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No one has rated this review as helpful yet
2.2 hrs on record
This game was SO weird and bizarre that I, on several occasions while I was playing, said "wtf am I playing". It's absurd AF with one of the most ridiculous titles and video game plots I have ever seen. Highly recommend it if you're into absurd and crazy games like this.

9.5/10
Posted 15 December, 2025. Last edited 15 December, 2025.
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2 people found this review helpful
1 person found this review funny
5.6 hrs on record
[Thank you to Blumhouse Games for supplying me with a review copy]

I absolutely love this game. It is fantastic. The gameplay is pretty simple but the art direction is clear and concise with this game, it is very weird and trippy at times and you explore various worlds and run into various strange and mysterious creatures along with experiencing some visual hallucinations and objects sudden appearing into view, such as octopus-like arms that try to grab you, and along the way you call to the Void Shadows and get to hear the final moments of the victims who have vanished due to "The HUSH" and also collect microfiche films which gives you added context, world building, and lore. The game consists of walking sections where you walk around a desolate city called "The Crush", a city torn into ruin and disrepair due to what is essentially martial law being declared. You'll explore various parts of the city, a science lab, and worlds beyond during your journey to make sense of the entity that is causing all of these mysterious vanishings when people drift off to sleep. To stay awake, you have to brew anti-sleep infusions and drop them into your eyes, which will prevent you from drifting off to sleep. And as the effect wears off after a short period of time, the main character you play as, Katja, will begin to have hallucinations like objects appearing in and out of thin air, otherworldly creatures and objects that try to do harm, objects seemingly moving on their own, and a lot more. The game is pretty straightforward and simple, but the direction that was taken with the game is very clear and easy to see. The game has its fair share of annoying segments, however. The stealth sections where you have to hide from the DTM agents was very janky and it ruined the flow of the game a bit for me, as they kept closing on my location and, sometimes during hiding, they were literally standing right above my hiding spot, making it impossible to move without getting spotted. The beginning of the game had a very unclear puzzle, which was searching for the plants needed to make the infusion, and I spent a lot of time in the beginning of the game; nearly an hour trying to find which plants I needed. The game has very poor optimization in some parts of the game; I experienced a few lag spikes during the game and experienced near constant audio stuttering issues even though I am running it on a PC that is well above the recommended system requirements. The things I mainly like about the game are the story and art direction; it is clear to me that even though the game is in fact a bit janky at times, the vision for the game is entirely there and there are even some points of the game that actually made me jump, as I wasn't expecting them. There were even some parts of the game that made me want to know even more about the in-game world; mainly the segment(s) where you go to different spaced that feel inspired by dreams, like the fall area, or the winter one, or the one with the supersonic train. And the music is fantastic, and seeing as how the music is made by Robin Finck, the guitarist of the industrial rock band Nine Inch Nails, I can see why I think that. It has that cyberpunk like feel to it, and there's even a dab or two of classic 80s synthwave injected into the music as well. Really makes the moments of the game stand out even more, and it is no wonder why they do, given there is a rock band legend behind the game's OST. And most important, and last but definitely not least, this is a collaborative piece by not only Finck, but also Cory Davis, who was, in fact, the Creative Director of the incredible psychological horror game, Spec Ops: The Line. Anyone who has played The Line knows how incredibly messed up the game's story is, as it is a grim look at the real horrors that war inflicts on soldiers, and I recommend that anyone who hasn't played it yet to go play it. It really left an impact on me, and after I was done playing it for the first time a few years ago, I really felt like a monster. Seeing as how the guy who was at the core of what made Spec Ops: The Line work, a horrific military shooter set in a sandstorm-ravaged Dubai, I was immediately on board, since I loved that game, even if I won't replay it again anytime soon. This is a great outing for Blumhouse's first major title under their Blumhouse Games publishing label. The reviews are mixed, yes, but I think the reviews being mixed means that this game won't be for everyone, and I wholehearted respect and understand that.

As for me, though? Love this apart from a few complaints.

8.5/10
Posted 7 December, 2025. Last edited 7 December, 2025.
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6.1 hrs on record
I refer to this game as "SHELLDEN RING".

This game is essentially an underwater Soulslike game where you play as a hermit crab named Kril who is trying to get his shell back from a loan shark (actual shark, too). So, in order to get back his shell, he has to fight sea creatures many, MANY times bigger than him using whatever spare trash he can find in the ocean to protect himself from being attacked by the monsters that lurk beneath the waves. This game takes the Soulslike format and puts it literally under the sea, complete with crabs and other sea creatures, coral reefs, urchins, and so much more complete with a soundtrack that fully captures an underwater feeling. And even though this is a underwater Soulslike, there is no shortage of humor on top of the horror aespect. There are funny qutoes, locations, and even funny b its like the road in one of the cities you go to literally being pharmacy receipts. And on top of all of that, despite it being a silly underwater adventure, it is still unforgiving on normal difficulty. If you are familiar with Soulslikes, they are notoriously difficult and you will die to bosses frequently and it is very often that you will get hit and take damage. There are also some attacks that you cannot protect yourself from and the only way to avoid these attacks is to dodge and get out of the way. And this game is surprisingly big for an indie game of this scale. There are several different areas in the game, a ton of boss fights, many different types of fish that will try to kill you, and a whole bunch of trash you can use as shells that provide you with different levels of durability (amount of times it can be hit before it breaks) and a variety of different abilities, each one having its own Special attack. The places you go to are again, big, and they aren't easy to navigate and you could end up having to backtrack many times to figure out where you are supposed to go. And the Blue Shells in the game are like resting points for Kril. In these Blue Shells, you can look at your shell collection, upgrade your abilities like vitality (health) and attack power, and the most notable part is that these shells are sort of like 'fast travel' spots. Once you find one of them, that shell becomes a fast travel point and you can go back to that point at any time you wish, and these shells also fully restore Kril's health. A notable huge plus for this game is the fact that even though the game is very brutal and unforgiving on the normal difficulty, the options menu offers an Assist Mode for players who just want to play a casual, laidback experience. The assist options make it so your attacks do more damage to enemies, make it so your shell takes more hits to break, and also gives you a health buff. This makes this game an easy recommend over other Soulslikes, since it is way more forgiving to players who just wanna experience the story rather than dying to the same bosses over and over again.

This game is one of the weirdest games I've ever played, but it's so charming, so silly, and it is very forgiving to players who need the assist toggles.
Posted 22 November, 2025. Last edited 22 November, 2025.
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1 person found this review helpful
1 person found this review funny
0.8 hrs on record
[Thank you to Pantaloon for supplying me with a Steam key]

WOOOOOOOW this game was absolutely DISTUUUURBING. I went to this game completely blind, thinking this was gonna be a simple, innocent little game calling back to the Counter-Strike 1.6 days. I guess I have been mistaken. This was scary as all hell. My heart was pumping by the end of this, it really put me on edge and I felt like I was witnessing people's descents into madness and their sanity being destroyed. Oh WOW, I did not like this, in a horror way, of course. The game is absolutely fantastic and oh my god the psychological horror aspects were nailed PERFECTLY. I don't think I will see myself returning back to this game anytime soon. And what's even more disturbing was that I saw messages from my OWN Steam friends list telling me not to play the game and stuff like that. And not only that, but there was also an ENTIRE in-game museum that literally took some of my friends on my Steam friends list and literally put them in picture frames with faux "Last online" messages like they haven't been online for ages. But, the most important part about this game that makes it so deep is that it is about losing connections with online friends. You might not know what your friends are going through or what they're doing now, and this game takes you into that reality with a slap across the face. Sometimes, friends do indeed move on or have other hobbies they partake in, and you don't see them online as much or rarely ever again, and It Takes a War gives us that dark, mundane reality of online friendships that often faded away permanently, most notable in the early 2010s Xbox LIVE era on the Xbox 360. Sometimes, we have no other choice but to say farewell to our friends, and yes, sometimes, it does take a war to make us say it.

I can't recommend this enough. 9/10, won't be playing again ANYTIME soon 😰
Posted 10 November, 2025. Last edited 10 November, 2025.
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4.2 hrs on record (4.2 hrs at review time)
[Thank you to Adam Pype for sending me a free Steam key]

THIS IS ABSOLUTELY INCREDIBLE, I have to say that I think Adam truly made something special with this new version of No Players Omline. This is a full-on commercial release of one of my favorite freeware horror titles that has a surprising amount of content, story elements, and deep lore surrounding both the developer John Mullard and Sarah. I even love how many simple, silly little mini-games there are, like the parody of Minesweeper and that fake visual novel dating sim. The most notable part about what makes me love it so much is that it is a full single-player campaign. Whereas the original freeware title was just a base for a really in-depth alternate reality game (ARG), this is a game that explores the concept even further and takes it to new heights and levels. You enter the world of MC-93, a fake operating system tied into the game's world where you learn of a mysterious capture the flag game that has long since been abandoned, and you eventually trudge through the OS, finding clues and secrets to uncover the story of John Mullard, the owner of Enuit Games, and his mysterious, never-released video game. You spend a lot of time in the OS digging through archives, notes, and downloading and even combining fake software that you will combine with the main CTF build, which usually are separate playable games with their own unique charm and feel to it before you are able to reconnect Sarah with her past and eventually John Mullard himself. This, in my eyes, is a massive exploration game where you advance the story at your own pace, and you even can dig through a whole fake in-game internet complete with fake forums, websites, blogs, and everything else, reminiscent of one of my favorite indie games of all time, Hypnospace Outlaw, where you take the role of a HypnOS Enforcer to clean up people's acts and keep the world of Hypnospace under control. This CTF game John created is actually a portal to Sarah, who in this game, has taken the form of a record player and only has very limited memory of her past. It contains all of her memories and her past life with John, who added her to his game to remind him of her and keep her soul and spirit alive. The original game released all that time ago was just the base of an ARG experience, where you would have to dig through the game's blog posts on the game's Itch page to uncover hidden features or even separate games outright that tie into the game's interconnected world. But this? This is a full commercial game that takes the original idea and concept and cranks it up to 100. The original game was a short experience, a short freeware title, but this on the other hand is a multi-hour long commercial package with hours of content and mini-games to play on top of the game's main campaign and story. This new expansion takes what made me love the original so much and just improves upon it tenfold. For a game priced at $15 USD, this is a massive steal for what you get. I honestly think that this is a special little game that people who play it will only get to actually fully experience once. I highly advise against backseating with this game, because it is truly special and I think players who play it need to go in blind to get the full, raw experience like I did. I beat the game's campaign in roughly 4 hours and I had an absolute blast. This has to be one of my all-time favorite indie game releases from this year. As a big fan of the original No Players Online game, this took everything I loved with the original game and just absolutely shot it into the stratosphere. I cannot recommend this enough.

9/10, I absolutely recommend this to everyone who is a fan of the original.
Posted 6 November, 2025. Last edited 7 November, 2025.
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2 people found this review helpful
1.5 hrs on record
Sub-Verge was wonderful.

A little bit of basic gameplay, but oh man, the story is what sold the game for me. And the sense of the SubVee slowly filling up with water had me on the edge of my seat. It was tough to get the divers to cooperate and agree with each other, but when they finally agree with you and choose a direction, it only fills up with water more, which means there is even less oxygen now, and it only gets harder for the divers to agree when the game introduces an additional diver during each puzzle. It was like a race against the clock. But, the story is what gripped me the most! Even for such a simple concept, it has a deeply captivating story told through blurbs of dialogue. And oh man, those creatures were creepy as heck. I really got creeped out when I saw them. For such a simple concept, they nailed the atmospheric horror, and this game made me feel uneasy as I continued to unlock harder and tougher puzzles. And lastly, that dreadful music in the background spooked me. It was like a deep, almost unhuman heartbeat. It only made the situation right in the moment feel even more intense, and it sounded like the beating of an otherworldly, aquatic monster. I really, really loved this experience. It only made me scared of the ocean and afraid to go in the water all over again just like when I watched the original Jaws movie for the very first time as a child.

For a studio's first ever game, this is pretty dang impressive.
Hope that Interactive Tragedy makes even more games, and I hope they sell well!
Posted 3 June, 2025. Last edited 3 June, 2025.
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1 person found this review helpful
42.7 hrs on record
This is my favorite major AAA release of 2025!

DOOM: The Dark Ages is an epic, medieval twist on the DOOM franchise. It takes place during the ages where the Hell Priests use the DOOM Slayer as a powerful superweapon to fend off the evil demons, and I love everything about this game. The game does a fantastic job of setting the series into an alternate version of human history, complete with dark sets, creepy locations, and overall eerie atmosphere. You really feel like you're in a creepier version of a different time period with this installment.

This game takes place in the medieval times (aka the Dark Ages), a time full of castles, swordfighting, catapults, and more. But, in this alternate version of history, castles are not at war with each other - everyone is at war with an even bigger and greater threat, the demons of Hell itself. And this game does a wonderful job of setting that tone for the entire story and levels. You have weapons that use skulls, castles belonging to demons, a medieval feeling and atmosphere, enemies that are inspired by medieval folklore (such as a demon riding a big animal), and a lot more. But, there is also no shortage of inclusion of sci-fi stuff to give DOOM: The Dark Ages a unique feel, either. The entire base where the DOOM Slayer begins situated in at the beginning of the game is in fact entirely sci-fi.

And the levels? Some of them are so unique, that I just have to single them out and tell you how much I love them. Well, of course, the levels set in Hell itself are very awesome and I enjoyed my time with each of them. But, some levels are more unique than others. In some levels, you can pilot a big mech and punch demons in the face, breaking everything around you as you traverse through each mech level. But, I have a definitive favorite set of levels in this game, and that is 100% the dragon levels. "Dragon levels? What do you mean," you may ask? Well, in these levels, the dragon isn't just for show. Oh, no. When I say 'dragon levels', I literally mean it - in these levels, you actually get to ride and pilot a dragon, a biomechanical dragon named Serrat, around various landscapes. Talk about sick as hell! Who would've known that riding dragons and freaking DOOM would go so well together? Oh, and yeah, it's got futuristic wings. And guns, too. What more could you want from a dragon level in DOOM?

And now, the demons. They're mean, they're brutal, they're creepy. Just as any other DOOM game. But this time, the demons just hit different for me in a way. I don't know why, but the demons in this DOOM installment just feel creepier. I don't know if it is the lighting, the graphics, or something else that just makes them feel creepier than usual. Sure, they were creepy before in the previous DOOM games, but nothing like this. There's something about this game that makes them feel way more eerie and feel like way more of an actual threat. I can't quite put my finger on it, but by golly, this game managed to make me feel even more on edge than the previous DOOM games when it came to demons. Especially the ones later on in the game, like, wow... they feel nightmarish. For a game set in the medieval age, they managed to make the demons more scarier than they were ever before.

Next, the gameplay. It's not like previous entries. In this one, you are literally a tank, a big tough guy. You move more slowly than in previous DOOM games, which means you'll have to move around a lot more, and you take way less damage than you do in previous games. And so, the game introduces new mechanics. While DOOM Eternal had the grapple hook and you had to move around constantly, DOOM: The Dark Ages has two new features. First off, you get a shield, which also counts as a big chainsaw. You can block enemies attacks like usual, just like a shield in any other FPS game, but you can also throw it, which turns the shield into a working chainsaw, tearing through enemies in its range. You can also do a shield bash to ram into some enemies or to get around certain terrain. And, the second feature of the game is the Parry mechanic. Some enemies/demons will have parrying windows with the windows highlighted in either green or blue. If you successfully Parry an attack sent by a demon, the attack will deflect and go back to the enemy, making them take damage. This entry is all about constant shifting of offensive and defensive strategies to outplay your enemies. And on the dragon levels, you have guns which can be powered up using a successful dodge, as well as increase firing rate when you boost, making it much easier to hit and eventually kill the other enemy ships flying around each level. Yes, DOOM: The Dark Ages is yes, still all about "ripping and tearing until it's done", but this entry makes you change your strategies frequently. I like this style of gameplay. It makes the player think very hard about their next move, like a classic Contra game.

And then, you have the game's soundtrack. Just like previous DOOM games, the music is nothing short of badass. I know that it has been said countless times over, but metal and DOOM go better together like coffee and cream. The music is dark, intense, and adrenaline-pumping, and while you're shooting down all of those demons, it puts you on the edge of your seat. You are constantly on edge and your blood is pumping with this soundtrack. It's full of banging metal music, and to be honest, some of the music in DOOM: The Dark Ages actually is just as good, if not better, than the previous entries. This is some of the best DOOM music I have heard since DOOM Eternal, and that's saying something. There is no room to catch your breath with all of these banging tunes. But, the music is the core identity of the game and the music playing in the background adds to the game experience and it makes killing demons a lot more fun. I'm serious, the music chosen for DOOM: The Dark Ages is spectacular. It is some of my favorite music from any of the DOOM games. And the fact this heavy metal OST is combined with an alternate version of the medieval age adds to the amazing.

And lastly, the story. The story, I am not gonna spoil, but man, it was great. It's an epic origin story of the DOOM Slayer, during the time in which he was held captive by the Hell Priests, who use him for their own purposes. That being to eliminate the very demons plaguing the landscape. I beat the main campaign in roughly 10 hours, and during those 10 hours, I loved how epic and gritty the story was, considering DOOM: The Dark Ages takes place in an alternate version of history. It really felt like some of DOOM's most gritty storytelling to date. I will say this about the ending, though - it definitely was not what I was expecting from this game. I don't wanna spoil any major plot details of the story, but just know that it was epic, dark, and gritty all the way through. And there was one part that really hit me right in the feels. But I don't wanna say. Just play the game for yourself and you will see what I mean. It's awesome. You should get to experience the story for yourself and see just how awesome and epic the story is for an origin story of the DOOM Slayer.

In short, DOOM: The Dark Ages takes a piece of history and adds demons, guns, and so much more. It seriously is my favorite major release of 2025, bar none. And as someone who doesn't really play a lot of AAA games as much as I used to, it felt like a breath of fresh air to see a AAA game I was genuinely interested in, and actually ended up enjoying. I usually stick to the indie side of gaming these days, but there is no question when I say DOOM: The Dark Ages definitely is my favorite major game release from this year. I was skeptical but still optimistic about this game, and considering id Software's track record with the previous DOOM games, I wanted to give it a shot. And I am so glad that I did.

9.1/10
Posted 20 May, 2025. Last edited 12 December, 2025.
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1 person found this review helpful
1.2 hrs on record
I have to leave a negative review on this game. I put the game down after 1 hour because it just felt slow and sluggish. The game is boring and all you do is eat smaller levels of mass to get bigger and avoid bigger mass. Basically, Agario in the Solar System, if you will. It takes you so long to build up mass and then in a matter of seconds you can be hit and lose a good chunk of mass you've built up already and be forced to grind back the mass you lost yet again, which takes even longer to do if you can't find smaller mass at all. It is insanely unfair when you build up so much mass after wasting, like, 30 minutes and then lose half of that mass in a matter of seconds because of a collision or the bigger masses going after you. And speaking of that, as soon as you come into range of a mass that is bigger than you, they just make a beeline for you and go straight for you, completely stopping what they were attacking previously. You have to outrun the bigger mass constantly and they will absolutely not stop chasing you until you get far enough away from them to where they stop their chase. It breaks immersion and is just incredibly frustrating to have to constantly outrun the bigger masses. The AI is truly awful. This game is simply an unfun chore with little to no replay value. And as a person who loves science fiction-related games, I am incredibly disappointed with this game. This was, yes, a good idea, but the execution of it falls short on so many levels and I do not see myself coming back or returning anytime soon. This game was just tedious and one small and simple mistake can take you back minutes, hours if you are knee deep into the game, and it's just not fun even in the slightest. The retail price being a whopping $12 is absolutely not worth the price point they're asking for this game. This feels more like a $2 game than a $12 one. I am sorry, but this was unenjoyable and I quit playing after only an hour due to how boring and tedious it is.

This is a 3.7/10 from me. Did not enjoy my time with this game. At all.

It's not worth the price at all. I'd recommend waiting for a big sale on this game.
And I mean a *BIG* sale.
Posted 17 May, 2025. Last edited 17 May, 2025.
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No one has rated this review as helpful yet
6.4 hrs on record (2.6 hrs at review time)
I am gonna say that Exo One is easily the most relaxing, calming, and soothing game I have ever played in my entire life. Not an exaggeration. This is a game that I would easily say is my "comfort game", my chill-out game, in fact. The feels and vibes of this game just hit different and it is a great way to put your mind at ease and is a great stress-reliever. The mechanics are simple and easy to understand and each and every single planet you go to feels lifelike even if it feels physically 'devoid' of life. There is truly unique terrain and wonderful layouts that make each planet truly stand out in detail with all of the things that you can find and see in each of them. But, that's not the reason why I find this to be my "comfort game". It's the whole aura and vibe of the game in general. There is no rush, there is no frustration, none of that. Just you traversing each and every planet you travel to and get to the monoliths without sense of failure or lack of direction. It just allows you to completely turn your entire brain off, and relax. Look at all of the scenery around you. And if that wasn't enough, the game's soundtrack adds to this comforting feeling. It, in a way, feels like ambiance. You know how they say that music really defines a game's tone? Well, it is clear the tone Exo One's OST tone provides the game. In the background, the music will play throughout your entire gameplay session except for scripted cutscenes. And lemme tell you, this soundtrack makes me feel so relaxed, calmed, and carefree. I could possibly end up sleeping to this music one day. It's not like DOOM's music where it's fast-paced and intense where you are constantly put on the edge of your seat, Exo One's OST just is nice, relaxing, and mellowing. The music composition by Rhys is absolutely spectacular, and it really sets the mood and tone. I have had numerous days where I just felt like I was just lost, frustrated, and annoyed and just wanted to throw in the towel and completely give up. And you know what helped me get through those times? Exo One. I'd be lying to you if I said I hadn't played this game a dozen or maybe even 2 dozens of times over. This simple little game has helped me cope with some rough and hard times of my life. Exo One is truly a wonderful coping mechanism for me. And the story is very vague, but I think that was in fact the intention: to make it vague. The story doesn't really tell you much of what happened, but I think that was the goal. Because I feel they want you to interpret the story of Exo One for yourself. It's such a simple game with a simple premise, too. You are an alien hovercraft, a UFO, and you have the ability to latch onto surfaces to jump long distances as well as a mechanic to where you can glide and soar in the air, which will deplete gradually over time. And each planet (level) introduces new mechanics on how to maneuver your hovercraft. It never once feels stale. I am probably 100% certain this simple game actually saved my life at one point. The game just puts me into this "trance" and it completely blocks out all other unhappy thoughts. I am serious when I say that Exo One moved me. I never thought that such a simple little game could have such a positive impact and influence on my life. This simple game was an experience. After I finished my first playthrough of this game all those years ago back in 2021, I was, to put it very simply, satisfied, relaxed, calm, and put at ease. I am dead serious, this game has insane replay value for how much it helped me when life threw crap at me. I played this for the first time when it was on Xbox Game Pass and it instantly put me into "zen mode". I got introduced to this wonderful game thanks to TFMJonny, and I am so grateful and thankful that he introduced me and so many others to Exo One and its beauty. This game helped me get out of many cases of depression and anxiety. My dearest uncle passed away on July 31st of 2022 due to an infection, and it was very hard to cope with and take my mind off of. As soon as I started to play this game a few days later, mind was instantly taken off of it. After that time I played it I was able to not let his passing get to me thanks to this game. I know, it sounds crazy for me to be so emotionally attached to a game like this, but I digress, it has helped me more times than I can count. Before Exo One, I struggled with coping with difficult times and things that were happening, and then after I played Exo One for the first time, coping has never been easier. It even helped me get through those rough last few months of my senior year of high school. I'm dead serious when I say this. This game has had an everlasting positive impact on my life and I can easily consider this to be one of my all-time favorite games, like, ever. There has never been a game that has ever managed to make me completely oblivious to real life and what was going on outside. Well, let's just say that after playing this, I've felt like I found a "true" escape from reality.

I cannot stop loving this game.

It's an easy recommend. Literally 10/10, Gold Star, Seal of Quality goodness, 100% PERFECT.
Posted 4 March, 2025. Last edited 4 March, 2025.
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No one has rated this review as helpful yet
1.7 hrs on record (1.5 hrs at review time)
Early Access Review
(Thank you to Secret Exit for providing me with a review copy!)

Not only nostalgic as hell, but also a major improvement over the original game. There is so much more content, so much more to do, so much more to see and look at. It actually, in some places, feels like DLC or expansions for the original game. This game not only harkons back to a game that was influential to early 2010s YouTube, but also adds more to it. And since this is currently in Early Access, I will remind you that this game is "incomplete". This is not even all of the content that is going to be present in the final 1.0 release of the game. There's gonna be more. So much more. And there are some things, actually, a LOT of things changed in this game that I actually like more over the original, for example, the lighting and all of the color-grading. The orange one is nostalgic, yes, but I personally didn't like it, not that it hindered the experience, anyway, since I still got enjoyment out of the original. The new color-grading is new and refreshing and is beautiful. Let's not forget about the new animated faces feature. You can actually have the game live-update your face in the game in real time, which is seriously technologically impressive. So many updated features, so many new features, so many new types of challenges, oh my God, the amount of content in this game is incredible, even in Early Access in an 'incomplete' state. I am actually amazed. It feels like a fully finished game already but it's gonna get even more things later on down the line and I am all for it. I seriously don't know what's with indie developers and them making sequels that are somehow better than their original games. I am blown away with the current state of this game, even if it still isn't content-complete. The fact you guys are adding so much content to a game that already had a lot of content is wonderful. This game is 100% impossible to not recommend. I literally cannot find a single issue with this apart from a few minor lag spikes, frame dips, and in-game bugs. But, holy hell - that theme song has absolutely no right to go that hard. The music in the original Turbo Dismount was good enough, but the theme you made for Turbo Dismount 2 exceeds all of the music in the original by a country mile. I seriously don't know how the hell you guys came up with such a banging tune for the game's theme. It not only fit the game's tone, but the lyrics are also memorable and the instrumental background track is literally a bop. Not to mention the fact the lyrics make total sense when they are applied to this game. Oh my God, I have not even played this for 2 hours yet and I already am loving it. If this keeps up this is going to end up being my favorite game released in 2025. I don't know what timeline we are in, but we are somehow in the best one. Everything that was dormant a decade ago is just... somehow coming back from the dead in a big way. This is Secret Exit's first major game release after a decade in 2014 with the original Turbo Dismount. And they already are doing a spetacular job of not only capturing the magic of the original, but improving on what made the original so good in the first place. I cannot even believe this is real life, that this is actually happening. It feels like a dream. But, somehow, it's for real. And it such a good and wonderful feeling. So yeah, this game is an easy recommend. Especially for one in Early Access with missing content. It already feels like it has enough, but they're going to add even more later. I'm truly speechless. I love this game so much already despite how early into its lifecycle it is.

This is a 9.5/10 just for the content addition alone.
Posted 29 January, 2025.
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