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DragonRatTiger 最近的评测

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1 人觉得这篇评测有价值
总时数 146.9 小时 (评测时 7.0 小时)
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cool game
发布于 1 月 21 日。 最后编辑于 1 月 31 日。
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总时数 5.0 小时 (评测时 4.7 小时)
banger game, please play immediately (even more fun with friends, tell them to play with you immediately)
发布于 2023 年 12 月 27 日。
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有 2 人觉得这篇评测很欢乐
总时数 2.6 小时 (评测时 1.7 小时)
my years of training my gremlin voice has finally paid off
发布于 2022 年 11 月 28 日。 最后编辑于 2023 年 4 月 24 日。
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有 7 人觉得这篇评测有价值
总时数 1.5 小时
If I was told anywhere on the store page that this game was a W.I.P. or was marked as Early Access, I would've been more forgiving of the current state of the game, though not by much.

I joined a public lobby & spent no more than 10 minutes going through all the stages. Running it on my own for my second time running through, I took maybe 30 minutes. Nothing new happened on this second run aside from having the chance to actually fight the enemies, as my first run was cleared by everyone else before I even had the chance to swing at them.

For $25, you're given... 5-6 small stages(?), some of which are the exact same maps but with a different time of day. The enemy list includes : Robot w/ sword, Robot w/ 2 swords, Robot who runs away from you while shooting orbs at you, & giant Robot w/ sword. The final stage is huge Robot w/ giant sword & an obnoxious amount of orbs. After that, you go back to the lobby & run those same exact stages again.

Combat feels confusing & unresponsive at times. I swing a sword at an enemy, and I either do very little damage, or one-shot it, regardless of its power. Some of my attacks don't even land, even when I'm right in front of the enemy. The AoE swings that enemies signal are way out of range of where it actually swings. Sometimes when I stun an enemy, they move back just far enough to where I can't actually reach them in time before I can actually strike.
I've been able to block 99% of hits, but the orbs feel like a chore to block. The warning attacks that hit me have an awkward delay before I actually get hit by these attacks. Having my view then leave my body for a moment to watch my character get knocked over feels like I'm playing a VR port of a screen game. If there was some magical looking soul-tether that my perspective was attached to, then it would make a bit more sense, but this implementation is very out of place.

The movement system feels bizarre. You walk very slowly, and if you want to dash, you double-tap your joystick forward. Not press any button, you move up twice on your joystick to dash, and half the time, this doesn't even respond smoothly. In order to jump, you *hold* your hands up, not swing them, & press both triggers. You don't jump very high either. Gliding will happen if you hold those triggers down & keep your hands up AND your head forward, but you don't have much place to go except going to a lower level a bit faster & a tiny floating island w/ a chest.

The loot itself is... okay? Looking at the several different gems & coins you need to loot, it's easy to tell this is meant to be a grindy game. Only problem is that there's not much reason to grind. The enemies are the same, the boss is the same, there's no tiers or any new arenas (as far as the game as communicated) to work towards.

The lobby itself has everything all over the place. Storage is a chest, that's fine. Buying items is a lectern, alright. Upgrading items is also a lectern, but has the same visuals, okay. Upgrading yourself is an entirely separate lectern, different from the item upgrade but looks the exact same as the other lecterns, weird. Meanwhile, having a separate sub-room for changing which gear you want to equip, instead of having it inside your menu, is the most unnecessary feature of the game & makes navigating your menu and the world around you extremely confusing, especially considering that I had no idea there was a portal for this until I asked around & someone showed me this portal, which is located downstairs towards the empty void of the world. You'd think that they would let you change & toss the gear you're constantly looting from chests in your inventory.

I will consider buying the game again in the future, but I would not buy it in this state, especially not for this price.
发布于 2022 年 8 月 26 日。 最后编辑于 2022 年 8 月 26 日。
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总时数 621.7 小时 (评测时 130.0 小时)
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Once upon a time, I played this game religiously. It was the beginning of everything I wanted, an immersive VRMMORPG with a high-tech-fantasy setting. I was there during the first week of this game's launch, quickly made my way up to level 40 (max level as of writing, if this cap ever changes in the future), and made a lot of friends during the few endgame grinds that existed during the game's launch. Since then, I was involved in multiple endgame raids & multiple tests for upcoming updates & patches.

Making an VRMMORPG, let alone a video game, is obviously not an easy task. However, it's become obvious to me now how disorganized this game and its future truly is. Various bugs, glitches, & glaring issues, many of which fundamentally damaged a user's experience & tainted the overall game, often times took ages to fix.

In addition, this game has had numerous half-baked overhauls, with almost none of them ever being finished. A new set of raids, a new tutorial, a new story mode, and an entirely new region, have all been added without being polished or concluded at all, and now they want to add a new gamemode in the hopes of getting the funds they need to continue building their MMO.

In both cases, they're screwed. You either have to call it quits due to a lack of funding, or you now have to work on two games at the same time due to the second gamemode's success. There's no way this can be made manageable by a single team of developers.

I spent a lot of time on this game, and I certainly don't regret it. There's still a lot to be seen, and a lot of potential. But, I genuinely have to wonder what's been going on behind the scenes these past two years.
发布于 2022 年 3 月 15 日。 最后编辑于 2 月 8 日。
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有 2 人觉得这篇评测有价值
总时数 1,471.6 小时 (评测时 285.3 小时)
I've been here since 2019, and have put 1000+ hours into this game, with thousands more unaccounted for due to originally playing on PSVR1.

Rec Room has become bigger than ever before.
While the game itself is far from dead, it's the soul of this game that's been dying this entire time.

Less and less care is being given to the community, the newer RROs that have come out feel like they're leaning more towards grinding than enjoying the content, and the amazing tools that are being given out to creators are being unfortunately exploited & abused to unleash the lowest effort rooms that can be churned out.

Unfortunately, these bottom-of-the-barrel rooms serve to gain the most out of everything else, and it feels particularly discouraging to try building anything interesting when you and everyone you know will eventually be knocked down into obscurity & irrelevancy by ^HowFastCanYouClick-type rooms.

These days, the only reason I get on is to teach building classes, as they always have the heart to build something unique & interesting, and not just a mindless button-clicking brain-rot room.
发布于 2022 年 2 月 17 日。 最后编辑于 3 月 8 日。
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总时数 183.7 小时 (评测时 138.7 小时)
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It's amazing how diverse the people in this community can be no matter where I go in VRChat, like one moment I'm being surrounded by grown men w/ anime girl avatars, and suddenly in a moment I'm being surrounded by furries w/ furry avatars, and suddenly, in yet another moment, I'm being surrounded by no one because everybody ran off into a portal to another world and no one told me. :(
发布于 2018 年 11 月 26 日。
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