6
Products
reviewed
226
Products
in account

Recent reviews by Free Luigi Mangione

Showing 1-6 of 6 entries
2 people found this review helpful
3.0 hrs on record
Early Access Review
Clearly one of the worst FPS games ever developed. Half of the development budget must have gone to bribing the streamers that plaster the steam page. This game has nothing but graphics, a courtesy of the epic games store, and the geniuses over at Epic for making the Unreal 5 Engine, not on the developers.

The controls are pathetic, designed by someone who has never held a firearm in their lives, likely to give you motion sickness and make you forget that you can walk and chew gum at the same time. It uses a terrible free floating crosshair, and your character takes more time to line up his sights than a toddler.

You have no real control over movement speed, you have either crawling pace or sprinting with no control over your weapon. You have no real ability to turn quickly, what is worse is that the free crosshair requires you to move to the corner of the screen, instead of just being able to pivot your feet like a functional human being.

Leave the motion blur on, you'll get a fantastic simulator of alcohol poisoning.

The UI is non existent, and uses "realism" as an excuse for laziness and a lack of content. The game won't even tell you how many magazines you have remaining, its not like you can just frisk yourself and check that in real life, but "Realism"

Do not buy this game.
Posted 5 August, 2024.
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9 people found this review helpful
2
2,334.4 hrs on record (1,978.0 hrs at review time)
Early Access Review
Game development is one of the only disciplines of software engineering where you can design a product, get it to production and full functionality, and realize that it falls on its face because it just isn't fun as a video game.

Luckily, Nebulous has a developer smart enough to realize these issues before the issue comes to production.

Nebulous is an amazing game that is balanced around tactical skirmishes of 8 players on 2 teams that are both under tight constraints. The logistical system of this game simply does not mesh with the logistical system of the conquest mode that was being developed. Nebulous, as it stands, is an extremely tight arena that functions as a video game. Steam is littered with both games and mods that attempt to be the coolest 4x possible, but no one plays them because the games are fundamentally broken.

The developer is now shifting gears, back to the drawing board to find a way to bring the tactical gameplay that has made nebulous successful to a persistent campaign. This will take time. In the meanwhile, the developer will continue to add interesting tactical features to make an even rich game even richer, and getting onboard with this game is very much worth it in the meanwhile.
Posted 25 June, 2024.
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2 people found this review helpful
3 people found this review funny
28.7 hrs on record (20.5 hrs at review time)
Runs like absolute ♥♥♥♥♥♥♥. Game has MASSIVE input lag even on a 1v1. Unit AI is absolutely horrible, so the Developer introduced direct control as a cope to fix the fact that the path finding, unit responsiveness is inferior to games like Homeworld (Released in 1999), Company of Heroes, and Supreme Commander. Developer, after all this time continues to use the same terrible engine.

Units detection is extremely laggy and take more than 1 second to detect units even when the are units only 1 meter apart. Units often take more than 1000ms to respond to an input. Units must be babysat at all times because their AI and pathfinding is very poor. This makes the attack move command often entirely suicidal, even in highly favorable conditions. As units will often and fail to detect units that are shooting at them even with an overwhelming numerical advantage.

Tanks often cannot recognize obstacles that they can crush and instead try and path around them, requiring direct control to force them forward, destroying your ability to multitask.

Units cannot be ordered to actually clear buildings, and instead teleport around the interior. When attempting to command units, the upper floors of a structure become hidden, prohibiting you from issuing orders that target the building's upper floor.

Would not recommend at all. Terrible optimization, terrible UI, terrible controls, lack of refinement and polish. "Direct Control" mode is a crutch to fix terrible unit AI. Playing this game amounts to abuse of the direct control mechanic, and much busywork masquerading as depth.

EDIT: Someone claimed that I'm playing with random people, when even in a 1v1 with a friend who has an exceptional PC (4090 and 13th Generation intel processor i7), and our ping to each other is 80 - there is still incredible, noticeable input lag that last more than 1 or 2 seconds. It is simply unacceptable to have the game perform this bad and it is completely unplayable. I am personally playing on a 12th generation i7 with an Nvidia 3090, this game runs bad like nothing else. Worst performing game in my library.
Posted 2 June, 2024. Last edited 5 July, 2024.
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167 people found this review helpful
12 people found this review funny
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3
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14
251.6 hrs on record
Some independent modders make an excellent mechwarrior game. Then these scumbags decide to try to cash in on their success, their hard work. The scumbags, of course, make a sub-par game, and then strong arm the already existing excellent game into shutting down.

Then they steal the name of the excellent game in a ♥♥♥♥♥♥ rebranding to cover up yet another failure on their part. Because they were always scumbags.

Don't get this ♥♥♥♥♥♥♥♥, embrace tradition. https://mechlivinglegends.net/

Posted 16 April, 2023.
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5 people found this review helpful
428.7 hrs on record (165.2 hrs at review time)
apache
Posted 26 March, 2022.
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6 people found this review helpful
2,048.6 hrs on record (584.3 hrs at review time)
The verious prior to 2.0 had a lot of serious balance issues. Many games would devolve into infurating sessions of "Chase the fleet" as the warp mechanics made interceptions nearly impossible. Defensive installations were next to useless, as they could be bypassed by the late game by simply hopping over them. Spamming corvettes was a much bigger problem than it is now.

2.0 has introduced many great changes. Fighting in engagements is much more reasonable, as are actually taking choke points and contesting resources. The great issue - war exhaustion - is an emergent problem. However, the problem has been addressed in the very quickly introduced 2.0.2 beta, and should be addressed soon. Because of this, I believe the game is worth a purchase, and a playthrough on this beta.

Many players have said that the game is unplayable, slow, and tedous. However, the game seeks to reward a much more aggressive strategy, and has included many different ways to spice up the middle game. Planets and systems will now change hands very often, and there are far more reasons to go to war and engage someone without the risk of being completely destroyed. Stellaris 2.0 is an excellent product thats worthy of your time.
Posted 6 March, 2018.
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Showing 1-6 of 6 entries