15
Products
reviewed
220
Products
in account

Recent reviews by FluffyPuppyKasey

< 1  2 >
Showing 1-10 of 15 entries
3 people found this review helpful
1 person found this review funny
11.3 hrs on record (10.2 hrs at review time)
As much as I'd love to recommend the game, it crashes for seemingly no reason whenever I go down the hole and through the pipes, and it crashes so hard that Unity's crash helper doesn't show up, and I cannot end it from task manager, and I have to log out of my entire PC and log back in.

EDIT: It seems to crash around the same point every time, though there was a single time I was able to get through that area just fine. Audio for the plate scene doesn't appear to work either. Drivers are up to date, though the game is running off of a BTRFS drive since I use that drive on both Windows and Linux
Posted 6 September. Last edited 7 September.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
5.0 hrs on record (5.0 hrs at review time)
I'd love to write a proper review, but I can't due to the absolutely insane DOF and motion blur that CANNOT be individually disabled without hunting down configuration files. Both DOF and motion blur make me super nauseous. DOF is fine in moderation, but simply cranking it all the way up is far too much, especially in a shooter.

On top of that, the movement is INCREDIBLY floaty, even with a controller. It feels like the environments were designed with default Unreal Engine movement in mind, then had the squirrel movement replace the default UE movement with zero testing and tweaking done.

Other things that are missing include:
- A fullscreen toggle (no Unreal Engine's default behaviour isn't a toggle)
- Borderless fullscreen
- A resolution selection dropdown
- More granular control over video settings (as mentioned, no way to toggle DOF/motion blur)
- DLSS/FSR
- Mouse support in the menus (which as an Unreal Engine developer myself is painfully easy to implement)

Once all of these are fixed/added (DLSS/FSR are simply just plugins), it'd be a VERY easy recommendation for me

EDIT (9/11/2024): DOR and motion blur toggles have been added!
Posted 1 September. Last edited 10 September.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.7 hrs on record
The game's good, but Sony needs to get their heads out of their asses.
Posted 5 May.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
2 people found this review funny
44.7 hrs on record (0.7 hrs at review time)
touched some grass 11/10
Posted 22 March.
Was this review helpful? Yes No Funny Award
128 people found this review helpful
5 people found this review funny
49.2 hrs on record (3.3 hrs at review time)
Genuinely an incredibly underrated gem. I'm not really a horror game kind of person but I made an exception because of the concept of the game.

KinitoPET is one of those games that breaks the fourth wall. Literally and metaphorically. And not "oh it uses your Steam username and desktop wallpaper". I mean parts of the game take place on your actual desktop. Yes, your actual, real life desktop. It can even see if you're running something like OBS, and introduces a scare for that. Same thing if you're running two or more monitors.

Some of the scares are overused or cliche, like the generic "oh it's glitching out and it crashes" sort of thing, or just, jumpscares. But it applies them in genuinely interesting ways.

Parts of the game look straight out of the 90s, intentionally.

The game takes other similar games (Hypnospace Outlaw immediately comes to mind) and blends it with Bonzi Buddy, and the modern AI craze (and the dangers of it), to create this incredibly unique experience unlike anything else on Steam
Posted 4 February.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
10.2 hrs on record (6.9 hrs at review time)
Desordre is inspired by the Portal series. The game, naturally, has portals. Which lack any and all portal funneling. I'm stuck about 75% of the way through the game, assuming it only has twenty chambers, simply because of the poor level design. The fourteenth level of the game requires you to fling, in much the same way as the third section of the first Portal game's eighteenth chamber. In Desordre, this involves swapping between two different "universes", a red and a blue one, both of which are required for completing the game. There's a pit with a portal surface in it, and another platform with a slightly indented portal surface, you need to shoot a portal on both of those, fall into the pit with the portal surface, which means you pop out of the portal on the slightly indented surface. You then press a key to swap to the other universe in mid-air (thankfully the game has a "slow time down" key as well so that helps a little), shoot a portal onto a new platform that's appeared, swap back to the first universe, maneuver yourself so you fall into the portal, come out on the other side, in the other universe, then swap back to the first one again. Once you do that, you need to shoot a portal into a pit near the exit. The portal surface is INSIDE the pit, therefore you need to try about a million times before you just happen to stumble upon the correct location to shoot your other portal in, fall into the portal you came out of, and finally reach the exit.

This, in my eyes, is poor game and level design. If it was only indented enough so you couldn't jump and shoot a portal there, that'd be understandable. Unfortunately it isn't. I struggled for about an hour on the one level, but just gave up. It's far too hard. A graphical showcase, yes, but it needs a lot of work on the level design end.

If those were non-issues this would be an easy recommendation.
Posted 27 December, 2023.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 27 Dec, 2023 @ 7:28am (view response)
No one has rated this review as helpful yet
636.4 hrs on record (36.5 hrs at review time)
For a game where "you can do nothing but pleasantly float", this game is oddly charming and engrossing! Graphics kinda looks like someone smeared Vaseline over a camera, and like it's being upscaled from a lower resolution, and I'd like an option to disable that filter, as well as graphics options in general, seeing as I've seen people with low end PCs barely able to run the game, but myself, I get a solid 60FPS at 2560x1600

Update (1/14/2024 - mm/dd/yyyy): Graphics settings have been added!
Posted 11 December, 2022. Last edited 14 January.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.8 hrs on record (0.4 hrs at review time)
Unlike a lot of these reviews, which are mainly just jokes, or "tHeRe ArE nO eNtItieS bAd GaMe," I'm going to be looking at this analytically, as well as from a game development standpoint.

Overall, the premise is great, if you can get past the eyeballed filter (Aspect ratio is 23:18, and not 4:3) and very buggy options menu.

The lack of entities is nice, and really adds to the atmosphere the game has.

As for the game development perspective:

You can't change options very well. By this I mean:

Resolutions aren't just grabbed from the reported resolutions programatically, instead they're hardcoded as 1280x720, 1920x1080, and one other resolution that just gets cut off because it seems to be trying to get my native resolution of 2560x1600 and failing to display it because it expects 1920x1080.

Some settings are inaccessible, and my manually setting it to ultra (which my PC can handle) gets reset to high.

I can resize the window manually, which shouldn't be able to be done, and is an easy fix within the Unreal Engine 5 editor.




Overall this game, while the premise is great, seems like it was developed by someone very new to game development and who just followed Youtube tutorials for the options screen.
Posted 13 September, 2022. Last edited 13 September, 2022.
Was this review helpful? Yes No Funny Award
14 people found this review helpful
3 people found this review funny
2.7 hrs on record
As cool as this concept is, the mod is a bit short, and has HORRIBLE execution.

I got stuck on the Borealis level for nearly *half an hour*, and had to finally give in and look up a walkthrough, only to figure out that I had to do a very specific thing that wasn't obvious in the slightest!

On top of that, the in-world videos? Really? Couldn't have done what Valve themselves do and just... pop a small "hey, this key does this" thing up? You HAD to use a video that wasn't easy to follow and that would usually be in the middle of playing when the player would walk up to the monitor? Seriously, I had to watch the video MULTIPLE times to get it down, and even then I'd confuse the keys!

The art direction, while I see what they were going for, looks NOTHING like the rest of the Portal games, and the reflections bug out all the time, popping in and out of existence. I also confused the lights for portal surfaces. It's almost like the devs orgasmed over reflections! While I'll give credit for marking portal surfaces clearly, I won't give credit for:

Softlocking! Your AVERAGE PLAYER can EASILY softlock themselves! It takes ZERO effort to do so!

Overall, I give this game six personality cores out of a hundred portal guns.
Posted 16 November, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1 person found this review funny
176.8 hrs on record (151.3 hrs at review time)
memes
Posted 5 January, 2018.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 15 entries