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Recent reviews by Fearlessagent

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1 person found this review helpful
466.4 hrs on record (215.2 hrs at review time)
Early Access Review
Keep coming back to this masterpiece of engineering. Developers are truly dedicated to making this game the best it could be.
Posted 24 November, 2018.
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No one has rated this review as helpful yet
100.0 hrs on record (66.9 hrs at review time)
Overall, I give Screeps a positive review. I've been looking for a programming based MMO ever since I was introduced to a game called Asheron's Call (now shut down) and the ability to use plugins to script bot control. It was rudimentary, but fun.

Screeps is near exactly what I've been searching for, but it isn't without its caveats. I've been growing, testing, and refactoring my code for some time now, and I can say that it is worth its full initial price, though I happened to pick it up on sale. The API is well documented and thought out.

What needs to be said though, is that in its current state, you are better off testing by running in simulation mode, than on the public server (you could also run your own private server for testing). The average tick time on the public server is around 4-5 seconds, where in simulation mode, 100% speed runs at 1 second per tick. As you can imagine, this could make it hard to iterate your codebase.

There are some plans that have been made public to upgrade the servers, so only once those plans come to fruition would I reccommend purchasing a subscription for extra CPU - if you need it. You may find that if you only plan to expand to 2 or 3 rooms that the free 10CPU you get with the game is enough to sustain you, if your code is efficient enough.

Overall, its a unique game you won't find anywhere else, it is truly in a genre in its own. That can't be said for many other games today.
Posted 5 July, 2017. Last edited 25 November, 2017.
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