12
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25
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Recent reviews by Hippy

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
35.0 hrs on record
Here is the review of Foundation on Steam, translated into English for you.
Overview: What is Foundation?
Foundation is a medieval city-building game developed by Polymorph Games. The key feature that sets it apart from other city builders is its "Grid-less" system and its focus on Organic growth.
If you are tired of city builders that force you to place roads in perfect square blocks, this is the answer. You can paint zones and place buildings freely with 360-degree rotation.
Pros (What makes it great)
1. "Organic" Road System
* You don't build roads!
* Villagers create paths themselves based on where they walk. The more they tread a path, the grass disappears and turns into a dirt road. This makes your city layout look curved and realistic, like an old European town, rather than a rigid grid.
2. Modular Buildings
* Key structures like Churches, Forts, or the Lord’s Manor aren't just single pre-made blocks.
* The game lets you "assemble" them yourself. You place the main hall, add towers, extend roofs, and place doors wherever you like. This ensures every player's landmarks look unique.
3. Relaxing Vibe
* The graphics feature a soft, low-poly style with vibrant colors that are easy on the eyes.
* The soundtrack is excellent, providing a chill medieval atmosphere. It’s perfect for relaxing gameplay without high stress.
4. Manageable Economy & Management
* The supply chains are logical and not overly complex (e.g., Wheat -> Flour -> Bread).
* Villager needs (Food, Water, Religion) evolve as your city grows, but it isn't brutally punishing like Banished.
Cons (Things to consider)
1. Endgame can be Repetitive
* Once your city is massive and resources are overflowing, the challenge drops. It might start to feel repetitive because there are no enemies attacking your city (it focuses purely on management).
2. Logistics & AI Quirks
* When the city gets very large, villagers might have to walk too far, causing work delays or supply shortages. The AI sometimes doesn't take the most efficient route, requiring the player to carefully plan warehouse locations to compensate.
3. UI Learning Curve
* Because the game mechanics are unique, the user interface takes a little getting used to. Some tools might feel hidden at first.
Summary: Who is this game for?
✅ Perfect for:
* "City Painters" who love aesthetics and want to design beautiful, artistic layouts.
* Players looking to de-stress without the pressure of timers or invasions.
* Fans of the medieval setting who find hyper-realistic games (like Manor Lords) too intense.
❌ Maybe not for:
* Hardcore Management fans who love spreadsheets, complex stats, or overcoming brutal difficulty.
* Players who want RTS combat or warfare (This game has a military system, but it is limited to sending troops on off-map missions; there are no battles inside your city).
Overall Rating: ⭐⭐⭐⭐ (4/5)
It is a game that can easily "steal your time" if you enjoy the freedom of creation.
Would you like me to recommend other similar games if you prefer something with more combat or deeper management?
Posted 1 December.
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2 people found this review helpful
20
10.7 hrs on record (9.7 hrs at review time)
I’ve been playing Sugardew Island for a while now, and honestly, it’s such a relaxing experience. The art and music make it feel super cozy, and I love running my little farm shop and chatting with the island visitors. It’s not a stressful game at all — perfect for winding down after a long day.

There are still a few things that could be improved, like maybe faster crafting or more events, but overall it’s really enjoyable. If you like chill farming or shopkeeping games, this one’s definitely worth checking out. 🌾
Posted 25 October.
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20
501.8 hrs on record (475.3 hrs at review time)
🟢 Pros (The Good Stuff)
The Gravity Gun is a Game Changer: This isn't just a weapon; it's a puzzle-solving tool and a source of pure fun. The ability to grab almost any object and launch it at enemies using the game's then-revolutionary physics engine fundamentally changed how people approached FPS level design and combat.

Unmatched Immersive Storytelling: The game uses zero cutscenes. Everything you see, hear, and experience happens directly through Gordon Freeman's eyes. This makes you feel totally present in the moment, whether you're taking cover or listening to an emotional speech. Characters like Alyx Vance are iconic and help drive the narrative brilliantly.

Incredible Level Variety: The game rarely feels repetitive. Each chapter introduces a new environment and new mechanics, whether you're speeding through the canals on a hovercraft (Route Kanal), surviving a horror sequence in a zombie-infested town (Ravenholm), or leading an army of rebels.

Timeless Art Direction (and Great Mods): While the graphics are technically old, the Source Engine and the game's overall design still look fantastic, especially with modern resolutions. Plus, the active modding community (and the upcoming RTX Remake) means the game can look better than ever.

🔴 Cons (The Not-So-Great Stuff)
The Vehicle Sections Drag On: Some players feel that the chapters revolving around driving the buggy or the airboat are too long and slow down the pace of the game, turning a thrilling shooter into a bit of a scenic chore.

Clunky Physics Puzzles: While the Gravity Gun is great, some of the physics puzzles—where you have to perfectly stack crates or balance a seesaw—can be frustrating and overly finicky, breaking the otherwise smooth flow of the action.

The Ending is a Permanent Cliffhanger: This isn't a flaw of the game itself, but a curse on the franchise. The game (and its episodes) famously ends on a massive, unresolved cliffhanger. You will finish the game desperate for the next chapter, knowing it might never come.

Showing Its Age: As a nearly 20-year-old game, you might encounter minor technical quirks or inconsistent physics here and there that remind you it's not a modern release.
Posted 6 October.
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20
541.6 hrs on record (515.1 hrs at review time)
Early Access Review
🟢 Pros (The Good Stuff)
The "Mashup" Gameplay Works: Palworld’s core loop is a brilliant mix of familiar genres:

Monster Catching (Pokémon): There are over a hundred adorable-yet-edgy Pals to collect, each with unique skills.

Survival/Base Building (Ark/Valheim): You spend a lot of time chopping, mining, crafting, and constructing a massive base to survive the open world.

Automation/Factory Building: This is the best part! You assign your captured Pals to do the grunt work—mining, farming, crafting items, or generating electricity—creating a fully automated (and often hilarious) factory system.

Unexpected Humor and Edge: The game is self-aware and funny. From the premise of forcing cute Pals to work in a factory to the option of "butchering" a Pal for resources, the slightly dark, what-if humor is constantly entertaining.

Highly Customizable Difficulty: You can fine-tune nearly every setting in your world. Want to play super chill where your Pals never get tired and you never drop items on death? You can! Or you can crank it up to be a brutal survival challenge.

Great for Solo and Co-op: Playing alone feels lively because your base is bustling with working Pals. Playing with friends (multiplayer) is fantastic, turning base-building, boss fights, and resource runs into a much more streamlined and enjoyable group effort.

🔴 Cons (The Not-So-Great Stuff)
Early Access Jank: Since the game is still in Early Access, you will run into bugs. This includes occasional frame rate drops, graphical glitches, and server issues (especially right after a big update).

Base Pal AI Can Be Frustrating: The Pals working at your base can be... temperamental. They sometimes get stuck on geometry, suddenly stop working, or develop "mental breaks" due to stress, requiring constant monitoring and fixing from you.

Stamina and Movement: Many players find the Stamina bar drains too quickly, making early-game exploration and climbing feel very slow and tedious until you unlock fast flying or riding Pals.

Repetitive Grind (Eventually): The map is huge, but after the first few dozen hours, the main loop can start to feel repetitive: collect resources, catch the new Pal, beat the tower boss, and repeat.
Posted 6 October.
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20
59.4 hrs on record (32.4 hrs at review time)
🟢 Pros (The Good Stuff)
Awesome Community Modding: This is where CSS truly shines! The Source Engine made it easy to create wild, non-competitive custom servers. If you remember Surf, Bhop, Deathrun, Jailbreak, or Zombie Mod, you remember CSS. The community servers were, and still are, fantastic.

Ragdoll Physics Fun: Say goodbye to simple death animations! CSS introduced ragdoll physics, so when you killed an enemy, their body would flop and tumble realistically (and hilariously) based on where and how they were shot. It added a satisfying, tactile feel to combat.

Visual Upgrade (For Its Time): It was a massive leap from the blocky graphics of 1.6. It made the maps look modern, with better textures, lighting, and models, making the game more accessible to players coming from other current-gen shooters.

Simpler Gun Play (Debatable): For many, the recoil felt slightly less punishing and the overall gun mechanics were a bit more "forgiving" than the pure precision of 1.6, making it easier for new players to jump in and start hitting shots.

🔴 Cons (The Not-So-Great Stuff)
The "Slippery" Movement: This is the biggest complaint from veterans. The movement in CSS often feels "floaty" or "slippery," like you're walking on ice or have low friction. It lacked the grounded, precise feeling of 1.6, which was crucial for competitive play.

Physics Objects as Annoyances: The cool new physics that made barrels and clutter move could be a pain. Those rolling barrels on maps like Dust 2 could block grenades or obstruct your movement at the worst possible time.

Competitive Scene Died Off: The competitive scene never fully embraced CSS the way it did 1.6. If you're looking for high-level, serious matchmaking today, the player base is minimal compared to CS2.

Netcode/Peeker's Advantage Issues: In its early days, the game suffered from netcode problems, leading to a huge peeker's advantage—meaning the player swinging around a corner often saw and shot the waiting player first, frustrating many high-skill players.
Posted 6 October.
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387.2 hrs on record (327.8 hrs at review time)
TF2 remains a classic. If you like fast-paced multiplayer with personality, goofy fun, and don’t mind some rough edges, it still delivers a lot. It’s not perfect, but its charm + community keep it alive — often more for nostalgia and social fun than cutting-edge competitive play.
Posted 3 October.
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2,626.4 hrs on record (2,565.8 hrs at review time)
Apex Legends stands out among battle-royale shooters because of its fluid gameplay, inventive design, and strong team-based combat. If you don’t mind learning curve + occasional balance quirks, it's worth playing.
Posted 3 October.
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1 person found this review funny
76.1 hrs on record (8.1 hrs at review time)
+Pros

A fun theme park simulation game with a lot of creative freedom.

Sandbox mode lets you build without worrying about money.

Deep building tools (coaster editor / scenery editor) with tons of customization.

Bright and colorful graphics with lively guests that make the park feel alive.

-Cons

Performance issues when the park gets too big with lots of visitors.

Path system can be tricky and sometimes frustrating to use.

Career mode feels limited and less exciting compared to sandbox mode.
Posted 3 October.
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No one has rated this review as helpful yet
3,957.0 hrs on record (3,709.9 hrs at review time)
🎮 General Praise / คำชมทั่วไป

“PUBG revolutionized the battle royale genre and set the standard for all others.”
→ “PUBG ปฏิวัติแนวเกม Battle Royale และกลายเป็นมาตรฐานให้เกมอื่น ๆ”

“It’s one of the most thrilling survival shooters — every match is unpredictable.”
→ “นี่คือหนึ่งในเกมยิงเอาชีวิตรอดที่ตื่นเต้นที่สุด ทุกแมตช์เต็มไปด้วยความไม่แน่นอน”

🔫 Gameplay Focused / เน้นเกมเพลย์

“PUBG captures the perfect mix of strategy, skill, and tension.”
→ “PUBG ผสมผสานกลยุทธ์ ทักษะ และความกดดันได้อย่างลงตัว”

“The gunplay feels realistic and rewarding, making every fight intense.”
→ “การยิงใน PUBG รู้สึกสมจริงและได้อารมณ์ ทำให้ทุกการปะทะเข้มข้นเสมอ”

🌍 Community & Legacy / ชุมชน & ตำนาน

“PUBG created a global community of players and became a cultural phenomenon.”
→ “PUBG สร้างคอมมูนิตี้ผู้เล่นทั่วโลก และกลายเป็นปรากฏการณ์ทางวัฒนธรรม”

“It’s a game that redefined online multiplayer and still stands strong today.”
→ “นี่คือเกมที่นิยามใหม่ให้กับการเล่นออนไลน์ และยังคงแข็งแกร่งมาจนถึงทุกวันนี้”
Posted 17 August.
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1 person found this review helpful
6,970.4 hrs on record (6,223.3 hrs at review time)
🎮 General Praise

“CS2 brings the legendary Counter-Strike experience to a new level with stunning visuals and smoother gameplay.”

“It keeps the classic intensity of CS while making it feel fresh and modern.”

🔫 Competitive/Skill-Based

“Every round in CS2 is pure adrenaline — one mistake or one clutch can change everything.”

“The precision and skill required make every victory feel incredibly satisfying.”

🌍 Esports & Community

“CS2 continues the legacy as one of the greatest esports, uniting players worldwide.”

“Its competitive scene is unmatched in intensity, teamwork, and high-level strategy.”

💡 Technical/Graphics

“The Source 2 engine makes CS2 look amazing while keeping the gameplay fast and responsive.”

“The new smoke mechanics are game-changing, adding fresh layers of strategy.”
Posted 17 August.
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Showing 1-10 of 12 entries