HUNbeaT
Aston Martin
My stats of Year 2022: https://s.team/y22/jmtjrrt?l=english
My stats of Year 2023: https://s.team/y23/jmtjrrt?l=english
My stats of Year 2024: https://s.team/y24/jmtjrrt?l=english
All your life you've been in a cage, Padawan. When you're ready... break free.
My stats of Year 2022: https://s.team/y22/jmtjrrt?l=english
My stats of Year 2023: https://s.team/y23/jmtjrrt?l=english
My stats of Year 2024: https://s.team/y24/jmtjrrt?l=english
All your life you've been in a cage, Padawan. When you're ready... break free.
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Review Showcase
143 Hours played
Gray Zone Warfare is an intense tactical FPS emphasizing realism, an open-world survival game, and a multiplayer shooter all wrapped up in one neat, affordable package.
There's a lot to see and do. In GZW, players are getting a solid deal for their investment. There’s a vast open-world environment that’s built to mimic the likes of Vietnam and Laos, there are customization mechanics, realistic ballistics and weapon mechanics, in my opinion the best damage simulation and plenty of quests to keep players busy for hours.
In my eyes the best simulator released in years.
GZW is effortlessly competing against games likes of Escape from Tarkov, PUBG, ARMA III etc. and it’s not even a traditional extraction shooter. There are the core elements: players must gear up, survive and get back to their base with everything they’ve looted and quest items they’ve secured. But that’s where things start to deviate from the typical extraction shooter formula. In GZW, there are no time limits. You’re free to spend as long as you want to explore the massive open map, provided you can find enough resources to keep yourself healthy and alive. This is a world populated with AI-powered enemies and other players, and there’s always another fight lurking around every corner. The PvEvP mode needs improvements because everyone is getting killed on the Landing Zones which is really annoying.
It all unfolds in real time. If you want to go to a specific part of the map, you’ll call in a chopper and fly there. Similarly, if you want to get back to your base again, you'll radio for a pick-up and you'll need to wait while that chopper flies across the map to get you. The only bad thing about it is that there are only 4 choppers per fraction. You sometimes have to wait a whole time to radio for a chopper, because they might be in use by other players. At least it is in real-time that you can sit there and watch the chopper approach as a little icon on the map screen. This is just one example of how realistic GZW is, and that’s one of the game’s most monumental selling points.
One thing I’ll confirm in this GZW review is that this game in its main part isn’t difficult. There are some hindrances in how mission objectives are explained vaguely, but that’s just a small hurdle to overcome. With the map being so large, you'll rarely run into other players unless you go looking for them, and there's even a PvE-exclusive mode if you don't want to fight other players at all. Food and drink are plentiful, and the AI ​​has been nicely tweaked so that it puts up a good fight but can be outclassed easily. And it's really fun to play with friends.
The only difficult part is to accept all your progress will be wiped after some big updates. Customization of weapons is a bit difficult to understand but at least you have more options than in any other games I know.

There are some issues with the game, such as some frame rate issues, getting stuck in the enviroment, server lags, disconnects, random wallbangs by the AI etc. but things are getting tidied up quite nicely over time.

I put hours into the game before writing this GZW review and had a few issues. I picked the best edition of GZW to get the most benefits, and I explored the map and completed tasks at a fantastic pace.

Don't hesitate and invest in this early access title. This is a remarkable game with a bright future, and the developer is committed to giving the community its best. It is a beautiful and hauntingly realistic first-person shooter with tactical elements and extraction-based mechanics. It's a tempting formula on paper, and once you delve into the details of GZW, you understand that it works wonderfully in practice too
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Recent Activity
2.2 hrs on record
last played on 23 May
29 hrs on record
last played on 1 Apr
1,082 hrs on record
last played on 23 Mar
🟣Tentrius🟪 2 Oct, 2024 @ 12:08pm 
+rep smart moves
Menos 25 Jul, 2024 @ 8:48am 
+rep awesome sniper
ZEBSz 12 Feb, 2023 @ 10:22am 
+rep great reviews
TowerBrine 28 Apr, 2020 @ 8:07am 
+rep gamer
erxk.lexn 25 Apr, 2020 @ 9:13am 
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Medan 12 Feb, 2020 @ 7:41am 
+rep he loves General Grievous more than me <3 :steamhappy: