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Évaluations récentes de CuppaTea

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Affichage des entrées 1-10 sur 12
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44.2 h en tout (8.7 heure(s) lors de l'évaluation)
pleasseeeeeee play it :D
Évaluation publiée le 12 septembre 2022.
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7.2 h en tout (2.9 heure(s) lors de l'évaluation)
cyberpunk 2021

new update completely broke the game
Évaluation publiée le 31 mars 2021.
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1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.8 h en tout (4.4 heure(s) lors de l'évaluation)
♥♥♥♥ you felix you ruin everything I do.
Évaluation publiée le 31 mars 2021.
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2 personnes ont trouvé cette évaluation utile
145.0 h en tout (61.8 heure(s) lors de l'évaluation)
Cyberpunk 2077 is the type of game that really makes me wish I could give a neutral recommendation on steam.

Cyberpunk 2077 is a really good game that could easily have been great if given a little bit more time in the oven. The systems and parts of the game that work, work really well. The weaker systems aren't integral ones, and are surrounded by other systems that help to hide their flaws. However the technical issues are inexcusable and impossible to ignore.

First lets start with the good stuff. The main quest line is pretty great. The story is engaging, the characters are interesting and endearing, the set-pieces are a hell of a lot of fun, and the world building is solid and endlessly interesting. The moment to moment writing is probably the game's strongest aspect, not once did I find myself skipping through NPC dialogue, just wanting to get on with the story. The relative brevity of the main quest-line does wonders in keeping it consistently compelling, with no major dull patches.

The side quests are also overall pretty great. Despite the main questline taking about 20 hours on its own, My first playthrough took me just over 50 hours. This is due to the consistently pretty great side content. The level of love and care put into the sidequests is almost equal to that of the main story. Sometimes it can be hard to tell whether or not what you're doing is even a side quests -the samurai questline comes to mind-. These side stories feel less like traditional filler side content that you would find in say, a ubisoft game, and more like the social links/confidants from the persona games.

Graphically, the game is beautiful (when it works). I played through the game on high-ultra settings, and I can say without a doubt this is one of the most stunning games I've ever seen, and I can only assume this is elevated with RTX on. Night City is a visual marvel, with so much detail packed into every corner of it's surprisingly vertical layout. Contrary to what I expected, the outskirts of the city were just as compelling as the main centre, with new towns and camps around practically every corner (it helps that the performance is far better out here as well I suppose). The facial animations and character models are also some of the best out there, especially for a game of this scope.

The combat is... fine. It's not great, certainly nothing new or mind blowing, but it works fine, and has the same feeling of choice that every other aspect of the game has. You really can build V in a lot of different ways for combat, whether its blades bullets or hacking, there are so many different ways to approach combat. The gunplay itself isn't great, but it's definitely not bad, and the systems surrounding it are interesting enough to keep combat engaging.

The character customisation is honestly pretty lacking. You don't have a super great level of control over your character's physical appearance, and things like hair and clothes are weirdly bound to gender, which feels super weird considering you can choose your genitals. Stats being bound to clothes with no transmog system also feels like a huge mistake. The game focuses so much on style, yet your character will inevitably look pretty stupid, unless you don't mind having some weaker armour.

My biggest problem with the game's narrative is the way the themes are developed, or rather, the way they aren't. At it's core, Cyberpunk has a pretty simple theme: the right to die. The game wants to discuss about what happens when that right is taken away, the moral implications of immortality, the whole 9 yards. But the problem is, this idea is never really developed. It never really goes much further than "arasaka denies johnny the right to die. this is bad." which, sure, yeah, but there's no depth to that.

But then comes the game's real issue: the technical mess that it is. The game is riddled with bugs, with my patience for them wearing thinner and thinner as my time went on. I'm pretty tolerant when it comes to minor visual issues, but my god they're almost constant. Shadow flickering, t-posing models, broken physics, the works. In my playthrough I didn't experience a single crash, but I know that makes me one of the lucky few. What I did experience was numerous sequence breaks, triggers breaking, forcing me to reloads saves, and the performance, dear god the performance. Even on 1080p at high the game has a tendency to chug, especially outside V's apartment, or along the waterfront of the river that runs through the city, or whenever combat happens. It's unacceptable, and had a noticeable impact on my enjoyment of the game.

I have no doubt that in a year or so these issues will be mostly resolved, but right now they ARE problems, and can't be ignored. I don't think these issues ruin the game, but they do worsen it.

Overall, yeah, the game is good, really good even. I love the story it tells and the characters it creates, I love fiddling with my characters cyberware, pimping my ♥♥♥♥ out with implants, I love just exploring night city, seeing the sights, exploring the stores, but the state of the game at launch makes it hard not to ask "what could've been?"

TL;DR: Game is good, will probably be better in a year.
Évaluation publiée le 22 décembre 2020.
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2 personnes ont trouvé cette évaluation utile
15.8 h en tout (12.3 heure(s) lors de l'évaluation)
Good ending
Évaluation publiée le 2 avril 2020.
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1 personne a trouvé cette évaluation amusante
30.5 h en tout (6.4 heure(s) lors de l'évaluation)
idk its fun I guess
Évaluation publiée le 5 novembre 2019.
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5.7 h en tout (2.9 heure(s) lors de l'évaluation)
it is a video game.
Évaluation publiée le 29 juin 2019.
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1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
663.7 h en tout (341.8 heure(s) lors de l'évaluation)
Better than sex.
Évaluation publiée le 22 novembre 2018.
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27 personnes ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
13.9 h en tout (7.6 heure(s) lors de l'évaluation)
I made it.
Évaluation publiée le 11 décembre 2017.
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1 personne a trouvé cette évaluation amusante
963.6 h en tout (623.2 heure(s) lors de l'évaluation)
It's good
Évaluation publiée le 22 novembre 2017.
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Affichage des entrées 1-10 sur 12