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Recent reviews by Mafuyu Sato

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7 people found this review helpful
59.8 hrs on record (13.5 hrs at review time)
Darksiders III
Gameplay is challenging at the start, and eases up over time once you realize how to get the most out of your dodge mechanic. Most bosses are very well designed, with a couple exceptions. People like to criticize the second sin they face for being boring and uninspired, but really it was less of a boss fight, and more of a narrative driver. I think it was more important for the player to just be done with Wrath, and get onto the cutscene right after, than have a long, drawn out fight.
Still, map design is pretty cool, and some of the puzzles had me stumped. I liked the way the powers worked, where one hollow can be used for moving around, solving puzzles, and combat. Like, Darksiders II, you could in theory use the soul splitter as a combat tool, but who really would want to do that. Meanwhile in Darksiders III, you can find yourself in the middle of a fight with a handful of skeletons, decide to jump into the air to reach a ledge, ignite a nearby cobweb, and drop fireballs on the spooky dudes below you.
I had visual errors here and there, but nothing that stopped me from playing the game. Basically the worst offender was that in one of the final cutscenes, some the demons and Makers were invisible. Still got to see the really nice cool thing everybody can't stop talking about so I'm satisfied. Errors like this are commonplace for many games upon release. If you really are afraid of problems with bugs and glitches, just wait a couple weeks before reconsidering purchasing. I guess I'm just outweighing how beautiful the story, world, and weapons are opposed to how buggy the game is, and how hard the combat can be.

7/10 with room for improvement
Posted 28 November, 2018. Last edited 28 November, 2018.
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