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Πρόσφατες κριτικές από τον Duka

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184.0 ώρες συνολικά (62.0 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
If you have a shared love for roguelite games and city builders, this is a MUST play game. Don't take it from me, as there's a demo available.

Against the Storm is one of the smartest and well executed blending of genres I've ever seen. The art style is serviceable, quaint, the music is excellent and more is being added regularly. The rain ambiance and world aesthetic is very well done, with the three seasons of rain (Drizzle, Clearance, and Storm) well realized. The entire gameplay loop is the early-game of most city builders, when you're still rapidly expanding, making choices, and struggling for resources. Victory conditions are always on your mind and the game avoids the boring late-game of other city builders where you have more resources than you can spend. And you have to balance the cost of hostility (expansion, both in population and glades with resources) vs. the buildup of the queen's impatience, a timer on how long you have to achieve victory. There's a wide variety of shortcuts to learn to make building faster, like shift-clicking an existing building to place another one quickly. For the few moments you do find yourself waiting on the next season, the game does have 3x speed to rapidly speed through games.

At the same time, you have the roguelike nature offering you random blueprints, cornerstones, and orders on a randomized map (though you do choose the biome and any map modifier on a world map) with random forest mysteries. All of those vary a fair bit in how they're going to affect your run; forest mysteries sometimes can be very forgiving and almost nonexistant, and other times intensely devastating and you need to manage hostility however you can. Blueprints affect how you're going to win and what industries and production lines you specialize into, so you can't just blindly follow one build order to victory. Your choice of map, order, blueprints, and cornerstones are all going to affect your future choices in a run. Some things may stay the same, like you're always going to be clustering industry around your warehouse and always going to be chopping trees for wood, but the rest is going to be improvising and thinking critically about your path to victory.

There's meta-progression upgrading the citadel between runs, which affords you some guaranteed blueprints (like advanced housing), various small perks, that all combine to make the game quite a lot easier. And to match that, there's a Prestige system very similar to Slay the Spire's Ascensions, which stack on additional difficulties with each prestige. Some of which really meaningfully change the game, like double storm duration, yearly blightrot invasions, glades costing amber (money analogue) or civilians, etc.

The developers themselves have shown to be extremely competent during the early access period. There are meaty patches every two weeks that add new glade events, rework old systems, add new options/buildings, and iterate a ton based on player feedback meshing with their own strong design. The most recent updates completely reworked a system and then continued to iterate on it based on community feedback, with some changes that leave me thinking "wow, what a genius solution". And having followed along for months in early access, I've thought that for a ton of the updates so far. They engage regularly on social media (discord/reddit), have a roadmap for the game (fifth race this year), and post developer notes with every patch and between patches as well to explain their thinking. Against the Storm is already excellent and will continue to get better, but it's also made me very eager to see what Eremite Games develops in the future.

Can't recommend enough if you like either genre.
Αναρτήθηκε 28 Ιανουαρίου 2023.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
66.6 ώρες συνολικά (49.2 ώρες όταν γράφτηκε)
La Mulana may be the hardest metroidvania ever created. The combat is appreciably difficult and the challenge increases as the game goes on, but that's not where the game shines. The puzzles encountered in the game are both extremely difficult yet gratifying to complete, many of them solved when you have an "ah-ha!" moment and finally put all the pieces together. The soundtrack is also superb.

That being said, the game is not for everyone. If you haven't played it in a few days/weeks, you may not remember where it is you were going to be exploring next and be even more lost than ever. It's not for the faint of heart or brain.
Αναρτήθηκε 15 Φεβρουαρίου 2014.
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