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Recent reviews by Eulerian

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Showing 51-60 of 90 entries
No one has rated this review as helpful yet
0.0 hrs on record
It's decent/alright. Overall, it's not as good as the base game, but I still liked it in general.

The "world" is a lot smaller here (only a few maps) and each rocket crash = a new iteration, so you're more-or-less doing the same objectives like five times over with little twists each time. It does get a little repetitive, like a Groundhog-Day simulator of sorts.

There are still plenty of hidden goodies, and the puzzles are straightforward (for the most part), but expect a difficulty jump compared to the first game. A few of those puzzles are pretty tricky to wrangle. Others may require some gnarly backtracking, but it's not a huge deal since the world is so small.

Really keep an eye out for those power cables and where they lead. There are also lots of hidden entrances obscured by grass or just general darkness... they went full-evil on a couple of those.

The story is funny as always - enjoyed that a lot. The ending's great.
Posted 28 November, 2021. Last edited 28 November, 2021.
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No one has rated this review as helpful yet
41.3 hrs on record
I was pleasantly surprised to find (upon reaching the title screen) that this game was made by David Münnich, the creator of the Notpron internet puzzle that took the internet by storm back in 2004. So I was excited to see what Supraland had to offer - and it didn't disappoint!

Every map heavily emphasizes exploration. The level design is vast - spanning tons of interconnected maps - and yet each map is locally dense and very intricate. Everything is absolutely stuffed to the brim with puzzles, secrets, and easter eggs.

The difficulty is moderate overall. As is the case with all Metroidvanias, you'll frequently encounter puzzles that you can't solve yet until you come back with the right gear - so if something seems a little too hard, you may be attempting it too soon.

There are also some neat late-game powerups that make final cleanup a whole lot easier, so don't beat yourself up too much if you miss a few things on your way to the endgame.

The story is very funny too (think Toy Story in a literal sandbox).

And I mean, hey, there's a free demo, so you can always give that a whirl first.

The DLC is arguably not as good as the main game, but I had fun with it nonetheless.
Posted 28 November, 2021. Last edited 28 November, 2021.
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3 people found this review helpful
2.2 hrs on record
A four-stage escape room game, somewhere between easy and medium difficulty.

The puzzles are logical and well-made. Nothing stands out to me as unfair -- though the xylophone puzzle on stage 4 will be a tough obstacle for some players.

All in all, fun escape game!
Posted 15 November, 2021.
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3 people found this review helpful
1 person found this review funny
3.6 hrs on record
I probably would have liked this more if not for the overdone duck joke and constant interruptions.

But it is fun to annoy the narrator and find ways to screw up even the simplest of tasks.

This game is 3-4 hours long or so. 4-5 tops if you're trying to get all the achievements.

It's overpriced at $15 - wait for a sale.
Posted 15 November, 2021. Last edited 15 November, 2021.
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4 people found this review helpful
1 person found this review funny
3.9 hrs on record
It's a shame that fewer than 5% of players have experienced the joy of kicking Zak in the sack.

As far as detective games go, I liked that everyone is suspicious in some form. Just because someone lies, it doesn't make them guilty - and similarly, a guilty party might be truthful about something, but lie by omission. While the killer is not hard to figure out if you pay attention, I appreciated that it wasn't necessarily obvious.

The Steam achievements elevate things a lot here - it was nice to have little sub-goals for how to steer certain conversations. The results were usually pretty hilarious, too.
Posted 14 November, 2021. Last edited 14 November, 2021.
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2 people found this review helpful
3.8 hrs on record
Fun, wholesome little puzzle game.

It was not as easy as I was expecting! A few of those puzzles are trickier than they look, especially when going for the Steam achievement of solving all the puzzles without leaving the areas.

The mechanics are very easy to pick up and you'll know how to play in seconds.
Posted 14 November, 2021. Last edited 14 November, 2021.
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21 people found this review helpful
4.5 hrs on record
This is one of those games where you shouldn't even be reading reviews - just go in blind.

Expect a weird and wacky journey.

I will say this however: There is a specific part of this game that I absolutely loved - it was a really clever, devious, and hilarious trick -- and sure enough, it accomplished its intended goal. I felt like such a dunce... it got me hook, line, and sinker. If you know, you know.
Posted 14 November, 2021. Last edited 14 November, 2021.
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186 people found this review helpful
2 people found this review funny
10
2
7
7.5 hrs on record
When considering movies and games such as Groundhog Day, Edge of Tomorrow, and Katana Zero - all of which involve replaying moments in time - they limit how much of the repetition to showcase before switching gears and focusing on how the loops change instead. These changes are often significant, which imbues these stories with more textured and entertaining content.

Twelve Minutes takes the opposite approach. The entire game unfolds in a tiny apartment where there isn't much to do, and the changes between most loops are minor. Meanwhile, you have to bear the full brunt of the time loop's repetitive forces, as you relive the same conversations and events over and over again. The dialogue-skip option offers little comfort, as its reach only extends to the ends of currently-spoken sentences.

To make matters worse, the game description inaccurately frames the time loop as 12 minutes long. It's actually hard-capped at 10 minutes, and in practice you'll often die as a result of the event that takes place at the 5-minute mark. So you typically have way less time than the game's title and synopsis suggest.

Things really suffer whenever you get stuck, as the game will come to a screeching halt. It's very frustrating, especially since you still have to deal with the monotony that comes with restarting a loop either way. Without any kind of clear goal, your only option is to experiment - and most of it will be in vain. There are several things you wish you could do but can't, and some things that should work but don't. Even when you think you're moving in the right direction, most forms of progression lead to dead ends anyway. Our protagonist, at one point, sums up the experience perfectly: "What am I supposed to do?! I did everything right!" The correct pathway feels no less arbitrary than the other pathways that happened to not pan out.

Admittedly, I thought the story was interesting at first. There are a couple of neat twists along the way, and I was enjoying the mystery up to a point. But the ending veers sharply off the rails in poor taste, tries too hard to be clever, and becomes muddled in its implementation.

And I know this is just a video game, but it was a little messed up to see such a wide array of awful fates that can befall your pregnant in-game wife. This game is a lot more violent and graphic than I was expecting. As you make your way to the endgame, you will have watched your wife get violently restrained, kicked in the stomach, shot in the head while awake and bound, shot in the head after you've drugged her unconscious, electrocuted, slit across the throat, stabbed in the gut, and forced to watch while the protagonist gets strangled to death. A lot of the necessary information you need in order to progress comes from either torturing the antagonist or watching your wife get tortured. Especially after what happens in the ending, I couldn't help but feel like this game was built solely as a vehicle for some developer's psychosexual snuff/trauma porn fantasy. Maybe I've just gotten softer in my gaming sensibilities as I've aged, but if I had known how much of this game would involve watching a pregnant woman get brutalized, I would have passed on it.

I suppose I have only myself to blame -- I had asked a few friends what they thought of this game, and the feedback was negative from all of them. Against my better judgment, I bought the game anyway because I am a sucker for time travel stories. But, eesh, I really should have listened here.

This game's only real saving grace is the voice acting. Dafoe, McAvoy, and Ridley are big draws, and they do a good job. But other than that, this is a mediocre 6-8 hour-long game with a poor ending. It's certainly not worth $25.
Posted 11 November, 2021. Last edited 15 November, 2021.
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10 people found this review helpful
59.1 hrs on record
I enjoyed this game. It has its weak spots for sure, but overall I think it's a good first-person puzzler that's worth your time if you enjoy games such as The Talos Principle, Portal, Qube 2, etc.

If I had to describe it all in one word, it'd be... sprawling. The puzzle areas are very large and cover a lot of ground. It can be a little overwhelming at first. I often needed to do a little recon/exploration before I even started solving anything.

The puzzles mainly involve manipulating magnetic blocks, hitting switches, moving platforms around, wrangling forcefields, and taking advantage of various gravity and momentum tricks. You'll need to pay attention to how things are connected via their power cables, as this will outline your prerequisites for toggling stuff.

I thought the level designs were well-suited for the types of mechanics involved, and nothing felt unfair or overly awkward. You can reason your way through most sections by working backwards, so trial-and-error does not play an overly large role unless you're choosing to wing it.

That being said, your FPS setting may impact physics. Like others have suggested, switching to 60 FPS is a good idea. Sometimes things don't behave correctly otherwise, even at 144 FPS.

Visually, I thought the game was very colorful and pleasing to look at. I liked that the biomes all had different climates, which helped add a lot of variety and visual distinction to the puzzle environments.

The two DLC chapters are harder than the main campaign, and they're included for free. However, based on the Steam achievement stats, maybe <= 4% of players even start the DLC - which is unfortunate, as I think those puzzles are a lot stronger in their design. It's a bummer they don't get more visibility.

At the same time, it's understandable. The main campaign is very fatiguing as it is. The glacier stage midway through the game is particularly long and exhausting. I was running on fumes after that one, and yet there were three whole biomes to tackle afterwards.

I think the VAs do a good job with what they are given, but the dialogue itself is often awkward, immature, and cringey. And everyone curses... a lot. The story is neat conceptually, but it seems to have a hard time deciding whether it wants to be serious or silly. It's also supposed to take place in the year 2120... anachronistic internet humor as "new phone who this" doesn't really fit. It would be like developing a game in the year 2000 that takes place in the year 2100 where people are still cracking Whassup jokes or something.

There are in-game collectibles - but none of them are actually found within the puzzle areas, which is a missed opportunity, in my opinion. Instead, the collectibles are often in plain sight, scattered throughout the base station that you return to between biomes. Each collectible gives you some lore that you can read in your PDA, but most of it is pretty meh.

In general, the base station is too large - it's mostly window dressing with lots of cloned assets and nothing to do. It takes a while to navigate, and it becomes tedious with all the maglev schlepping.

Most of the Steam achievements come naturally by completing puzzles and picking up collectibles. Past that, there's a speedrun achievement for the main campaign, which is very generous (6 hours) if you've already played the game once and know what to expect. I went at a leisurely pace, and my second playthrough came in around 3 hours and 40 minutes with plenty of mistakes and a few resets. There's no visible timer in-game as far as I can tell, but you can safely pause or quit if you need to take a break.

In the end, I thought this game was decent -- not bad, not amazing, but somewhere in between. Still quite fun!
Posted 1 November, 2021. Last edited 1 November, 2021.
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3 people found this review helpful
5.7 hrs on record
This bite-sized stealth/action-puzzler is very much on the casual side. You have 20 levels in total (almost all of which are smaller maps). Like most people here, I felt the game was too short.

However, I enjoyed the humorous writing and thought the Steam achievements were fun. The core game idea is a solid one -- I just wish they explored the mechanics a little more deeply and offered a greater challenge. There's a lot of potential being left on the table.

This game is overpriced at $10 considering how quickly you'll finish everything, but it's fun nonetheless! I'd say wait for a sale, but YMMV.
Posted 26 October, 2021. Last edited 26 October, 2021.
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Showing 51-60 of 90 entries