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Recent reviews by rayoga

Showing 1-3 of 3 entries
2 people found this review helpful
65.5 hrs on record
I'm a big roguelike fan and a big MMBN fan, but when I saw the trailers I immediately felt like there's not way it would live up to my insanely high expectations.
And to be fair, it didn't. It wasn't the MMBN roguelike of my dreams because it didn't try to be, it realized what was special in its own systems and ran with it.
OSFE is a fantastic roguelike with inspiration from MMBN's battle system and I highly recommend it. It has extremely high paced gameplay, insane combos, an incredible upgrade system for each card and an incredible soundtrack.
Please give this game a try!
Posted 1 February, 2023.
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1 person found this review helpful
192.6 hrs on record (78.7 hrs at review time)
Early Access Review
I have played since day 1 of early access and every patch keeps bringing me back for more.
I have yet to explore every piece of content this game has to offer.
A true masterpiece, can't wait for 1.0.
Posted 25 August, 2020.
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5 people found this review helpful
2.0 hrs on record
Early Access Review
Seeing as this is an early access title, I will just post some issues that I had and believe should be noted:

1) Difficulty level is high mainly because of damage from earlier waves if enemies stacking up, you are often left trying to fight a new wave of enemies with just a slither of health left that you have no way to heal before the new wave. This causes the correct form of play for players to be quite odd... losing on purpose the moment they take damage to prevent losing in the next wave.
2) Healing over time doesn't work with screen transitions, the health you didn't wait for is lost forever. This will make players wait without doing anything before moving from each screen.
3) There are some minor animation glitches when moving from one idle animation to the other, not sure if there is much to do about that, but it isn't a big deal.
4) It is hard to understand how to drop items, inventory get's cluttered with crafting ingredients that might not be useful.
5) When dropping items next to an item pickup, which seems like it will be a common practice, you have no way to not pick it back up before engaging in the next pickup.
6) When inventory is full and you are trying to pick up an item, i would suggest the default option to be closing the menu or opening the full inventory to give an option to throw things.
7) Junkyard level- insanely hard, no checkpoint for like 5 waves of enemies. I had full health and when i finally got through i was out of ammo...
8) You can skip fights by running to a checkpoint. got to the elevator in gutless while being chased by enemies, was killed on the elevator and when i respawned i was surprised to start there. Maybe checkpoint shouldn't count when there are still enemies around.
9) I was told to go to the greenhouse, I did but there was nothing to do there, so i stopped playing, is this the end of the content for now or was there a bug there? (or maybe i'm dumb)
10) This might be only relevant for the parts that I played, but combat seems pretty repetitive. You mainly need to position yourself correctly and keep using melee attacks to prevent them from attacking. That isn't bad, but since lots of waves of enemies are pretty similar, this tends to get dull.

Even though I did have a bunch of issues, I did enjoy my experience. The game really shows heart, and the changes that I feel need to happen are not big changes.
I wish you the best of luck with this game and I am waiting for future updates to see where this goes.
Posted 7 July, 2017.
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Showing 1-3 of 3 entries