17
Products
reviewed
833
Products
in account

Recent reviews by FeattS

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Showing 1-10 of 17 entries
11 people found this review helpful
1.8 hrs on record (0.2 hrs at review time)
Assassins Creed Shadows, if it was a good game.
Posted 24 March.
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1 person found this review helpful
1 person found this review funny
2.6 hrs on record
Awful, but still better than Diablo IV.
Posted 4 March.
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115 people found this review helpful
6 people found this review funny
47.3 hrs on record
Saints Row: Gat's Broke!
To start, it's not as bad as people say, but still, this is the worst Saints Row ever released. Volition should be ashamed for butchering their franchise this badly. The boring storyline, annoying characters, and frustrating combat with zero to no comedy make this game an insult to fans of the series. I was tired of shooting an entire magazine to kill a random bum with armor or imagine a situation where you have to shoot a guy (with no hat armor) six times in the head. Am I fighting Spongebob Squarepants, or what? I was tired of watching cutscenes and listening to characters in this game. The main characters are so annoying I literally could not enjoy the story. I was tired of side mission activities being as dull and uninspiring as possible. I was tired of useless perks and skills, which are worthless. I was tired of non-existent humor. I was tired while playing this game.
The only redeeming qualities of this game are the Vehicles and Challenges. (I hate cars.) A few of the main missions were generally done right and were entertaining (if you remove sound). They had fabulous ideas, like adding Hoverboard and wingsuit (Just Cause 3 did it better). New weapons (Combat sucks, so using them is not fun).
Saints Row Reboot is just mediocre at best. Avoid if you liked the previous games. This game still tries to imitate the series's charm, but on tries, it ends. Saints Row fails at being a Saints Row, Fails at being a GTA clone, and fails at being a good game.
5/10
Posted 2 March. Last edited 7 March.
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1 person found this review helpful
1.5 hrs on record
I don't know why someone saw this, played it, and said, "Yeah, this is a completed product. We did well!" It's an unfinished, buggy, broken, dull, wannabe RPG. Avoid.
Posted 17 February. Last edited 17 February.
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2 people found this review helpful
6.1 hrs on record
I'm speechless. I never thought this game was as bad as people say. Actually, it's way worse. Nothing works as intended. Combat is absurdly dull and poorly done. Enemies are stupid as hell. The plot is somewhat mediocre but entirely ruined by the idiotic storytelling, and the game tells ♥♥♥♥. Is this an alpha version? Not to mention, it has more bugs than the combined Overlord and Overlord 2. There is only one positive aspect of this game: Gnarl. The rest belongs to the trash can.
And this is a story of how to murder a video game franchise. 1/10
Posted 1 February.
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18 people found this review helpful
1 person found this review funny
0.0 hrs on record
It feels more like a horror mod than a legitimate DLC.
Posted 24 January.
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3 people found this review helpful
2.2 hrs on record
I heard more swear words than I had spent minutes in this game. It was a great experience. (But not really). Nowadays, IGN would give this game an 8/10.
Posted 18 January. Last edited 18 January.
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3 people found this review helpful
45.2 hrs on record
S.T.A.L.K.E.R 2 Heart of Chornobyl Night City

What if the Zone is God? An unknown God who left behind traces of his terrifying power? Maybe he's watching us right now, laughing at us.
― Arkady Strugatsky, Roadside Picnic
S.T.A.L.K.E.R is an iconic series, from the fantastic Heart of Chernobyl to the Call of Pripyat. (We do not want to talk about Clear Sky, Great Swamps, and Limansk, which gives me nightmares). Despite Clear Sky being the worst of the bunch, I still consider all of them iconic and good games, with good gameplay and incredible atmosphere. Is S.T.A.L.K.E.R 2 as good as his ancestors? Let me dive into this and tell you about it.
Story:
The story of this game is good. It's not impressive or incredible, but it's a good piece of a story. What makes the plot great are the characters. Most of them are well-written, such as Scar and Faust. One thing that made me dislike the story was that it had too many references to the other S.T.A.L.K.E.R game. Okay, I understand; you must add likable characters or historical references to other games. However, adding S.T.A.L.K.E.R Heart of Chernobyl endings to this game was such a Nostalgia baiting and should not be in this game. Too much poorly done Nostalgia Feeding.
World:
The Zone is a beautiful site, and the mysterious apocalyptic landscape is a sight to see. Imagine yourself as a kid, and you want to eat some ice cream. You see an ice cream box in the freezer and can feel that delicious chocolate flavor in your mouth. Still, when you open it, it's empty, and you find a note inside that you are adopted. This is how exploring this world feels. This world is enormous, and the locations are pretty, but it's absurdly empty; exploring the world feels like doing chores. The world of this series has changed, and things like moving Great Swamp to the east of Cordon (And they're not connected) are examples of terrible world-building. With that in mind, the world is also too big. Despite the developers lying about the original size, this world is still too big for such an empty map.
Atmosphere:
S.T.A.L.K.E.R games had a fantastic atmosphere; exploring scary underground facilities and venturing into the unknown in those games was always an incredible experience. The atmosphere was done with a great combination of graphics, sound, music, and level design. What about S.T.A.L.K.E.R 2 atmosphere? It does not exist, and this game was stripped of those elements. Locations in stalker games had meaning and story. The only purpose in Heart of Chornobyl is to kill enemies, take an item, and leave, with zero to no atmosphere. This game has no soul.
Gameplay:
What I can see. This is what this game does best. Fighting with mutants and other Stalkers is the moment where the game shines. Gun-play is excellent, and aiming is incredible, but it has some flaws, like the AI, which is as stupid as Cyraxx and ChrisChan combined; they do not know what they are doing. I'm surprised they can throw grenades while being so dumb. They love to get stuck in the door, they approach your location like morons, and they love throwing grenades under their comrade's legs. Sometimes, they love to spawn behind while running a round zone. A-life 2.0? Forget it. They lied about it. It's not present in this game.
Pros:
+Beautiful Graphics and world.
+Combat seems fun
+Story
+Great Ukrainian dubbing
+New additions to the game
+Boss fights are quite cool
Cons:
-AI
-The world might be pretty, but it's empty and badly constructed
-Older fractions are just a background. (Meet once Duty in my playthrough) by the way, Freedom still exists...
-Idiotic and unnecessary idea in the plot
-English dubbing deserves to be removed from the game for being this bad.
-Lying about A-life 2.0
-Boring Atmosphere
-Exploring seems pointless
-Archaic animations
-LOT OF BUGS
-Terrible optimations
-Ward... Just Ward. (If I hate something more than Freedom, it means something) Budget wanna be Duty.

S.T.A.L.K.E.R. 2 aims to recapture the magic of its predecessors but needs to catch up in key areas. While the combat is engaging, the characters are well-written, and the visuals are stunning, the game struggles with an empty, poorly designed-world, a lack of atmosphere, and numerous technical issues. The promised innovations, like A-life 2.0, feel absent, and the haunting soul of the series is noticeably missing. For die-hard fans, there's enough here to warrant a visit to the Zone, but newcomers or those expecting a masterpiece may be disappointed. A flawed return, with glimmers of what once made the S.T.A.L.K.E.R. series legendary.

Final Score: 6/10 Ukrainian Cyberpunk 2077.
It's not a bug. It's an anomaly! Fells like It's not a bug. It's a glitch!
Posted 3 December, 2024. Last edited 4 December, 2024.
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2 people found this review helpful
88.0 hrs on record
Risen Saga: Part 1: Risen to believe.

The story goes like this: after Gothic 3, Piranha Bytes lost the right to this franchise, which allowed them to create a new game in a different universe. Is the game good? Well, you know the answer!

Plot/Story:
It's decent. The story is all right, but it could be better, too. I liked the idea; initially, it looked promising: The Inquisition, Banishing of Gods, Titans. But the problem with the story is how the game tells it. Dialogues are boring, and characters in this game are forgettable. Only Mendoza stood up; what about the main character? This guy is video game history's most boring and uninspiring main character. He sounds like he does not want to be here. From the beginning to the end, the game gets progressively dull.

Combat:
Alright, the story was decent. Would gameplay in this game be better? No, it's worse. This combat system forces you to become a mage or marksman. Why? Only a madman could enjoy such terrible melee combat. What's wrong with it? The combat is designed to create chain attacks. When performing a chain of attacks, the third attack deals more damage than the first two. Still, in most cases, you will get hit when trying to perform the second attack, making the game incredibly frustrating, and your attacks are SLOWER than enemies' attacks. It becomes absurdly annoying when fighting against lizardmen. Playing as a mage is basically an easy mode. Also, Lizardmen are the most annoying enemies in this game and are absurdly strong.

Quests:
They are all right. The first chapter contains quests like fighting with a beast or finding a murderer. Those quests are an improvement from Gothic 3, but if you completed all of the quests in the first chapter, there is only a main plot to do, and as I said in the plot section, it's getting duller when you are progressing through it.

Character development:
To start, YOUR STATS DOES NOT MATTER! The game gives you a lot of skills to level up, like fighting skills like axes, staff, and swords. You can be an Archer or Crossbowman - Crystal magic allows you to cast spells like Fireball, Frost, or Magic Bullet: Rune Magic, Crafting skills, or Thievery skills. Wow! You have plenty of skills; why do they not matter? The ending of the game forces you to play Axe Build. Yes, an RPG forces you to play a different build. Some will say it is just like in the first Gothic. But Gothic does not give you many choices in terms of build, but even there, you can play as a twohanded warrior or a mage; in Risen, you cannot. You are forced to play as an axeman, making the ending the same for everyone. Not to mention the ending sucks balls.

Pros:
+Promising Story.
+Some Quests are interesting.
+Lots new enemies.
+New spells.
+Had potential.
Cons:
-Annoying Combat System. Enemies are incredibly annoying to fight due to poor combat.
-Lizardmen. Just Lizardmen.
-They had a promising story, only to be killed in the game.
-Same boring ending for everyone.
-Archaic animations.
-Harbor Town is more diminutive than Khorinis; this shows Piranha has no idea how to create a city. Fricking Old Camp is more significant than any cities they created.
-Boring Dungeons.
-Boring Dialogues.
-Boring Main Character.
Score: 4.5/10 - First Risen is a boring RPG with annoying melee combat. This is sad because this game had the potential to be good, but it's mediocre at best - a downgrade from Gothic 3.
Posted 23 July, 2024.
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2 people found this review helpful
7.3 hrs on record
It's a fun game to play, but...

Juro Janosik is a video game about a Slovak highwayman. Janosik is usually compared to historical figures like Robin Hood. I don't want to get into details because, you guessed it, that's a Steam review, and I should talk about the actual game.

As I said, we can compare Juro Janosik to Robin Hood. The main objective of this game is to collect gold and give it to the poor villagers. As a player, you have ten castles to visit and plunder them. Those castles exist in modern Slovakia and look similar to those in the real world.

What about the gameplay? Well... As I started, it was a fun game to play. Combat is simple and entertaining, as are the puzzles (Except for one segment in Zborov). So where is the problem? Let's start with bugs. Things like unconscious pandurs "flowing" toward the bell are incredibly annoying. Sometimes, the game does not register hits to enemies. I fell from the map because I was looking for a map and realized it was in one of the villagers' houses (The small alley behind the rock, close to castle doors). Sometimes pandurs can see you when you are behind them. That's all, maybe I missed something. Let's talk about the most annoying thing in this game: Canons. Pandurs can see from a specific distance determined by the day cycle, but canons say: F*CK YOU! I CAN SEE YOU FROM A MILE AWAY AND TRACK YOUR EVERY MOVE! It's easy to dodge those balls, but I mentioned one segment early in the review. You must cross a small area with wooden moving walls that push you towards water. Sound simple? Yes, the Developer thought the same and put a canon at the end of this small section. Puzzles should be challenging but not absurdly difficult, where you must be lucky to avoid something.

To sum up, Juro Janosik is a fun game to play, but you have to be aware that it has issues. Also, I am not saying it's a bad game if those things are not scaring you. You can try it.
Posted 18 April, 2024.
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Showing 1-10 of 17 entries