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Análises recentes de 0xDxCK

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Exibindo entradas 31–40 de 40
Ninguém achou esta análise útil até agora
0.7 horas registradas
Constant FPS drops on 2016 high-end machine in a 2006 game will not be tolerated!
Publicada em 19 de março de 2016.
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1 pessoa achou esta análise útil
0.1 horas registradas
gg will cap to 30fps again.
Publicada em 19 de março de 2016.
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Ninguém achou esta análise útil até agora
0.6 horas registradas
Feels like a bad console port with poor controls and good graphics.
Publicada em 13 de fevereiro de 2016.
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Ninguém achou esta análise útil até agora
6.4 horas registradas (5.1 horas no momento da análise)
My childhood is back! Please add Steam Cloud support!
Publicada em 5 de fevereiro de 2016.
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Ninguém achou esta análise útil até agora
0.8 horas registradas
It's very hard to control the car even not in any corner. I will not recommend this game unless you seeking for the real life experience AND have appropriate equipment such as a steering wheel.
Publicada em 16 de janeiro de 2016.
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1 pessoa achou esta análise engraçada
31.4 horas registradas (12.2 horas no momento da análise)
Unlike Need for Speed, Grid Autosport is not locked on 60hz 30fps/60fps. This is THE racing game to utilize the full potential of a 120hz/144hz monitor. It looks amazing. The game easily achieves average of 40fps on Intel HD Graphics 3000 on 1366x768 with the lowest possible graphical settings (and looks very decently!), and 110fps on gtx980ti on 1920x1080 with the highest possible graphical settings. So it should be really easy to achieve 120fps on gtx750 and above, with the right graphical settings.

As for the game itself, it's very fun. I've played Need for Speed franchise a lot, and it's a refreshing experience to play something else. GRID Autosport is harder than Need for Speed, don't expect to finish in the 1st place if you are a beginner in this game, it takes some time to master the mechanics. BUT the good news is that you have the "FLASHBACK" feature, means you can rewind a couple of seconds while in single-player race to fix your mistakes, and belive me this saves A LOT of time that else would be spent for restarting the whole race again and again. This doesn't mean that you will not restart races, you will restart a lot especially as a beginner, but significantly less than you were restarting in Need for Speed.
There is only one thing that I hate about the single player - as a part of an event you will have to race the same map again and again. I hate this repetitivity.

Online multiplayer is even harder than the Single Player. One mistake is enough to immediately move to the last place. You want to play a lot of single player before you win in the first places of the multiplayer. I don't feel too excited about the multiplayer, it feels almost the same as the single player, but much harder.
The "FLASHBACK" feature is not working in multiplayer, instead it working as a "RESET" feature in traditional racing games, what makes multiplayer even harder.
The User Interface of the multiplayer is frustrating. Firstable, you will be added to a room with an on-going race and you can't play or do anything except quitting or waiting to the end of the on-going race. Then you will have to wait a lot until next race will actually start. There is just a lot of unnecessary waiting and unnecessary screen to pass until the 3,2,1,go!.

1 - Graphics
1 - Hardware compatibility
1 - Hardware utilizing
0.8 - Single player Gameplay
1 - Single player features
1 - Single player User Interface
1 - Multi player Gameplay
1 - Multi player features
0 - Multiplayer User Interface
0.5 - Creativity

8.3 / 10 - Total
Publicada em 3 de janeiro de 2016. Última edição em 9 de janeiro de 2016.
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Ninguém achou esta análise útil até agora
0.1 horas registradas
This is Bejeweled / Candy Crush clone.
In the 4 first single player I won without do nothing. Then stopped playing. boring.
Publicada em 26 de dezembro de 2015.
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17.5 horas registradas (17.4 horas no momento da análise)
BEST GAME EVER. you will not regret buying it.
The only problem is that the game is very short.
Publicada em 18 de dezembro de 2015. Última edição em 18 de dezembro de 2015.
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1.1 horas registradas
Análise de acesso antecipado
The game is not optimized at the current state.
I own i7-3770 and GTX980Ti.
With "epic" and "high" presents, I could not maintain stable 60fps+.
Only with "normal" present i could maintain stable 60fps+ but the environment looked not as good as with "high" and "epic".
I find it disappointing that a highend rig cannot play this game with 60fps+ AND high quality. You can imagine how it will run on a GTX970.
I hope this game will be optimized in the future.
Publicada em 6 de dezembro de 2015.
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Ninguém achou esta análise útil até agora
1,029.8 horas registradas (432.0 horas no momento da análise)
Epic removed items from my inventory. Even OEM-A V1 engine sound is gone. WTH?
Game moved to DX11, no MSAA in-game or workaround. This drives me crazy.

2021-08-11 Update: Epic introduced penalties for leaving a casual match. WTH? That was literally the only thing that separated a casual match from a competitive match.

Epic is literally destroying Rocket League step by step.
Publicada em 6 de dezembro de 2015. Última edição em 24 de novembro de 2023.
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Exibindo entradas 31–40 de 40