20
Products
reviewed
591
Products
in account

Recent reviews by Crayon-Sha

< 1  2 >
Showing 1-10 of 20 entries
No one has rated this review as helpful yet
20.5 hrs on record (12.2 hrs at review time)
It's alright. Some aspects of the game are annoying; my most disliked feature are the save stations as I prefer quick saves. Some missions don't include a save station near the start of the level (some lack a save station entirely) which means if you die you have to begin from the previous mission.
Sometimes this'll mean you have to battle a horde of enemies once again, and others you'll have to run through an empty corridor before you can retry the succeeding mission. As the last level lacks a save station (there's actually a secret one, but you can't access it until you've reached the end... and then made your way back to the start of the level, so forget about it) you have to trek through a barren map for a minute or two before you can make another attempt.
... Why? Just put a save station that you can use at the beginning of the level, or at the end of the one leading up to it like basically every other game ever made.
I've read Marathon fanatics claim that this is actually a good feature because it makes the experience more tense. Apparently the dreadful thought 'if I die right now I'll have to waste another 3 minutes of my life to reach this section' haunting them with every encounter improves the experience. Well, you could also make the classic Doom games more stressful by asking a loon to hold a handgun to your head while you play, and, upon death in game, the trigger is pulled, and a bullet is gently delivered to your brain. We can all agree that such a thing would make the game more tense. Would it become more fun, however? Marathon players think it would!
Otherwise the gameplay is fine. It's generally slower-paced than the other classic FPS games, and I don't consider that a bad thing. If you like the classics, and you're looking for something else: this could be it. It's sufficiently different that even if you don't enjoy it as much as the other FPS games of its time you'll have played something unique.
Posted 20 May.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
62.7 hrs on record (58.5 hrs at review time)
I fancied replaying Nier after beating the original quite a few years ago, so I tried this remake and found it worthwhile.
Regarding the gameplay they've added a lock-on feature, and overhauled the combat. Rather than mash one of your attack buttons you can now hold it down to perform a series of attacks that looks a lot more impressive. There still isn't much thinking required, and the lock-on feature allows you to go into auto-pilot while Nier automatically closes in on the next shade while you lay back and hold the 'light' or 'heavy' attack button. That strategy might not work against the armoured opponents, but it's a reasonable one for just about every other shade you might fight.
This remake also contains some minor dialogue changes, additional dialogue, and a new boss fight in the second half of the game. The new boss is tied to other characters in the game although there isn't much elaboration on why or how, so I think you might have to read material from outside the game to appreciate it. Funnily enough, it pads out the time to replay the second-half by about half-an-hour which makes it the longest section to get through, so it alone will add an additional one to two hours of playtime if you go for all the endings.
Of which my favourite is now the newly added ending 'E' which was, apparently, previously exclusive to a novel. It's a very sweet, gratifying ending.
Otherwise this is really as good as a remake as you could hope for. I don't think there's anything in Replicant that is worse than what was in the original. You could argue that the lock-on now trivialises certain sections of the game that were, frankly, already easy before, but it's an optional feature. The changes in dialogue that I noticed are all minor, and wouldn't be worth complaining about even if I didn't approve of them. The protagonist works well, too. I have a soft-spot for Papa Nier, but Kid Nier is perfectly fine, and he fits into certain parts of the story better than Papa did, even if I prefer Papa's banter more.
If you have an itch to replay Nier or you want to try it out for the first time then I can happily recommend playing this version over the original.
Posted 7 July, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.6 hrs on record
This is my favourite of the new classic-styled FPS games I've played. The weapons have many tactical features, such as alternative fire modes, multiple types of ammunition, upgrades, etc which helps it stand out, and the gameplay itself is fast-paced and fun.
My main complaint is the length of the missions: most are short, and a few too many are too straight-forward. I don't demand a return of labyrinthine shooters, but there are a couple of levels which are basically a series of floating platforms that follow a pretty-much-straight path towards the exit. It's a shame since there are creative levels with interesting concepts, such as the two that require excavating through the walls of the level with your arsenal to find the exit.
There are some secrets to be found, a bonus mission within each 'Act' or episode which, from the ones I've found, were all modelled after levels in Doom 1/2. Outside of these secret levels, however, there isn't much that can be missed. There are a few weapons you might find earlier with a little bit of exploration, but that aspect dies down pretty quickly. Most of the secrets that immediately come to mind occur on a single mission in the first episode.
My other niggling issue is the lack of manual saves. The game can bug out, and it crashed multiple times during my 4.6 hour playthrough on Steam. This wasn't my first playthrough, though, as I acquired the game through other means before picking it up for £1, so you could probably expect more than ~5 hours of content if you're new.
Overall, though, I like this game a lot.
Posted 6 July, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
9.1 hrs on record
Really great game, one of my favourite shooters in fact. I even beat it several times before I finally bought a copy from Steam since I found it so compelling.
It's a mix of classic adventure and FPS, with oodles of puzzles and exploration to be had when you aren't shooting creatures. Unfortunately the shooting isn't great, and I think that there are major issues with bullet sponges towards the end of the game, but most of my enjoyment, and what I found makes this game unique, came from the adventuring anyway. You'll visit all sorts of fantastical places in Realms of the Haunting as the mysteries of the manor are gradually unveiled to you.
There's a lot to explore, and a lot to do, with there being some missable content if you don't care to scour every corner of the manor, as well as the other realms that are connected to it. Although I have 9.1 hours played on Steam, I accumulated that playtime during my fourth playthrough, by which point I was already very familiar with the game.
My only real faults are the shooting not being up to scratch, and the controls which I always end up remapping every time I reinstall this game as they're hopelessly awkward.
It's just a shame that there isn't much else quite like this. The closest game that comes to mind is Killing Time, which I didn't like very much, and, I suppose, the original System Shock, but that's quite a stretch.
Posted 4 July, 2023.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
30.3 hrs on record
Almost ten years after Infinite's release 2K have added a new launcher to it which accomplishes ♥♥♥♥ all besides inconveniencing players.
Posted 4 September, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.0 hrs on record
Contains some annoying quirks so I can't recommend this game. For instance, the small numbers and the large numbers that you fill the grid with are both the same colour, so it's very easy to overwrite an actual answer with a pencil marking. At the very least add the option to change colours, or include a toggleable lock of some kind that prevents you from deleting your own work.
I'd also like to write markings without having to hold down the Shift key. Why couldn't this be toggleable? One more thing I dislike which might be more contentious is that your markings don't automatically delete themselves as you fill squares, which adds to the busy-work, and can sometimes create a bit of confusion.
There appeared to be some sort of highscore system for your times, but I couldn't access it for whatever reason, which I found a shame.

Annoyingly, the best sudoku software I've played was an ad-free, free-to-download version for Android. God knows why I can't find anything similar on PC.
Posted 20 July, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
5 people found this review funny
0.5 hrs on record
I played against a rabbit called Carbuncle that wouldn't shut the ♥♥♥♥ up. GOO GOO GA GA GOO GOO GOO GOO GOO. BE ♥♥♥♥♥♥♥ QUIET FOR THE LOVE OF GOD. Imagine if Jar Jar Binks had a non-functioning autistic younger brother that could only communicate by gargling baby sounds; that's Carbuncle. I refunded the game right after.
Posted 5 July, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
109.3 hrs on record (79.1 hrs at review time)
I don't know how this compares to other Picross games, but, at any rate, I found this a great introduction to the puzzle format. The game provides a gentle introduction for those who haven't much of a clue what Picross is, then gradually builds up the difficulty —although you're free to tackle the harder puzzles immediately if you so choose.
After 79 hours of playtime I've beaten all of the main puzzles, although I haven't yet attained three-stars in all of them (you're given a ranking out of three-stars depending on how close you are to the par time). This game also has several other modes with many more puzzles which I've hardly dabbled in, so I'm not done with this game yet.
Posted 23 April, 2022.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
7.7 hrs on record
Good ideas, but its miserable to play.
For one, there's far too much backtracking and walking around aimlessly, and when you do find an item required to advance (usually a key) there's never any indication as to what it's used for. So off you go checking every locked door in the game to find out whether the key works.
The combat itself is rubbish too. The enemies are quite stupid, most are a lumbering melee sort or a hitscan gunman, but there are so many of them that you'll grow tired of mowing them down. The game also provides relatively little ammo in each area. At one point the only ammunition which the game provided was the Molotov cocktail, so for a good half-hour or so I was throwing Molotovs at zombie grandmothers, occasionally getting to blast two of them with the shotgun when the game was gracious enough to provide me with proper ammunition. That might sound fun, but when you're the one actually playing the game it's a huge chore.
There are just so many enemies, none of which are fun to fight against, yet firing a few shots will alert the whole neighbourhood; you'll find yourself being chased by more than a dozen critters or people if you're not careful.
Posted 17 October, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
25.4 hrs on record (24.9 hrs at review time)
I love this Toki Tori! I've been playing it on-and-off over the years and it always remains fun to pick up and play for a bit. With ~25 hours of playtime I still haven't beaten all of the hard and bonus stages, so there remains plenty of content for me. The value for money is superb.
The game itself is split into 4 different themed stages that each provide a different item and mechanic —and this means significant changes in how you'll beat the levels rather than superficial ones. The beginning levels of each stage will introduce you to the equipment; with the very first stage, Forest Falls, dedicating a couple extra levels to learning the game's basic mechanics. It's an intuitive way of getting you familiar with how the game controls, readying you for the difficult levels ahead —and they can get very challenging— and is especially welcome for younger players.
Posted 20 March, 2021.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 20 entries