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Recent reviews by Spicy_Pickle

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
140.7 hrs on record (99.6 hrs at review time)
Finally got to play the game on a update war, the engine is just not polished enough to handle the load; while the game has fun "moments" the shooting is very cumbersome and nights are much to long and genuinely take away the fun of any fighting. Also, once tanks/arty tech for the factions, the fun quickly fades; if you have a job, wife, kids etc that's pretty much the point at which you can dip out of a war.

I can't recommend the game in its current state.
Posted 24 November, 2024. Last edited 6 December, 2024.
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No one has rated this review as helpful yet
24.1 hrs on record (4.7 hrs at review time)
Early Access Review
For the company!
Posted 27 December, 2023.
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No one has rated this review as helpful yet
97.6 hrs on record (28.9 hrs at review time)
Early Access Review
Just a very fun game, a lot of content for being early access with really no hiccups whatsoever. Extremely active Devs. We are really enjoying the farming element, with the new basically "Pokemon" and Cattle update it has been a lot of fun!
Posted 13 May, 2023. Last edited 13 May, 2023.
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No one has rated this review as helpful yet
62.4 hrs on record (26.7 hrs at review time)
A game should not be this addicting, but here we are.

8-bit Jelly never looked so tasty... hope there's a 2nd Stardew or something.
Posted 12 March, 2022.
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No one has rated this review as helpful yet
25.5 hrs on record (3.8 hrs at review time)
I want to love this game, but I can't.

I do want to say, if this is your first installment, then yes it could be really fun however if this is second or third installment of the series then I feel you will be let down by it.

The Campaign while interesting, more so than Vortex, pressures you far more than Vortex to not play the game in the way you would like it.

Secondly, pathing issues are major; fighting in settlements is a battle of which troops do not get stick twitching back and forth in movement animations.

Third, it's just missing a lot of the features that TW:2 has time to bake in.


Now, I WILL say that I'll likely be returning to the game with a fresh set of eyes and most likely positive review once immortal empires and modding comes out. I can't tell you to buy the game but I would advise taking a look at it once immortal empires comes out in a month or two. Also wait for patch 1.1 to come out, it's a major patch and it's going to hopefully fix a lot of things.

Anyway, meantime; I'd say save your money, keep enjoying TW:2 it's the best TW in the series by far and you'll have a great time with Mortal Empires.
Posted 19 February, 2022. Last edited 27 March, 2022.
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No one has rated this review as helpful yet
136.2 hrs on record (12.5 hrs at review time)
I've played in the Alpha's, Beta's, Preview, Beta2 and Launch. I've logged a few dozen hours.

At this time I cannot recommend the game.

1. Content dries up at lvl 40
2. A dev team that tears out core features (Individual Economies/Stagger PvP) and replaces unique ideas with Themepark MMO's that you've already played in WoW/FF/ESO
3. A dev team that blatantly asks for feedback in their testing realm, and ignores nearly 100% of it
4. A new duplication bug every other day


Look, I want to enjoy this game. When the game previewed, it was by all accounts a potential EvE meets Medieval Fantasy, a Survival title and Runescape lite, an absolute dream game that I poured my heart into writing quality feedback by the numbers, pages upon pages. All of that however has been overshadowed by a development team that opts to just rip out core competencies and replace them with half baked "copied homework" versions of themepark MMO's.

If you've come looking for a MMORPG with a diverse economy, interesting PvP, or in depth PvE mechanics then you will not find it here. They've torn the prior two out and they have a half hearted attempt at the latter.

The only, and I do mean only reason this game is even afloat right now is because people are leaving WoW in droves because of their own Greed, and Final Fantasy's aesthetic does not appeal to everyone in the west.

In closing,

Save your money. If you want themepark mechanics, then play a Themepark MMO that has baked them in at the core, ESO, WoW, FF. Don't settle for mediocrity. There are better Devs, better companies and better MMORPG's that deserve your money more.

If you do anything, before you purchase; go check out Ashes of Creation before you open your wallet for New World.

Thanks,

~ Truly a disgruntled "OG" of New World who bled his heart into a title, only to have it tossed back when the masses arrived.
Posted 15 October, 2021. Last edited 17 November, 2021.
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1 person found this review helpful
12.5 hrs on record (3.1 hrs at review time)
I'll edit this review as I go.

It's not Fallout, but it's better than expected. Not a bad pickup for sale.
Posted 22 August, 2021.
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1 person found this review helpful
200.2 hrs on record (5.4 hrs at review time)
Early Access Review
The first game in a long time that has reignited a childhood love of gaming. Designed with the depth and passion of older rpg/sandbox titles with modern quality of life features. If you love survival games or feel like other titles just never went the extra mile in depth then I encourage you to get Valheim. Solo or with a group there are just so many things to do.

Look I could spend all day telling you why you should get this game, but it's honestly a game you just have to take the jump and buy, for once this isn't just streamer hype, this game has a lot of love behind it.

Oh and I understand it says "Early Access" but this is "Old-School" real early-access, you're buying a nearly complete game with little to no bugs, and they're planning on adding more. So don't worry about that.
Posted 10 February, 2021.
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2 people found this review helpful
77.1 hrs on record (10.7 hrs at review time)
Early Access Review
Edit:

I still suggest the game, but note if you're not running with a decent sized group, you're going to hit the "tablet" wall, which is make equipment for fragments, find fragments, make equipment for torque, gather torque, then drop 100 fragments and 400 torque in random spawn fabricators, that you can find 2-3 per hour maybe longer, that'll give you 0-3 fragments (3 different types) which you need a number of the same type to get something. I.e if an item needs 16 tablets to be learned, you'll need 16 of the same type of tablets out of the various 3 types. You can only get these tablets in hardzones which are infested with Zergs.

Game is fun no doubt, but this one crap mechanic is holding it back in a huge way.


TL:DR
1. Graphics 9/10
2. Immersion 8/10
3. Handling/Connection/Stability 8.7/10
4. Progression 8.9/10
5. Concept/Unique Mechanics 10/10 - Does some industry firsts
6. Skill based PvP 9.5/10
7. Anti-Grief Mechanics 8/10
8. Solo players ability to play 4/10
9. Community - 7/10


I'd like to preface this article with I'm still in the throws of the starting stages of the game.

So overall, I'm deeply saddened that this game was review bombed on its opening week, as a game Last Oasis is a unique take on the survival genre that rewards skill, dedication, exploration and ingenuity in your approach to problem solving. When comparing other Early Access Survival titles, Ark, Conan, Rust, you'll quickly find that not only is Last Oasis more optimized, it looks better and just generally feels better than its predecessors.

Last Oasis aims to stand out with a compelling back story to its world, paired with an in-depth combat style that not only rewards you for min/maxing your gear, but the way in which you approach fights, the way you move your body, the points you strike an opponent and the speed (imagine diving off your walker to crack someone in the dome at 20mph) all contribute to the damage received and dealt. Furthermore Combat is directional, push up with your mouse as you strike and then pull back for a beautiful overhand swing, swipe to the left and right for directional swings, pull back to block low etc etc. What is most surprising is just how much effort was put into the directional combat, and in many ways it feels more smooth than games which entirely focus on directional combat such as the beautifully crafted Mount and Blade Bannerlord.

Progression feels gritty, you'll need to earn the items you need, but aside from the expected resource gathering, you will not find yourself scavving 10,000 berries to make a dinosaur end its life through terminal bowel movements. No, I've found a steady progression to the materials I need/want, and in a common sense delivery, I want cattails to weave into forester armor, well they're down by the lake, I want bone soup (cement) to make some weapon and armor pieces with, I mix purified water and bone fragments in a cooking stove. Etc etc. You pair this with a wonderful on-going story driven tutorial that gives you lore of the world (I'm lvl 30 and still have quests) and it's a steady progression that I enjoy.

Now here if where it gets truly interesting however, Last Oasis has taken a concerted effort to get rid of the cliche "Get griefed restart" mindset of other survival games. As a player you can build your first walker, whether you decide to run solo or as a group, you don't want to be offline griefed, you want people to fight you in your prime, so not only can you build an entire base, and with a simple click of a button store said base into your walker (yes I mean foundations, walls, all of it, store it as it is, and place it back into the world fully constructed as you left it), but you can go to the edge of the map and enter your walker into a sort of limbo (lobby) which cannot be touched at night. This means PvP guilds are fighting eachother at their best, and solo players don't have to restart every other day. Furthermore, large guilds are incentivized to protect solo's and small guilds living in their territories, because as long as they survive, they'll contribute tax for that first life that they're on. So the pressure is there to protect your solo's living from baddies.

Physics are also a huge part of Last Oasis, whether you're swinging on your grappling hook, shooting harpoons to hook loot and drag it to bust it open, or piloting your walker, physics come into play. Torque build up, gradual acceleration, on your walkers, and the quickness of which you turn your body to slice are all directly coded to have a gradual impact on the world and how you as a player can skillfully interact with it.

Now I could go on, I could tell you about weapons, armor, land claiming, and or how this is the dream game 100% of you wanted Atlas to be but failed completely, but I think I'll just continue to play, pull my friends in and recognize Last Oasis for what it is, the absolute premier survival game hands down on the market. I really hope you won't be swayed by the review bomb that happened, the devs listened to feedback, took the servers down and offered refunds on their opening week, they're truly committed to their craft. I hope you'll give them a chance.

Bonus:

The Community outside of some Chinese Zerg elements, has been wonderful, friendly.
Posted 13 April, 2020. Last edited 26 April, 2020.
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25 people found this review helpful
4 people found this review funny
45.1 hrs on record (12.9 hrs at review time)
Edit:

I7-6700k
1070
32GB RAM
------------------
Settings: Maxed across the board

**IMPORTANT**
- Most of the Negative reviews you are seeing are from nearly 2 years ago when the game first released in Early Access. The game is now feature 1.0+ and fully released. The information said below is all current. There were 2 major patches in November to set the game for release. As of right now, this game is a 9.0/10 easily.

Runs better than Ark, Rust, Conan.

Looks better than Ark, Rust, Conan.

Harry Potter + DnD + Elder Scrolls + Ark

Rich incredibly detailed world.

Bandit Camps, Monster Camps, Dungeons and Delves.

Zombies, Orcs, Dragons, Skeletons, Fairies, Ents oh my.

Multiple Magic Skill lines.

Fluid and fresh easy to follow, simplified build/crafting system with easy to get into, hard to master setting.

Every shape of floor and roof without requiring mods.

Taming Monsters, and Flying Broomsticks with Quidditch.



This is such an amazing game that is truly in need of more love from players! It is easily better than the other survival games in FPS, Graphics and ease of getting into, but it takes it a step further and offers a living/breathing fantasy world where monsters interact, bandit camps and dungeons, quests etc. Real difficulty you can see up front and have to plan/craft and pve/pvp around.

The only thing this game is missing is a sorely needed Steam Workshop. I'm convinced if this game had a Steam Workshop with custom mods it would be one of the most played games on Steam.

Do yourself a favor, don't watch any tutorials, pay the $40 and get lost in this wonderful adventure. Love it playing with people or solo.
Posted 12 December, 2019. Last edited 11 January, 2020.
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Showing 1-10 of 13 entries