4
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548
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Recent reviews by Detis

Showing 1-4 of 4 entries
13 people found this review helpful
4.9 hrs on record
*ONLY RECOMMEND TO BUY WHEN ON SALE*

DO YOU LOVE CATS?
Yeah!
DO YOU LOVE CATS IN HATS!?
Yeah!!!
IS THIS GAME CUTE AND FUN?
Totally!!!
IS THIS GAME FULL OF CONTENT?
Barely...

This game is PAINFULLY short. In comparison of the demo there wasn't that much game other than the one extra mechanic you get which is climbing... Sure you get emotes, hats, and meow and spin (all fluff) but GAMEPLAY, super simple.

Graphics serve their purpose, the cat moves glitchy but had some fun interactions in the world, could use more interaction with the humans and other animals though.

I streamed this game and milked the content for 4 hours and even struggled to find much to do. If I was playing the game normal with no distractions or streaming I would've beat this game under 2 hours and returned it. I could 100% but would be 30 minutes at best of more "content". Untitled Goose Game feels like it had more things to mess with people and things and didn't even have a story.

For the price I just can't justify a 4 hour cat game this is... neutered compared to a game like Stray.

Get it on sale, smaller cheaper games have more replay ability than this.
Posted 10 May, 2024.
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1 person found this review helpful
11.7 hrs on record (8.2 hrs at review time)
It's like an -AAA (yes negative) title. Graphics are great, the game runs super well, the mechanics are all borrowed from other well known titles such as: Arkham Knight/Assassin's Creed combat style and Ubisoft titles Towers (Hot air balloons for Mad Max) to discover locations. These aren't negatives per se, just nothing unique and done before, but it lends to an easier game experience.

The theme is Fury Road and sticks the theme well. The sound is great and the cars are cool. Upgrades a plenty and a story that makes sense and is straight forward and not sleep inducing.

Why -AAA? There's still a sense of Jank and simpleness to Mad Max I can't shake off. Combat and movement is sluggish but not detering and the driving is OK. I think that sums it up though it's a very Good Okay Game, it's entertaining but it doesn't make me an addict for it. Worth for the sale it's so cheap to get these days it's worth every penny within the USD5-15 range.
Posted 2 July, 2019.
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No one has rated this review as helpful yet
0.2 hrs on record
Honestly we need some more samurai/ninja party games like this, because they ARE fun but they ALL have problems...

The concept of this one is 4 player semi-stealth clash battle with asian influence characters and theme. It's great I love the design and idea of this game. (They must've really wanted to stay away from ninja models to be uniqe?)

It does have an online which is a plus for sure, but the offline kind of suffers from lack of variety or real challenge in terms of difficulty. The bots are terrible so have friends or use discord groups.

The gameplay is pretty straight forward; it's 2D platforming with stealth mechanics to wide in your team's color, White or Black. There's a deathmatch, capture the flag, objectives (finish 3 specific challenges first). That's about it. You have a choice of multiple varied maps all ink based which adds to the style and theme of the game. Every character plays the same, just varied models, it's a 1-hit kill system if they touch you with their attack you're dead. Of course there's respawn. Also it has a smashbros-esqe item drop but of only a couple items to confuse or slow your foe. Unfortunately nothing really FEELS great.

In terms of actual gameplay, I prefer Samurai Gun's mechanics, there's simply more to the combat especially when you clash and add a dedicated range weapon for everyone. Also I feel SG is just a faster game even locked at 30FPS. While BWB has intentional slow animations to make it easier to read I guess but it just looks and feels clunky. The animations and lack of extra in-game fighting mechanics makes it hard to reccomend. Maybe for those that don't play these kinds of games and having too much go on could make it confusing, but even with SG at parties everyone was pretty much on board with little complaints.

The thing is SG isn't supported anymore... Hasn't had a sale here for some time and dev has pretty much ignored it. No Online play, prolly will never come so I'd say support this title just because it has support.

So with that in mind I say pick this up here or on the Nintendo Switch when that comes out and hey they might fix those problems cause they still work on their games.
Posted 2 January, 2018.
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No one has rated this review as helpful yet
2.8 hrs on record
TLDR: Okay/good 2 hour expeience, too steep of a price, wait for sale for the price of a coffee.

That's really it, otherwise it's a fun romp with it's acestitics and LIMBO like scroller tendecies.

Biggest issue is the price and time.
You could play this game in 2 times really, not a lot of replaybility (but LIMBO didn't either) but it's also a high price point for time played and what you get out of it. For me I got it for 5$ and even then it was an 'okay' experience.

While you could say "Well even 5$ is a mantinee movie" but I have a slight higher expectation out of video games than a movie. I don't watch the same movie multiple times in a month, if anything if I watched it before I'll watch it again maybe months, a year, years from then. Yes the same can be applied to games, But I feel a game like INSIDE just falls to short, ESPCIALLY with the $20 price point. Just too steep.

That's just me, but I'm also very well versed in games so I pretty much blasted through this game with very little thinking involved (I guess to make it :flow: better?) That's one thing I noticed is that if you don't play the games "do this or have a sloppy experience and death and start over at checkpoint" you lose tension and it quickly becomes trial and error and just starts feeling too "game-y"for what they're trying to present in tone. But then again the game DOES try to convery that message about "control" just falls short executing it sometimes.
Posted 28 April, 2017.
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Showing 1-4 of 4 entries