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Recent reviews by Defy248

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7 people found this review helpful
737.8 hrs on record (39.1 hrs at review time)
I had been playing this game for a very long time , and so far in its silliness it has to be one of the funniest one that I put my hands on as. The multiplayer in itself is , in my opinion , what keeps people's interest in it , and unites many players around the globe. Since the recent update , however , as soon as the game moved on from 1.3a.26 version , I have experienced multiple bugs , that in the past were minor , and now made bigger, which also can be easily ignored , as they do not entirely break the gameplay and make the game unplayable, so with that in mind I'll start with the cons first.

Cons:

-Multiple players hanging on the same lantern , chain or rope can cause it to dislocate in a freakish matter , making the whole party hanging on it unable to complete to puzzle. Also worth mentioning that the pendulum puzzle in the Azctec level had been affected by the update , as you can simply can get yourself stuck in them, as opposed to previous version of the game;
-Not sure the cause of it , but I , as well as many other players , have experienced the so called "Fly" bug, which is usually triggered after finishing the beach level ( had you hosted your game since the intro level ) , and most often triggered for clients. While it may seem fun at first , it does remove the purpose of doing anything other than just endlessly pressing the jump button , getting up places to cheat your way into obtaining the achievements, or just having somebody fly to the exit sign and have them finish the map within 15 seconds into the level;
-The game crashes a lot more times than it used, and reviewing the crash log is not gonna solve the issue at hand;
-When playing as a client , you are forced to wait incredible amount of time before the level loads up for you , even if the host had already had his game loaded minutes ago;
-Leaving a 2 player server , whether it's a connection problem or if the loading is taking too long , so you're forced to restart the game, will usually result in having your own character model to stay in the server. The said "dummy", so to speak , cannot be kicked in any way, and can only be removed from server if it's restarted or if the host returns to lobby , hence loosing all the level progress;
-Players as clients tend to get teleported under the map, and remain in sort of a "T-Pose" state of such , floating in mid air , with the camera locked on them , when in fact , from other player's perspective , physically the said player's character model is responding to movement controls and checkpoint restarts as is , only without the player's knowledge of it;

Majority of these cons can be simply fixed if people would restart their servers/games and if they don't try to get on the same object all at once , to prevent it from glitching out.

Pros:
-Great fun all around , makes use of your imagination;
-Level replayability is endless (every time I replay the levels , I always manage to find new ways to go around or just mess in a single area 2 hours straight with me friend , finding myself in situations I never anticipated finding myself in ) , whether you're looking for new and inventive ways to solve the puzzles or just trigger your inner scientist , and test the game's mechanic and limits , with the ideas taken from cartoons , comedies or in funny compilation videos;
-If I had to prioritize the game's features from best to worst , I would definitely put the ragdoll-ness and the icon play dead key/feature in this game, because it bursts you into laughs , whether you intended it to happen or if it was caused by an accident or a game glitch, making this game a whole lot more enjoyable;
-Simply taking a vantage point and watching other people make their way trough an area using teamwork , skill , intentional interruption or just pure need to grab on to someone and make the jump before anyone else , causing the whole pack of players diving into water , because the momentum was broken is always super entertaining to watch , whether you're taking part in all that or not. Watching other players might also teach you more about game mechanics that you might have missed out on.
-The game is unique in its own way by having very few controls but being able to compensate with its gameplay;

I would recommend this game to anyone and everyone who is willing to let their inner child out (whether you're 12 or in your late 30's), and stop taking games seriously for a while , have fun with your friends , and finally let that crazy imagination loose , had the other games not been able to accomplish that by now. Best way to get hooked on to it is to play it with someone else , and give it a fair chance ( an hour of gameplay , at the very least) , before writing it off as some silly physics game for 3 year olds (Because let's face it , the longer you pretend that you're not into the silly , stupid and fun stuff the longer you'll live in a lie).

As for the nomination , all I can say is , so far , it is the only game that has been worked on right by the devs: people ask for stuff , and they get it , bugs are fixed, workshop is added , new skins and maps are added and the problems we mention about the game glitches are heard.
Posted 25 July, 2018. Last edited 30 November, 2019.
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