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Recent reviews by Cup of Depresso

Showing 1-3 of 3 entries
240 people found this review helpful
27 people found this review funny
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2,477.2 hrs on record (2,445.4 hrs at review time)
Save your time and your money. Pursue generally anything else. Not worth the time and investment.

Devs don't know what they're doing, and lucked out with famous license killers early on in the game's lifespan. It has a chokehold on asymmetrical games, becoming a titan despite how bad the state of the game might be.

Expect to spend at least three times the price of the base game just to unlock perks to be viable in gameplay. You can theoretically grind in-game to get currency to unlock one character at a time BUT this is unable to be done with licenses; aka myers, freddy, sadako, etc. It means that you're still going to be paying at least 3 times the price of the base game to get all the perks and have more options in terms of perk variety.

Gameplay is EXTREMELY frustrating and has forgotten the core loop/foundation of dbd. Killers can choose to prevent people in particular from playing the game, and there is nothing you can do to stop it. There's nothing in the game to stop the Killer from focusing you right after being hooked, which means if they're petty or just want to eliminate one survivor for the sake of slimy gameplay, then you cannot stop them. You can't stop them because devs have nerfed survivor power into being nonexistant. This core problem of the game is what has me quitting the game over and over again. Imagine coming home from a 9 to 5 job, signing up to play a game that you're realistically only going to play for 2 minutes because the devs give the power for them to tunnel you without consequences.

Killer designs have become so bloated and the consistency makes zero sense. For instance, pseudo-ranged killers have to hold m2 to charge up their power, meaning they're unable to attack you with a basic attack. The Xenomorph automatically gets a pseudo-ranged attack passively, and can m1 you at any time without losing this attack. Meanwhile Demogorgon, Executioner, Nemesis, and a couple more, have to commit by holding m2 and can't basic attack within this window. Chucky, is a killer that plays exclusively in 3rd person during chases, in a game that is fundamentally built on killers playing in 1st and survivors in 3rd. This creates a very big problem in-game because it basically "breaks the rules" of the game, while being a license killer so you can't access without swiping. Viktor, part of The Twins, plays the game in 1st person despite being pretty much the exact same height as Chucky. It's evident here that licenses are getting a bit of favoritism in mechanics design, and it makes the game unhealthy.

A lack of gameplay clarity also makes the game experience poor. I'll give you a scenario; you're on a generator and a survivor just got hooked and the killer is running to your location immediately afterwards. Are you ready to play "What the ♥♥♥♥ is happening to my generator?" Did it blow up because the survivor got downed from Jolt? Did it blow up because Scourge Hook: Pain Resonance? Did it get blocked from Grim Embrace? Did it get blocked from I'm All Ears? Did it get blocked by Dead Man's Switch?

Iterating on the last paraphaph, the devs are running out of ideas with perks. They pretty much just make the same effect, but with different trigger conditions. This makes the game a jumbled mess and not really understanding what's going on unless you do college thesis level research. Did the killer get Aura Reading capabilities from; seeing survivor's heal with Nurse's Calling? Hooking a survivor with BBQ & Chili? Carrying a survivor with Awakened Awareness? Opening a locker with Darkness Revealed? Did the game just start with Lethal Pursuer? Survivor standing next to a downed pallet with Zanshin Tactics? Did the survivor escape chase with Predator?

This concept of re-using the same mechanic but with different triggers is widespread all across the game, and has become incredibly stale. All of the Aura Reading ruined stealth gameplay for survivors, while simultaneously making most loops extremely short and unable to be used without trading hits or worse. On top of this, factor in newer killers having some form of anti-loop. Keep in mind that you probably won't be able ot access these unless you card swipe for more at least three times the base game's cost.

Every person who plays or has played this game will tell you they have a love-hate relationship for it. Mostly because it's miserable and they still play because of the Sunken Cost Fallacy. Don't fall victim to BHVR's false hope. The game will never get better because it's already been muddied with poor designs that are unfixable; such as Xeno, Skull Merchant, Knight, etc.

Did you know that Dracula is 3 killers combined into one? Flame pillars = Executioner's line attack. Wolf form = Mastermind Dash. Bat form = Spirit Phasing (Loosely. You can hear people the same way; louder footsteps, scratches, and grunts of pain)

In good faith, I can't recommend this game to anyone. Instead, it's something I would probably recommend to my worst enemy.
Posted 30 September. Last edited 30 September.
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2 people found this review helpful
1 person found this review funny
102.7 hrs on record (96.6 hrs at review time)
An overall decent fighting game, but the best thing about it is the OST.

Game balance continues getting skewed more and more every season. Some characters can wall break in 2 hits, while most have to work EXTENSIVELY for it.

I swore that if Johnny and Slayer were ever added to the game, it would ruin it. My prophecy spoke true when I saw Slayer's moveset.

Game competitiveness went down the drain, and was somewhat dead on arrival. My reason for saying this is because of how the "ranked floors" work. You have digital lobbies and can choose who you fight. It's not like the fighting games of old, where you went into a queue and got randomly matched based on rank & MMR. Instead you can choose to fight only favorable matchups for your character. I've had plenty of people challenge me wearing a badge specifically for my character. Take ranks and floors with a grain of salt due to this. Not only that but everything past floor 10 (Which isn't hard to achieve to begin with) is called Celestial. Most of the competitive playerbase gets lumped in here, so you have varying skill levels which further skew the perception of matchmaking and balance.

Due to all of these reasons, I'd give it a hard no if you want it to be your main fighter. If you're just vibing with the boys and playing casually though, it's a good time.
Posted 29 July.
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2 people found this review helpful
4.1 hrs on record
Spend your time and money elsewhere.

Most of my hours went into the EA/Alpha playtest, where the game has barely changed at all.

A generic looter shooter that has no real potential to be anything more than a cash grab later down the line. If you were to ask me about the game's personality, I'd tell you that it has none. It rips parts from Warframe, Destiny, and other similar titles but does none of the plagiarized concepts well in any regard.

A steep hardware requirement for a game that is significantly worse than the two titles listed above. The guns are uninteresting; having a generic type/ammo pool and then randomly rolled substats on that weapon. The projectiles don't suddenly change or get unique. One shotgun will feel the exact same as a different shotgun obtained from that same area/boss. Coming from a game like warframe, this felt like a disappointment with gunplay. This will bring me to my next point; no dedicated melee combat. Every character has a melee button, with a cooldown, that can be modified loosely with mods (You only have one mod slot for this), and future spamming between this window will just yield a wet-noodle-equivalent-attack. Games like Warframe and Destiny have a lot more fun options that involve melee, if that's your thing.

Hero designs aesthetically, are uninspired, with I'd say the only decent one being Bnnuy, Sharen, and Valby. The rest can be summed up as "generic asian character in either tactical combat gear, or casual attire." This isn't even accounting for the VERY cringe and low-effort intros for each character, and the EN VA is laughable at best. No matter how good a character's kit is, always having to stare and listen to them be cringe is grating. If I have to listen to Bunny's cringe voice one more time, I'm going to commit myself to solitary confinement. Sure I could play in another language, but that doesn't take away that the devs clearly didn't care about taking the extra effort to make the game feel unique or presentable.

Story is forgettable and hasn't really captured anyone from the people I've spoken to thus far. The open world segments aren't really "open world" and is just more of an instance available to strangers. There's no activity going on when you arrive, and enemies ONLY spawn when you start a mission.

Mission Variety: Nonexistant. You'll be doing the same cookie cutter designs and rip offs from other games. "Oh, this is Excavation from Warframe" "Oh, this is Sabotage" and so on. It actually gets kind of boring after awhile, because it's all just "kill a few waves, do a minor objective" and then you're done. SOMETIMES, there will be a boss to kill but that's about it.

Bosses: Plot bosses have unique mechanics, but they get overshadowed by the boss in question being an absolute bullet sponge. I'm okay with a boss being meaty to some degree, but I think it's a bit much if a boss goes invulnerable, summons some tethers with balls on the end that you have to shoot, and the balls refuse to die in 2 clips of an AR, then idk what else to say.. Fights in this game are drawn out by the sheer massive health pools of enemies, meanwhile you feel unimpactful and that you're not making much progress. Colossus bosses are OKAY, but again turn into bullet sponges at a certain point.

Egregious and sexualized MTX's are a classic of asian themed games, and this one is no exception. Just look at bnnuy, and then ultimate bnnuy.. Oh, wanted to put your character in a maid outfit and give cat ears? No problem. Oh, want to personalize your character with dyes? It's a shame that the only way to get dyes is from the cash shop at an overpriced cost.

Nexon games have a history of eventually starting out decent, but turn into games for whales as the playerbase dwindles. The greed in this one is immense for not even putting out a good product.

Did I mention they prevent you from typing too much in the chat? Even in a party chat with your friends. You'll find yourself being throttled by how often you can type, which feels.. a bit bizarre. Normally you want to prevent certain words and behaviors, rather than the quantity of messages. Next, we'll give you an example of the censorship because the devs either don't care enough about the EN playerbase to change it, or are lazy. Did you just get a fancy new weapon and want to tell your friends what you got? There are sniper rifles in this game, but unfortunately you won't be able to type that. If you type "sniper" in your chat, it will say "This message contained a banned word" and will not be sent. Let me put this into perspective: You are unable to type a word, of a weapon that's IN the game, because it contains the word "nip" :^) This level of laziness shows how unwilling the devs are to put effort into polishing the game. Yes, I wrote a report about this in the EA. Still was not fixed.


TLDR; uninteresting playable characters, boring story, bullet sponge bosses, generic guns, nexon; overpriced and sexualized MTX, game runs horribly.

Genuinely just move on with this one. You could get a better experience from warframe or destiny, both of which can be played on MUCH less powerful hardware than this one demands.
Posted 10 July. Last edited 10 July.
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Showing 1-3 of 3 entries