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31 of 58 (53%) achievements earned:
Personal Achievements
 

FrostCity

Have at least 5 different area effects applied to the district
Unlocked 3 Mar @ 8:52pm

Urban Planner

Have 10 districts affected by hubs
Unlocked 3 Mar @ 10:17am

Thank you for your feedback

Disregard community requests 5 times in one playthrough
Unlocked 6 Mar @ 1:10am

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Unlocked 5 Mar @ 8:27pm

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 3 Mar @ 5:11pm

No-brainer

Have 100% of delegates vote in favour of any law
Unlocked 6 Mar @ 2:57am

Settler

Set up 3 colonies
Unlocked 6 Mar @ 9:10pm

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor
Unlocked 2 Apr @ 11:30am

New Oxbridge

Double starting Research speed
Unlocked 3 Mar @ 4:53pm

People person

Have maximum trust
Unlocked 2 Mar @ 8:48pm

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 6 Mar @ 6:39pm

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 2 Mar @ 1:39pm

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 2 Mar @ 1:39pm

The Ambitions of New London

Complete the Story on any difficulty
Unlocked 3 Mar @ 9:02pm

The Temptations of New London

Complete the Story on at least Steward difficulty
Unlocked 3 Mar @ 9:02pm

The Demons of New London

Complete the Story on Captain difficulty
Unlocked 8 Mar @ 2:55am

Another day in paradise

Complete a playthrough in Utopia Builder mode
Unlocked 6 Mar @ 6:39pm

Coredigger

Salvage all cores deposits in Winterhome before toxic gases engulf the city
Unlocked 3 Mar @ 8:52pm

Plumber

Clog all gas source before first rise of toxicity on at least Steward difficulty
Unlocked 8 Mar @ 2:00am

Bring it on!

Finish Defeat the Frost or Embrace the Frost before the whiteout
Unlocked 3 Mar @ 3:40pm

Don't starve

Have no hunger during whole duration of the Whiteout in New London
Unlocked 3 Mar @ 3:40pm

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 3 Mar @ 5:02pm

Bonfire

Don't let Civil War spread over 5 or more districts
Unlocked 3 Mar @ 9:02pm

… and fill the earth

Reach over 50,000 population outside of your main city
Unlocked 6 Mar @ 11:08pm

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand
Unlocked 6 Mar @ 12:59am

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Unlocked 6 Mar @ 3:03pm

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
Unlocked 3 Mar @ 8:52pm

Quiet Backwater

Have no problems higher than Minor in a colony for 300 weeks
Unlocked 3 Mar @ 8:58pm

Steward Little

Have negative relations with all communities and factions
Unlocked 2 Mar @ 11:04pm

Mixed Signals

Have rallies and protests in the City at the same time
Unlocked 3 Mar @ 4:53pm

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 3 Mar @ 5:20pm



Revered Leader

Have "Devoted" relations with all communities and factions

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

Visionary

Research 60 different ideas under 600 weeks

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode

Guiding Light

Complete the ‘Beacon of Hope’ Tale

Apocalypse Nah

Complete the ‘Apocalyptic Whiteout’ Tale

Raiders of the Lost Cores

Complete the ‘Depleted Cores’ Tale

Born Ready

Complete three Tales in a single playthrough on at least Steward difficulty

No One Left Behind

Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

Seen Worse

Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

Gotta Go Fast

Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty
+5

5 hidden achievements remaining

Details for each achievement will be revealed once unlocked