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Publicada: 1/ago./2023 às 3:02

Noita. Single pixels hold life and death in the balance as much as they hold one's impression of the game.

There is treasure to be found, power and secrets, but you will be cheated. Speaking plainly the game is quite frustrating, so very many deaths are just "Oh. Okay. Guess I start again then", but it is also quite addictive. Theoretically the structure is fairly simple: you want to reach the bottom of the dungeon and beat the boss. You explore each floor as much as you can for loot and move on when you either finish exploring or can explore no longer.

However throughout most of my playtime I was bogged down by the hints of more. There is a wealth of exploration to be found on the surface or outside the regular bounds. Which way should I actually go, maybe there's something to be found there. To be fair, there is, but it's not important. Not.. important enough to worry about. If you can't make it to the bottom of the dungeon, you probably don't need to worry about trying to get through the dangers that await there either.

After using a few mods to clear the game and explore more freely, I find it easier to try play and enjoy the game as is. Though I would still take XCOM or Dorf Fort over some of the 'fun' offered, and many of the faults are still inherent to the design of Noita, they grate less when the rules are laid out. So in general I will say many will not enjoy their time with this, but there is a fair amount that garners interest too if it happens to be your forte.
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