59
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1159
Products
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Recent reviews by Diamond💎

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Showing 1-10 of 59 entries
No one has rated this review as helpful yet
1.1 hrs on record
When I say the phrase "VR games used to be fun," this is what pops into my head. It works so well in VR, it gives you this unique sense of wonder and awe without being laggy and overly ambitious. Pretty short, I took an hour to beat it but honestly it could've probably been done in half that. But damn is it nice to sit in that tiny slice of VR history where games were this dedicated and creative. It's a pretty standard point and click adventure with a recurring ability to shrink objects or enlarge them by shifting your perspective from model house inhabitant to model house builder. I think with the VR, it turns a solid 7/10 game into a 8/10 if not just to put this game on a pedestal for what vr can do right. $15 is a tall price for something shorter than an HBO episode but It's all about how much you wanna go back to that point in time.
Posted 2 November.
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No one has rated this review as helpful yet
2.2 hrs on record
Early Access Review
I think if you're turned off by this games 'roughness' you need to go back and play the original, lol.

Conceptually fun, offers a ton of variety and builds upon extraction shooters in a way I haven't seen in a while. I know we're all fatigued by early access games being incomplete and missing content. But that's what's for sale here. It's a concept in a playable state, building off of a long-gone series that it in-itself was a game missing content, incomplete and rough around the edges. I know it's not the ideal package, but 'Early Access' is not a new term and you should know what you're getting into.

With that being said, bugs aside, this is a playable adventure. You spawn into a large map with a total of eight players. You're on separate ends and working your way towards each other so you can complete miscellaneous objectives and eventually make your way towards an extract. There is this mystery of figuring out how the objectives work, which mechanics and load-out will keep you alive the longest, and most importantly how the extraction process works. Perma-death is very real. Meaning upgrades, equipment and map knowledge are your only tools against some of the bulkiest zombies I've ever seen in a video game. Other players will die in the blink of an eye and you can make one mistake which will end your run in a snap. It makes for a very atmospheric and thematic game. Bats fly from the trees, fog flows between crashed cars and random (visual) events are constantly flashing in front of you. Combined with the panic of teammates dying from one bad decision and the urgency to make it to the escape. The adrenaline and vibe is on par with some of the greats like Project Zomboid and Left 4 Dead.

However, glaringly, there are a lot of issues with this game. A lot, a lot, a lot. There are game breaking bugs that can happen in any scenario. You can get stuck in the UI trying to read a book. Equipping an items sometimes means you're stuck on that item and can't switch out. Zombies teleport about five meters forward giving you a coup de gras. Extraction is fun, but the difficulty of subsequent runs is up to the matchmaking. Which can lead to some super unsatisfying runs of whacking the same zombie in the head nine times. Sure, it's better to just run through most of the time but what gamer is going to see a game filled with guns and tools and think "god I hope this just stays in my inventory." Hit reg is an issue, or it might not be? It's hard to tell when the difficulty is so dependent on increasing zombie HP instead of a change in AI or less ammo or something leaning on skill or precision instead of patience. So I can never tell if my shot just no-reg'd or if the zombie is just tanking multiple shots. In short, when the difficulty is raised the games become less fun, slower and just frustrating and unclear. It's not difficult it just removes combat from a game that is literally showing off zombie combat in every preview and trailer.

All in all, this game is very rough. Much like the first, it's a slower and more deliberate zombie extraction shooter based around a more realistic zombie apocalypse. The map is very well done, atmospheric and a joy to explore. But the combat feels like an IKEA desk that, while completed, is missing screws all scattered on the floor. Meaning any pressure put on any part just makes the whole thing fall down. If you're willing to show patience to the developer while they add content, fix bugs and improve the content you will love this game. If you're unfamiliar with the first, impatient or otherwise looking for something more fast paced, this one is probably better staying on your wish-list for another year. I'll try to update this review when such an update drops.
Posted 27 October. Last edited 27 October.
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2.1 hrs on record
Congrats to the developer Podunkian on getting your game back <3.

Solid Fallout/Mad Max apocalypse parody. It streamlines the gameplay loop in favor of randomly generated linear hallways that you must speed run through to either; get out or get as far as you can before a slow moving gigaboss tracks you down. Giving the option to 'get wasted' and drink alcohol that gives you perks and knocks you out, where you can wake up back in your home. There's no open world or large list of lootables to work with, it's mostly just the combat, running and looting gameplay. The character and charm does some heavy lifting throughout. While the gameplay can have lulls and repetitions. It's a fun romp and totally worth it on sale as it'll give you a few laughs. More interested to see how the developer learns from this and brings into their new project; Sunkissed City.
Posted 5 October.
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No one has rated this review as helpful yet
14.4 hrs on record
Great game, aged a lot finer than I remembered. The combat does actually have a pretty good ebb and flow to it when you use all the parts of the buffalo (blocking, running roll, combos, magic.) I know this is a weird thing to be angry about, but the content kinda just... runs out? Like there's a moment where you just go "Oh, I guess this is the last level?" and depending on your build and how you're playing you might have to backtrack through the last two levels over and over. Kinda strange that they're adding a character editor over a world editor, because it definitely feels like this could have had more TLC with some content updates over the years. Especially because the concept is gold, but a lot of the levels just boil down to walk right until you can't and the ones that break the formula are either too far back to give you exp end-game or are just too tedious to play again. For a game made for Xbox Live, y'all sure left this dead in the water. 7/10
Posted 4 October.
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No one has rated this review as helpful yet
1.2 hrs on record (0.9 hrs at review time)
I'm glad the sequel grew out of this, this is like my third time buying the game and every time I just feel zero dopamine shooting out. 3/10
Posted 2 October.
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No one has rated this review as helpful yet
7.4 hrs on record
You know what you're buying, you know why you're buying it. This is a browser game with no real end game that costs ten bucks. 2/10
Posted 2 October.
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1 person found this review helpful
0.5 hrs on record
I love these little pieces of proof that Valve game design and writing talent is still some of the best in the entire industry. Just so they can go back to making an over-sized gameboy and pretending it never happened. 10/10
Posted 2 October.
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1 person found this review helpful
1.5 hrs on record (0.4 hrs at review time)
10/10 game, whatever.

So why was this removed from store and re-added here and on google play? I had to rebuy this gem but seems kinda like shady business practices to remove from players libraries and make them rebuy? Very unlike the publisher so I'm guessing the Developer would have some more information? A response would be super welcome Devs!
Posted 28 September.
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No one has rated this review as helpful yet
1.8 hrs on record
Pretty much how I remember. Not as bad (at the time) as people said, but unfortunate product of marketing selling a different product than the one being developed and hype killing realistic expectations. Hasn't aged well but still cool to play a piece of history. FOC, FPS and some other visual options can be enabled and disabled via console commands if that helps your playthrough. It can be fun if you wanna see what gaming was like circa 2011 post-COD modern warfare. 5/10 (closer to 6 than 5.0)
Posted 21 September.
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3 people found this review helpful
31.3 hrs on record (17.8 hrs at review time)
This is the fastest a game has ever gone from non-stop fun to non-stop frustration. I used to love finding fun new ways to play with items and map destruction and now it just feels like the team with the cheesiest BS wins. Rolling the dice to see if your team will be cohesive or if you get stuck with the teammates who don't want anything to do with the objective. Over and over and over and over.... The developers seem so cool and genuine that it's hard to fault them.... But man... It just straight up feels like a different game from the beta. Also hey, crazy idea, less emphasis on depending on teammates who just want to run around solo and more emphasis on solo plays? Crazy thought, but if your playerbase is playing the game one way, then maybe lean into it? Like yeah sure, it'd suck to let guys who load into a team based game and refuse to use teamwork win. But sometimes that's just kind of the hand you're dealt? God... I don't know anymore. I used to love this game so much and watching it become another boring hero shooter that gets etch-a-sketched every other patch for some stupid wishy-washy meta just makes me sad. 3/10
Posted 12 September.
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Showing 1-10 of 59 entries