114
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Recent reviews by Gycap

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No one has rated this review as helpful yet
47.7 hrs on record
What i like most about all of the games in Metro series is the incredible atmosphere. The story is engaging, and the characters are well-written and genuinely likable. The interactions with the passengers on the Aurora are heartfelt and give the game a lot of soul.

The gunplay is decent - not perfect, but fun enough. There’s a good variety of weapons to suit different playstyles, and they can all be modded, which is a nice touch.

The stealth mechanics are still way too basic, especially considering how essential stealth is if you’re aiming for the good ending. I even ran into the old bug where the silent takedown option disappears - something that’s been around since the first game in the series.

Not sure if that was a good decision making a semi-open world for a game like metro. Maybe it was my personal experience…

My main issue with the game is the balance of Ranger Hardcore difficulty, which was my chosen setting from the start.
The placement of savepoints on ranger hardcore is atrocious. Sometimes, it’s just annoying - i.e. the checkpoint is placed right before a couple of crates with resources to pick and / or a workbench where you tinker with your equipment. Every time you die, you’re forced to go through those steps all over again. Other times, it’s downright infuriating. For example, in the Sam’s Story DLC, I spent around 30-40 minutes clearing out a bandit camp and there was no save, for some reason (usually there is in such cases). Then I stepped on a random mine and died immediately, losing all that progress.
There’s a big difference between “tedious” and “hardcore.” I want the game to respect my time.

And then there are the safehouses. For some inexplicable reason, there’s no bed at the main camp in the Caspy level. This is critical on the highest difficulty because to wait for nighttime (when stealth is easier), I had to trek to some random safehouse on the other side of the map. Like… what were they thinking?

All things considered, I can recommend playing Metro Exodus, but definitely go for the Enhanced Edition. I haven’t tried it myself, but I think most of these issues have been addressed there. As for this edition? It gets a thumbs down from me.
Posted 23 January.
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No one has rated this review as helpful yet
30.8 hrs on record
TL;DR Nice expansion. If you’ve enjoyed the first game, you're probably gonna like this one too.

In Below zero developers have added quite a lot of quality of life improvements, such as: better lights on vehicles - they actually allow you to see something farther than 3 meters away from you in the dark. Interactions with a pda became much smoother, basic movement became smoother too. And many more little things here and there.

Getting clean water is not a choir anymore - all of the water items give more fulfillment now. Also, you can get your hands on nuclear energy (and ion batteries) much earlier on in progression and can actually get some profit from it.
There are still some issues with technologies progression though. For example, I got all the surface snow biome utilities by the time i’ve already explored it completely (and there’s not too much to explore there anyway tbh).

The narrative and plot are fine. The protagonist is not silent this time, and the story became more personal.

I think the main problem of the game is its level design. In the original subnautica there were more unique points of interest in the game world and it was much easier to navigate. In below zero I have often found myself in a situation where I cannot figure out where the hell I am, cause everything around me looked completely the same. Surface snow biomes especially.
And there is practically little to no reason for not having a world map. It is stupid really - with all of the possibilities you have like building a submarine from scratch on an uninhabited alien planet.

Despite the drawbacks, I had quite a lot of fun with this expansion, so I suggest you try it too :)
Posted 19 January.
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1 person found this review helpful
41.5 hrs on record
Subnautica is a sandbox exploration game. You play as a spacecraft crush survivor on an unknown ocean-planet.

The world is pre-generated, though some of the details, like ore deposits, are randomized. There is a vast range of different flora and fauna, hostile and not. A lot of biomes, locations and points of interest to explore.
Overall the exploration part is done almost flawlessly. My only problem was that sometimes it was not very intuitive, where to go to progress the story or to get better gear.

You can build your own base and construct 3 different vehicles. And then upgrade the hell outta them.

The story, while not award worthy, is still pretty interesting to follow. You learn the lore of the planet and the spaceship crush incident bit by bit and then get an (almost) complete picture of what the hell happened there.

The game can be unexpectedly scary at times. Thalassophobia is no joke! Vast dark areas of an ocean, full of unknown threats, huge abyssal creatures. But conquering the unknown was very satisfying. By the end of the day the game makes you feel like a king. But don’t be too cocky, the dangers may be known, but they are still there.

Subnautica is just a wonderful game. I had almost flawless experience, with some colossally minor issues, which are not even worthy to mention.
Highly recommend everyone to give it a try.
Posted 12 June, 2024.
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2 people found this review helpful
57.8 hrs on record
Early Access Review
I think the main problem of the game is that the devs don't understand the idea of fun.

Getting most of the crucial resources requires tons of grinding. And the most irritating one too! Like manually mining ore with a pickaxe, spending hours of your precious time. Is that supposed to be fun?

On the other hand there is little to no reason in slaying bosses for more than one time. Boss fights are great! They are quite memorable, challenging and fun. Especially with friends! Why not exploit that possibility a bit? Like adding ore drops to those bosses, for example? Simple solution, fun activity, basically win-win.

Thank god the devs at least added the option to customize the drops multiplier. Playing with 1.0 drops is a freaking nightmare. Feels like you’re playing an mmo game!

There are lots of technical issues too. The game is poorly optimized, the server part works terribly.

The thing that bothered me the most was the very poorly designed equipment and character progression. Some of the specializations become available for players after like 20 and 50 hours of playing (swords and wizardry staff respectfully). I played an archer and spent the last 20 to 30 hours of my playtime with the same bow and armor, with no better option available. While my friend who was playing a tank was getting regular upgrades in each new biome.
I want to feel some progress, to become stronger. And I don't want to respec on a 60th hour of a walkthrough. What’s the point of specializations at all then?

Cannot justify buying the game, sadly. There are tons of better alternatives available at the store, you’ll definitely find something better to spend your time on.
Posted 12 May, 2024.
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6 people found this review helpful
5 people found this review funny
9.2 hrs on record
Forgive me father is a so-called “boomer-shooter”, which means it is inspired by titles like doom, quake or blood. The setting is based on a lovecraftian lore - not very original these days, but welcome nonetheless.

The thing that distinguished the game from the titles mentioned above are mostly visuals and the existence of weapon upgrades. Quite an original idea - add 2D models in the 3D world. Stylish!

There are 2 main protagonists to choose from, with different sets of combat abilities, like a temporary rage mod, or a camera that freezes enemies in place. The abilities and weapons can be upgraded after acquiring experience from killing enemies.

The main problem of the game is the gameplay. It is not very smooth, the game runs unexpectedly bad for how it looks. I expected more encounters with hordes of enemies, but the majority of time it’s just you and several enemies in a small room. Probably the devs just couldn’t have optimized the engine to be able to support so many enemies presented at one time.
*For the record, I've completed the game as a journalist, on a hard difficulty.

The level design is too plain, there are almost no memorable areas. You mostly encounter single enemies or little groups of ‘em. Also, some enemies are very annoying to fight. It’s not a skill issue, there's no challenge in that.

And the voice acting, oh boy. In fact, the sound design as a whole is pretty bad.

I mean, the game isn’t terrible, it’s just that there are a ton of better alternatives. It’s not as dynamic and fun as painkiller or serious sam. The level design is not even close to original DOOMs.
Forgive me, father, but I cannot recommend the game. I hope the devs take into account all of the weak points and make the sequel a better experience.
Posted 11 May, 2024.
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3 people found this review helpful
0.0 hrs on record
Nice short addition to the main game.

The story gives you a different perspective adds more context to the events of the main game.

The levels are mostly the same, but are completed in a different order. There are few new weapons and bosses.

Solid DLC, it was fun to play the game a little more after completing the main story. If you enjoyed the base game, definitely try the DLC too.
Posted 6 May, 2024.
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1 person found this review helpful
31.9 hrs on record
Yet another solid remake in the Resident Evil franchise..

Firstly, I can't praise the engine of Capcom’s games enough. The game runs on min-average graphical settings even on my outdated card! Excellent work!

The story is almost the same as it was in the original, but the delivery and character development are much better. Most of the side characters received a proper back-story, which is definitely great. Apart from the main story, there are also a few side activities. The game world is quite enjoyable to explore too.

The arsenal of the main protagonist, old buddy Leon, is pretty wide. Every weapon can also be upgraded and some of them can be modified with special modules. There are a variety of mutants, zombies and other aggressive fauna to fight.

It is hard for me to spot any drawbacks. My only issue is the lack of an experience of playing a completely new game. Because obviously, it’s a remake, so the basic aspects of the game are still similar to the original. But that's highly subjective and also irrelevant if you haven’t played the original game.

I don’t know what else to say. Perfect resident evil game and very solid survival horror experience. You should definitely give it a try!
Posted 6 May, 2024. Last edited 6 May, 2024.
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1 person found this review helpful
135.9 hrs on record
Early Access Review
7 days to die is a sandbox survival FPS with an option to play with friends. The game can be described in a short phrase - “minecraft with zombies”. But with a few nuances.

The main goal of the game is to collect resources and upgrades to prepare for every 7-th day (or rather night) of your survival, when there will be a huge wave of zombies attacking your base.

You can spend your free time exploring the world, running errands for traders for rewards, building and upgrading your stronghold - basically regular zombie apocalypse activities.

There are several types of zombies to fight with a melee or ranged weapon of your choosing. You can level up and upgrade your character - make him stronger in a fight or unlock some useful passive abilities or new crafting options. The upgrade system is not ideal but quite okay.

The one drawback for me is the lack of the endgame content. The range of the available endgame missions-dungeons is very limited. The amount of weapons to choose from is not very wide too. For an endless survival game, that is.
But anyway, the devs are still supporting the game, adding new content and reworking old crappy mechanics, so it is not that much of a problem.

Despite being an early access game, it functions very well, there are no critical bugs or any other game-breaking problems. 7d to die is very fun to play with friends, I would definitely recommend trying it.
Posted 22 April, 2024.
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No one has rated this review as helpful yet
91.2 hrs on record (91.0 hrs at review time)
Don’t starve together is a co-op survival game, where you can pick a character and take a deep dive into the wilderness of the constant - the hostile world of the game, full of dangers and mysteries.

The main playmode is an endless survival with rotations of 4 seasons. Every season offers various challenges and rewards.
There are quite a few characters to pick. Every character has a set of unique abilities, strong sides and drawbacks.
Visual style and music are quite simple in execution but look and sound great nonetheless.
Also, the game has unexpectedly deep lore - mostly described in comics and lore videos on official YT channel though.

The strongest side of the game imo is the ability to share the experiences with friends. Exploring the world, fighting hostile creatures, building bases and many other activities the game offers is very fun together.

The thing I hate the most about DST and the main reason I dropped a lot of the runs is the tediousness of quite a few aspects of the game. Some of which are: irritatingly low stack numbers for some of the items, hit-sponges enemies, most of the summer seasonal “gimmicks”, like spontaneous fires and sandworm “interactions”. I get it, the game wants to be “hardcore”, but in the end it’s just a waste of your time.
Also, the combat may feel kinda boring and repetitive - most of the time you will be just kiting your enemies.
May be minor - but the game is like a decade old, get regular updates and still have no achievements? It could've been a great reason for some of the players (including myself) to play the game more.

Don’t get me wrong, I like Don't Starve. The devs are great, they definitely care for their game.
I would recommend trying it, the game costs basically nothing, especially on a sale. If you wouldn’t like it, it won't be much of a loss. But if you do - you'll be in for a great time for sure.
Posted 22 April, 2024.
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No one has rated this review as helpful yet
38.7 hrs on record (34.2 hrs at review time)
Resident evil: village felt for me like a mix of RE4 and RE7.

The game has a great art style. All the Victorian-themed locations with breathtaking visuals, both in and outdoors, The village, the Dimetrescu castle, the surrounding forest. All of the locations are somehow unique, and carry distinctions from one another. Even the weapon visuals are designed in the same style. Engravings, color palette – they definitely feel like they belong to this world.

The engine, first-person perspective and combat system are the same as in RE7, with minor tweaks. Kudos to the developers - the game works smoothly even on my outdated GTX 960!

The gameplay has become smoother, there is more variety in weapons, almost all of them are useful in one way or another. Fighting different monster-mutants with your various arsenal is pretty fun. The weapon upgrade system is almost identical to RE4. And the crafting system is more like the one presented in RE7.

Exploration is pretty entertaining, but I didn’t appreciate that you mostly find money instead of some unique items. That sometimes felt like a lesser reward for my efforts. Might be personal though.

The replayability and additional modes are nice additions too. I personally enjoyed NG+ mode and completed the game like 3 times in a row. And all of the walkthroughs were equally enjoyable.

As for the story, well, it’s typical for resident evil. Yes, it is more down-to-earth and personal, compared to the ones before Ethan Winters became the main protagonist, but still quite predictable.

To sum it up, Village is yet another solid addition to the resident evil franchise. Very fun and enjoyable, and I definitely suggest you try it.
Posted 20 January, 2024.
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Showing 1-10 of 114 entries