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Homefront: The Revolution

Summary

Homefront: The Revolution, is an Open World First Person Shooter with heavy influences from the latest Far Cry games. The story is not a direct continuation of the original Homefront game released in 2011, but more of a reboot of the franchise.

You can easily spend 30+ Hours on the single-player alone, and 5-10 more hours with the co-op mode.

Score: 7/10

As of Patch 1.5, most game-breaking and progression-halting glitches are fixed

In-Depth Review Below


Story;
Homefront: The Revolution, is not a direct continuation of the original Homefront released in 2011, but rather a reboot of the franchise.

You play as Ethan Brady, a newly recruited resistance fighter whose cell in Philadelphia is expecting to meet Benjamin Walker, also known as "The Voice of Freedom" Shortly after your briefing, your safe-house is raided by the KPA and you and your cell is captured, You are later rescued by Walker himself. During the daring rescue, Walker is shot and wounded, leaving you to find the major base of the Resistance to get help. It is here you are allowed to explore the first of the games "Yellow Zones" which I will get into more under the 'Gameplay' Tab.

Your objective is to find, and hack, a KPA Transceiver to get the location of the main resistance base in Philadelphia. As you complete your objective, Walker is found and taken captive by the KPA. This event is what becomes the main driving force of the story. For almost the entire game, you plan and prepare to rescue Walker from the KPA. You are told more than once that without Walker there is no Resistance.

While the story itself leaves much to be desired, it is far for the worst story I have ever seen, but it doesn't do much to be anything else but decent. It sets the tone in the start of the game and gives you bits of information during certain points as you progress. The story is lacking in some aspects. I feel as though they could have done so much more with what they had.


Gameplay;
If you have played Far Cry 3 or Far Cry 4, then you know exactly what you are getting into. The gameplay and the core mechanics of the game are very similar to each other. Instead of activating Radio Towers, as in the latest Far Cry games, you are hacking KPA Transceivers. Which in turn, fills out your map of the zone with things like liberated Outposts and collectibles to collect.

The gameplay is rough around the edges and could’ve used some extra polishing before its release, but is far from unplayable. The weapon customization is what really makes the gameplay standout though. It blends elements from old school shooters with modern shooters. As with many modern shooters you can only carry your sidearm and two primary weapons. But here is where the weapon customization shines. Your standard assault rifle can be changed into a light machine gun or a mine launcher on the fly. That's three guns in one! This is a very cool feature and I hope we get to see this expanded upon even more in future games. It should be noted that each weapon you have, have three different configurations.

While it is an Open World game, you have to unlock each zone as you progress through the story, so you won't have access to the entire world from the start. This is where the games two different zones come into play, The Red Zones and the Yellow Zones.

In the Red Zone, the KPA will always be hostile towards you and there will not be any civilians walking the streets. If a seeker drone scans you in the Red Zone, a airship will be alerted to your position and hunt you, you'll have to get out of its searchlight to lose it. If you don't you will be attacked by constant waves of enemies. If a seeker drone scans you in the Yellow Zone, all it will do is raise the alarm

Moving on to the Yellow Zones. Here things are a bit quieter. Your main goal in the Yellow Zones is to get the people behind you to Rise Up against the KPA. To do this, you need to raise the Hearts and Minds to 100%. There are many ways to do this. You can liberate Outposts, destroy armored convoys, save civilians from being harassed by the KPA. Or do some good old sabotage of propaganda machines and fuel supplies.

Once you have reached 100% in Hearts and Minds, you can send a signal for the people to rise up and take back control. Once you have completed a Yellow Zone, liberated it and done all the story missions in it you will progress to the next Red Zone.

The way Red Zones and Yellow Zones work is that you will start in a Red Zone. Here you will do a few missions to gain access to a Yellow Zone. This pattern repeats itself throughout the game. You will not have access to all the zones at once, but have to progress through the story in order to gain access.

One thing in the Yellow Zones, that I found to be very interesting and cool was that, at 0% Hearts and Minds, the KPA have control of the entire yellow zone. You will see a lot of harassment from the KPA, and they will have a stronger presences. But for every small increase in the Hearts and Minds percentage, you will see the population rising up against the KPA. At around 50% You might even see some civilians spray painting messages on walls and destroying KPA Property. This is something I found to be really cool. It's a small neat feature that helps sell the game world to you, and help bring life to the world you are in.


Closing Words;
You can really feel and see the ambition Dambuster Studios had with this game, and even thought it is not the smoothest of gameplay, and prone to some glitches. You can see the raw talent that they have. I hope Dambuster Studios are given more projects to work on, to develop their own talents and become even better as a game making studio. This is their first and only release, and for a first game they have done a very good job, there is no denying that.
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PAPA BENE 31 Jan, 2023 @ 3:32pm 
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Krya Littlemore 23 Jun, 2014 @ 12:13am 
+rep good trader - pretty decent all around guy - insane amount of games owned. omfgbbqsharks withlasersgopewpew :B1:
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Kathy 19 Jul, 2013 @ 5:22pm 
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Neutrino 16 Jul, 2013 @ 2:13pm 
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