefully new classes, VT2 "chaos wastes" style content, and perhaps even new game mode where we play as ultramarines (haha never going to happen)
Fatshark almost dropped the ball with the launch of this game, but they've gradually made it better and better, and I trust this will keep up in the future..
I would easily give it an 8/10, and maybe even 9 depending on how much effort they'll pour in to it over the upcoming years.
Posted 27 September, 2024.
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No one has rated this review as helpful yet
64.3 hrs on record
Early Access Review
Wobbly life is a great game, reminiscent of "Human: Fall flat" except it's entirely open world and has less focus on solving puzzles,
I'm not sure how great the experience would be alone, but if you have friends, you'll surely have a blast.
There's no real endgame or story, you are just doing jobs and quests, or messing around with the physics and vehicles.

The good:
+ Fun secrets
+ Wobbly physics, made more hilarious with your ability to grab on to almost anything, including moving players and vehicles
+ lots of collectibles (if you care about that kind of exploring)
+ Fitting sound and music

The bad:
- pets don't really serve any purpose, and will tire you with their noises
- homes don't serve much purpose either, they're mostly just a spawn point and a garage
- lacks actual story, but it's not too awful as the jobs and quests are kinda the main point
- the physics and controls aren't as perfected as some similar games like Human: Fall Flat, Gang Beasts and Party Animals

As long as you have something to do, it is an entertaining experience, but once you're out of jobs and quests, it hardly has staying power.
For an early access game, it has enough content to justify it's price and therefore it's an easy game to recommend.
I'd rate it around 7/10 if you're playing it alone, 8/10 if you have friends to play with.
Posted 27 September, 2024.
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No one has rated this review as helpful yet
1,290.8 hrs on record (356.7 hrs at review time)
Once Human is much different than I originally expected.
At first, I thought it would be some disgusting unoriginal Day Z / Rust clone, but it does a lot of things uniquely and creatively.
The game plays like a looter-shooter/survival game, with the same old hunger and thirst bars we've grown to hate - however, it doesn't feel like a survival game because there isn't really much stakes to dying.
There exists an interesting story, it is like a mix of the end times, S.C.P (ironically censored in-game) and "liminal spaces" -horror
I admit I didn't pay attention too much, but my understanding is that your character is an experiment, and the "cradle" (Death stranding -style baby container) is a device meant to hold a deviation which is an S.C.P inspired creature, object or whatever else that has been mutated by an event called the "star fall" which broke the laws of the world due to some great one's presence? eldritch gods? Look, I can't explain it either, best turn your brain off.
Anyways, there's this faction called Rosetta, who used to work like the S.C.P foundation, they studied the deviations and the Great Ones. Their goal is pretty basic "justifiable villain" stuff - they are trans-humanists who want to be able to defeat the great ones, so they started experimenting on themselves to evolve in to more like deviations or the great ones or something.
In any case, we were not given much lore beyond that, all we know is that the people who carry the aforementioned "cradles" are likely those who wanted to keep their humanity whilst still being able to benefit from the otherworldly powers of these Deviations.
Anyway that's enough lore, time to give some feedback

The good:
+ Fascinating lore/story and Deviations (The S.C.P objects and creatures)
They've even written S.C.P -style science papers on each of the ones that you can bring to your home
+ Variety of monstrous creatures and boss fights, each with spooky, freaky or cool designs
+ A unique roguelite twist to keep the game feeling fresh (Each server has objectives and a season, and once the season is over, you will start over at level 1 with the option of bringing a handful of things from your previous server/season)
+ Some great music tracks, shame this doesn't apply too much to the in game radio which has maybe 4 great songs

The bad:
- Extremely blatant with some of it's lack of originality and idea theft
- The looter-shooter part of the game (The number chasing, meta builds and overall chore/difficulty of getting what you want)
- Bland weapon designs (this is the worst thing about it, the guns are all re-skins of their respective category of pistol, rifle, shotgun, sniper etc, with only a few of them to truly stand out mechanically)
- The house/territory building (many bugs and issues that can make you have to tear down a building all the way to the foundation and start over in order to fix - biggest problems coming from using foundations that are 1/4 of the regular size, and when placing a roof)
- WAY too bright and cheery for any kind of horror (the game desperately needs more foggy forests, scary ambience, suspense and smarter, more dangerous enemies)
- Terrible "dripfeed" of season content (This wouldn't be bad if it was just the season content, but they also lock you out of basic map areas and difficulty settings)
- Unbelievably greedy cash shop

So far, I'd give it an 7.5/10, but the gameplay gets boring to me, and the number-chasing for more damage is not a fun experience. The roguelite part of the game is equally refreshing as it is frustrating, because you essentially lose most of your progress in order to get more 'funds' to buy new weapons to try.
The difference between an optimized meta build vs the average build is absurd, the former being able to melt bosses within seconds while the latter can take a minute longer (or worse), and of course, this includes PvP as well: The players CAN and WILL find the most broken way to play the game, dominating anyone except those who use the same or a better build. it is tiresome and lacks balance like almost every other number-chasing lootershooter or MMO before it.
As for the PvP experience itself, I can't say much so far, but it looks like it's just a race to grab resources that you end up abundant later anyway, and also seems like you literally can't compete in it because one or two big groups will just rule the whole season, capturing everything, and the "luckier" players will have their dreaded meta builds.

Now for my main complaint - the sheer waste of potential:
The few combat deviation -options that you can carry in your cradle are mostly cumbersome to use, and only one at a time. You summon it in to the field or throw it, both ways being able to screw you over with the summon's hitboxes and collision, and they have braindead AI that can stop responding/attacking from even the slightest reasons.
The thrown deviations are often laggy and unresponsive, sometimes not even activating at all when you use the wheel menu to call them.
Suggestion: Add a separate button for the thrown/alternative use of deviations, and have it work more like a grenade throw or a targeted spell casting AoE rather than a telekinetic grab, because the latter is, like I mentioned earlier, extremely unresponsive and delayed.

Next, the boredom inducing firearms:
Why don't we have deviation or science/fictional -inspired weapons? why are our most unique weapons just things like a plain desert eagle but with sometimes explosive bullets? or sniper rifle that has bullets bounce occasionally?
Nobody likes having to rely on RNG or effects that are applied with conditions.
is it too much to ask to have some certainty and flair? What I'd like to see the most is weapons that are completely original in looks and use, like for example, why not a refrigerator deviation ice-cube launcher for freeze effects? Why does that perk have to be tied to some boring regular old SMG or shotgun? the "unique" weapons of this game have so little love given to designing them that the only thing differentiating them from other guns of their category is the paintjob and stat numbers attached, it's an insult when they spent so much effort designing curious deviations and abilities to them.
They did such a decent job on deviation ideas, I can't believe they didn't extend that creativity to the weapons, which you know, are the primary gameplay mechanic.
I want to see deviation possessed or influenced objects as weapons like black-hole launchers, tornado creating fans, magic homing bullets, lightning hammers and energy blasts gauntlets, not some plain painted MP5 with an RNG effect gimmick.

I would also appreciate more story, because what we had in the Manibus scenario felt like a cliffhanger with no wrap-up.
Posted 25 September, 2024. Last edited 27 September, 2024.
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1 person found this review helpful
54.4 hrs on record (38.6 hrs at review time)
Early Access Review
Wayfinder is an RPG with a fun, cartoony art style and a vibrant world (despite all that "gloom")
You play as 1 of 3 starting characters, while also unlocking the rest by progressing in the game.
Wayfinders is still early access and I'm new to the game, so my opinions or the game are subject to change.

The Good:
+ Fairly simplistic, and the mechanics don't overwhelm you nearly as bad as typical MMO's or RPG's
+ Great art style, reminiscent of the style used in games like early WoW, Overwatch and Fortnite
+ Interesting lore, however also fairly generic
+ Good character and cosmetic designs

The bad:
- Gameplay is a bit hollow, every player character can use every weapon, in almost exactly the same way, and the skills feel like something from a MOBA or a phone game
- It runs very poorly on some computers, better watch your temps if you intend to let it run with an uncapped FPS
- The writing is a coin flip, either it's great, or generic (as if AI written), or complete joke that doesn't take itself seriously (both good and bad kind)

I can't review more than this, but I am OK with what the game has to offer so far.
This review will likely be updated eventually, when I've seen more and have a better grasp on the whole, as well as when the game gets updated with more content or fixes.
Besides making it run better, what I hope most to see in the future is more complexity to the combat, and more uniqueness and personality to the way each character uses the available weapons and skills.
Like for example, it'd be cool to see different animations and action speeds on same weapon depending on the character using it, I'm thinking characters like Niss (the Assassin archetype) could put an acrobatic twist to the heavy weapons, while Wingrave (The knight archetype) would use daggers slower and more like swords.
Surely I'm not the only one who finds it a bit bland to see every weapon play identically on every user.
I also wish they gave the characters more ability variety as well.
I recommend the game, but I can't recommend it fully because I recognize it's an early access game that has optimization issues.

Edit #1:
I will not cut my recommendation of this game for it, but I feel compelled to mention this because of how absurd it was:
The game actually had the guts to put a several quests long chain for two gay married men early in to the game, as well as one for chasing a figurine counterfeiter.
Why does this matter? because of the priorities and message it sends. The character you play has from the very beginning been given the task of learning about the world consuming enemy, forgotten history and regaining their own memories - all in order to become strong enough to save the world.. yet what do some of the earliest side-quests want us to do? look for figurines, pick flowers and listen to drama with zero danger or stakes tied to it.
The flower picking quest was what truly made this an issue, because both of these gay men were portrayed as perfect selfless angels, as if to convince the player to ignore that they're being used as an errand slaves, to remind us that that the NPC are gay or associate their homosexuality with being better than the rest.
Now this isn't about homophobia or hatred, even if it seems like it, but I was appalled about it for three reasons.
1. With this quest chain, they wrote more backstory and context about irrelevant side-NPC's than the entire lore we've learned about our protagonists or any of the main NPC like Omen, Wolf, Magan etc so far in to the game, no matter if it's out of the main story, side story or the optional memories you collect. That is what bothers me about it.
2. The magnitude of the task given to the Wayfinder is immense, yet they'd have the time and patience to go picking flowers for a random guy who isn't even making an alchemical bomb or miracle cure with them, no, it is just to cheer his husband (they really wanted to hammer it in that he has a husband, because we all know this quest was written solely to latch on to that. Even their home which was supposedly attacked ages ago was freshly smoldering right outside the gates like as if it had happened yesterday)
3. The protagonists are not given any personality or unique dialogue the matter, even their most bloodthirsty and ruthless characters, Grendyl, is entirely fine going along with picking flowers for a gay man, even if it's ultimately the player who choice whether to accept and finish the quest or not.

After the initial flower delivery wasn't the end of it, I would've continued with the main quest, but I was morbidly curious to see just how much more effort and lore they'd dump on these NPC's.
I wish I was kidding, but this quest chain had more dialogue in it than the entire 10 memories you can collect for any main character of your choosing combined.

The thing is, I don't care too much about virtue-signaling or adding quests like this in games, but rather, I care very much when these kinds of quests get so much more attention to them than most other side quests (and again, I really must emphasize the part about how important our characters and their mission is, so things like this aren't taking them, or the end of the world seriously)
Posted 13 September, 2024. Last edited 22 September, 2024.
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13 people found this review helpful
38.6 hrs on record
I went in expecting a Harvest Moon or Stardew Valley -style game, and was mostly not disappointed, but there were a few things this game is missing desperately.

The Good:
+ Charming art style
+ Cozy music
+ Sometimes funny (very hit and miss)
+ A unique theme & story that stands out from similar games

The Bad:
- The grind overstays it's welcome, especially with blue points
- The traveling (You'd think you'll be riding a donkey, but no, the best you get is an instant teleportation to a few key locations, and everywhere else you gotta walk to)
- Lack of options (You get no say what you want your character to be, the story will steer you in to dark things no matter what - I thought I was playing graveyard keeper, not an unethical cannibal-necromancer zombie-keeper)

Not many negatives I can say about the game, but the few it has, were bad enough for me to never finish the game.
I didn't touch any of the DLC, so I cannot tell if they make the game better, all I can say is that personally I believe they should've been free additions to the base game.
I'll review it under the assumption that the DLC make it better, so I'll give it about 8/10 rating because of how well it does the things it's good at in the base game.
Posted 6 September, 2024.
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Showing 1-10 of 39 entries