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Recent reviews by Flakk

Showing 1-3 of 3 entries
15 people found this review helpful
2.2 hrs on record (2.2 hrs at review time)
I picked this up the instant I realized it was released. I was a fan of the Strike Vector but despite that, I didn't play it all that much. I loved the basic gameplay of it but in the end I felt it lacked depth, and the player base died off quick as well.

I didn't read up on EX at all when I bought it. I went in totally blind, hoping for a real sequel with added depth and variety.
Unfortunately, EX is more of a remake of some sort. It's quite weird to be honest. They added a single player of some description but beyond that, there isn't much extra to it. They updated the visuals, removed the ability to equip two different main weapons and strangely, they remade the controls. The controls really threw me off. It's like they reveresed the logic of them. Standing still is now the default mode. You have to press extra buttons to go forward. I don't agree with this way at all, but I did eventually get used to it. And I rebound some buttons to make more sense to me, personally (I got it from a post from the actual devs... ). I really think this is a case of fixing something that wasn't broken. The old controls were tight as hell. They are forcing you to rethink it. It's possible and not a deal breaker maybe. Just...weird.

The single player has a very cringeworthy dialogue and throw-away story with scenarios with bots. I didn't hold my interest for many minutes. That was not what I got Strike Vector for and not what I wanted out of EX.
You can also play Skirmish with bots, and if that is what you wanted from Strike Vector, here you go. Perfect. But to me it feels pointless.

Multiplayer seem dead on arrival. I would have played at least a couple more hours just to experience the SV gameplay again, if only there were players active. I never see anyone playing the times I've gone online to check. It might be different for your time zone or whatever, but to see nobody playing a completely new game is unusual to me. Even a small game tend to have SOME people playing at all hours of the day at least. Even in servers with poor ping in relation to me.

In the end, I can't recommend this. Core gameplay is largely the same as SV, which is good. But I wish they made a proper sequel and not some kind of reimagining/remake/expansion thing. I'm quite confused by why they did this.
Posted 4 August, 2017.
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1 person found this review helpful
108.6 hrs on record (61.0 hrs at review time)
The kind of game that made me bang my table and want to toss the mouse out the window.... and then I tried the same area all over again for the 100th time... Love the weird, mysterious story and melancholy atmosphere and hard (and sometimes a little unfair) gameplay. Despite some rage-quit-moments I kept playing and ultimately enjoying the game all the way through. Hard but satisfying.
Posted 21 June, 2014.
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No one has rated this review as helpful yet
13.5 hrs on record (13.3 hrs at review time)
I haven't gotten adrenaline shakes by a game in so long. This game is insane! Quite a steep learning curve. Give it a couple of hours.
Very varied levels. Gravity is amazing for the sheer randomness of it. Every obstacle and platform is moving and rotating around. The slightest touch of a wall at high speed and you explode.
Dogfights in the tight levels are amazing for that fact. You might be chasing someone and you have to take care to not lose your target while dodging the obstacles the other player is trying to lose you behind. At the same time there might be someone else chasing YOU. Then suddenly your own target might be dropping a mine in a tight area (trying to make you follow) and you are forced to instantly stop and take a different route or explode in an instant. Or you might have to leave your easy 10hp prey to turn on a dime and attack your own attacker. ♥♥♥♥'s good yo.
Posted 21 June, 2014.
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Showing 1-3 of 3 entries