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0.0 h las últimas dos semanas / 4.8 h registradas (2.1 h cuando escribió la reseña)
Publicada el 19 JUL 2015 a las 3:19 p. m.

Steam says I've only played it 3.6 hours. I know I've played it more than that, as I have Steam in offline mode pretty often, and it doesn't track gameplay statistics during that period. (Which is annoying as all get out.)

I got this game on Monday, fully seven days ago, and I haven't stopped playing since. My dreams now move in rhythm, I can't stop tapping my foot, and I can't see myself stopping any time soon.

Also, I've replaced the shopkeepers in the base game with the Danny Baranowsky shopkeeper mod because of course I did.

So much fun. So much frustration. So annoying that I came up with a game idea that I wrote down months ago for a side-scrolling rhythm-based beatemup only to find that it exists as an isometric roguelike with more polish than my lack of developmental knowledge could hope to impart any time soon.

One minor-major nitpick/annoyance for those of us that meddle with mods, however: If you want to use more than one mod simultaneously you have to manually merge them into a combined folder. I wouldn't mind also having some sort of instruction or means to tweak the beat meter on custom tracks; I put in one of my own tracks (an original piece I wrote, hint nudge wink check my profile I'm a musician folks! :D ) and the game metered the rhythm half a beat too fast and a quarter of a beat early. Those matters aside, however, it's a solid game, well worth the relatively low cost.

Now to find people to drag into couch co-op with.
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