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Recent reviews by GFCat

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
85.5 hrs on record
Early Access Review
Yeah it's pretty good. I love killing.
Posted 20 March.
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No one has rated this review as helpful yet
157.6 hrs on record (109.9 hrs at review time)
Yeah it's pretty good.
Posted 19 February.
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1 person found this review helpful
0.0 hrs on record
Not necessarily a terrible expansion, but certainly a poor first showing in terms of code and design. The new survivors all have interesting baselines, even though the feel somewhat weak compared to their peers. New maps and music are great. New items are questionable but can be retooled with a little work and care.

I think this expansion has a lot of promise and shouldn't be written off out of hand. Gearbox has a lot of work to do but this is far from irredeemable. Give it a month or two and come back to see how things change. As a decade-long fan of the series I was bound to buy this, good or not, because that's just what a fan does. It's up to you to decide if it's worth your money or not.

So far the worst bug I've consistently had is really bad audio clipping on certain sound effects like explosions.
Posted 30 August, 2024. Last edited 30 August, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
76.1 hrs on record (15.9 hrs at review time)
If you were expecting Mech Souls™ you should probably get a lobotomy.
Anyways 10/10, one point for every year I waited.
Posted 27 August, 2023.
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3 people found this review helpful
70.3 hrs on record
A great core game ultimately weighed down by its baggage.

While the moment to moment shooting is quite thrilling and as good as its forbear, the illustrious Modern Warfare 2019, the game tries to do many things on the back-end to differentiate itself from its predecessor, all of them not good. The perk system being dripfed over the course of a match rather than starting with everything is a strange and uncomfortable change that serves no logical purpose and does nothing to enhance or diversify gameplay. The weaponsmithing system is now incredibly bloated and confused thanks to the introduction of the universal attachment system, which dictates that you need to use guns completely unrelated to the ones you are interested in to get attachments suitable for the guns you are interested in. The game's overall systems and ideas feel confused and incohesive with each other and formulate into an incredibly awkward mechanical mish-mosh centered around an otherwise solid shooter.

Additionally, bugs present in the September beta are still present and appear in spades just as much now as when the game was in its infancy. There seems to be no urgency in correcting these issues and instead are exacerbated by the continual rollout of new content which introduces more new bugs overtime. MMR seems to be a complete yo-yo designed intentionally to feed and then take away dopamine for the player's "engagement" rather than having sincere SBMM in which the player is pitted against similarly-skilled players. Matches will often find the player either curbstomping a group of completely inexperienced players or alternatively playing with extremely experienced, high-level players, while middle of the road players will find that their peers are too few and far between. By design, this kind of matchmaking system is designed to predate on a player's instinct to "play until they win." Some players forego this process entirely and choose to stick to small maps in which they can just grind for skins rather than engaging with the game directly. Hacking also continues to be an ever-present issue that remains unaddressed in all modes of the game.

I so desperately wanted this game to be a "return of the king" moment for MW2019, in which a similar game with a fresh coat of paint and some updated mechanics got to once again take the stage. Instead what we got is a very solid core game buried under a mountain of technical issues, poorly-implemented formula changes, and ethically questionable network design choices that completely flattened my enjoyment of the game within just a few months of its release. I don't see them correcting the flaws with this game or changing many of the unliked mechanics so I have to say with a heavy heart that it'd be best to skip the next four years of CoD and try again in the next cycle. I will update this review if the game moves in a positive direction but something tells me my review will stay this way until the end of the game's life cycle.
Posted 19 February, 2023.
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No one has rated this review as helpful yet
502.7 hrs on record (320.8 hrs at review time)
This game is a serious addiction. The rush of snowballing, the thrill of becoming an unstoppable juggernaut after an hour... just for the game to decide it will now outscale you and bring Icarus to the ground. It's an exercise in persistence, in accepting the merciless beatdown the game will offer you, and you know time again you will get back up to accept another thrashing because you love it. You love the pain. The sting of death always carries with it that same craving for the dopamine rush of another good run. And it's hard to stop. The lore is also pretty cool too. Combined with the odd and moody ambiance of the overworld tracks and the hollow emptiness of the maps, the game impresses upon you a real sense of isolation, dread, and sadness. Combined with a nice, healthy dash of cosmic horror and you have yourself a rogue-like that can't be beat in terms of its clarity of vision. Distinct music, gameplay loop, art style, coloration, and atmosphere all blend together into a perfectly dystopian sci-fi adventure across a dead planet to discover the truth behind the downed UES Contact Light and the mysterious "guardians" of this planet. If you would only live long enough to find out...
Posted 25 August, 2020.
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No one has rated this review as helpful yet
79.8 hrs on record (34.7 hrs at review time)
Precisely what a remake should be and more. An earnest and heartfelt love letter to Half-Life, with improvements on the gameplay and map design in spades but never straying too far from what made the original such a darling classic. Major improvements have been made to the much maligned finale of the game, Xen, to the point of being almost unrecognizable by its 1998 counterpart. I found my breath genuinely taken from me at multiple points through the finale, so stunned I was by the care and passion put into the finale. Be warned, however, the game is not for the faint of PC, and can have some pretty GPU-crushing scenes above medium settings (I say this with a 2080 8GB VRAM and a 8-core 3 GhZ). Despite this, I wholeheartedly recommend this game to any fan of narrative-driven shooters or fans of the HL series as a whole. If I were to get someone into the HL series, this would be my game to do it with. There are some minor quirks in the game I take issue with, but they are ultimately nitpicks in the grand scheme. Well worth the years of waiting.
Posted 27 April, 2020.
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1 person found this review helpful
1,056.2 hrs on record (688.2 hrs at review time)
(Author's Note: Thanks to all the pushback from the community, the global map aesthetic has been cancelled. They will be continuing their region-lock indefinitely until another, more efficient and less controvertial means of build streamlining becomes available. Congratulations to the community for this big win.)

I've been playing this game for about two years now. While Ubisoft may make questionable design decisions, there is no denying that the game's core principals hold up in a marketplace that is starving for more content like this.

Tom Clancy's Rainbow Six: Siege is a delightful romp through close-quarter firefights, a fast-paced and high-intensity tactical shooter. The characters' diverse abilities and the map layouts make the game have a very pleasing, if somewhat demanding, skill curve. The weapons are satisfying and strong, lending more to the "shoot first because if they shoot back you're dead" style of subversive gameplay that makes each match feel unique and fresh with all the varied combinations of characters and playstyles available to play. Overall, it's an incredible 5v5 shooter with a lot of room to improve, if you can stomach the difficulty curve.

On some minor downsides, the game's matchmaking is often very obtuse, and is clinically confused on the potential dangers of imbalancing teams. Ubisoft has become very ban-happy as of late, instantly dropping a short ban on anyone who says anything from a list of words their system detects as offensive words, regardless of context or the banned offender's native language (ie. Spanish people getting banned for saying negro, black in their native tongue). There have always been some hit-registration issues that still need to be worked on, and their lack of communication with the community and their estranged sense of priorities have left many players curious as to where the game is headed in its current state.

Regardless, I would suggest any fan of tactical shooters or high-speed gunplay to pick up and try Siege. It is very niche and not for everyone, but to those people whom the game appeals to, it is an incredibly addictive and engaging experience that can prove itself to be worth the money and time spent.
Posted 3 November, 2018. Last edited 25 November, 2018.
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1 person found this review helpful
30.0 hrs on record (18.7 hrs at review time)
Early Access Review
Alright, real quick pro-con list:

Pros:

-Well-made gunplay and customization options

-Looting system is efficient and intuitive

-Vehicles are servicable

-the island is a very good map to learn and understand, despite the size of it

-Overall powerful idea premise with a lot of promise all in all

Cons:

-Hideous optimization, even for a "seamless" open world -- Rendering 60 fps is nigh impossible without a current year top-of-the-line intel processor

-Lag spikes encountered even for supercomputer users

-Very inefficient player discpline system with many false bans and poor appeals process

-Releasing loot boxes in early access -- when we pay for an early access game we are expecting that money to go towards the improvement of the game so it can become the best it can be, not for paying for some superficial tournament for a game that isn't even competitively balanced yet

-Questionable business ethics from BlueHole studios --donating to charity, while it is a good guy Greg move, is not a viable excuse for explaining away where all our money went

-Loot boxes in a paid game -- While a highly contentious debate, many will agree it is not a good look, and just because it's the norm running in the game industry now that does not make it morally agreeable


It's a game with a lot of potential that is squandered in BlueHole's hands. Their greivous mishandling of the property and the fans is nothing if not galling and a serious disappointment to the fps and gaming communities as a whole. I'd suggest only getting it to experience with your friends and all the zany misadventures you will find yourselves and each other in. If you have no friends or don't think you will be convinced to play it reliably, don't get it. That also goes without saying that if your PC isn't a monster of the modern world then you may as well wait to get a modern gaming PC before buying. BlueHole just wasn't the developer to handle such an innovative style. Their business practice and poor expience with certain formatting standards have left them with a diamond in the rough that they just for the life of them do not know how to polish. Perhaps sometime in the future this review will be irrelevant, but for now I'd say to keep your eye out for other hot trends on the market.
Posted 28 August, 2017.
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2 people found this review helpful
0.3 hrs on record
Terrible, truly terrible. This game taught me how to not trust. Just... no. Why? I got .3 hrs in and instantly hit a roadblock. Not even reccomendable for any reason.
Posted 30 December, 2014.
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Showing 1-10 of 10 entries