5
Products
reviewed
88
Products
in account

Recent reviews by [SJBC] Soundbust

Showing 1-5 of 5 entries
1 person found this review helpful
0.2 hrs on record
10/10 no notes
Posted 17 December, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
434.9 hrs on record (378.9 hrs at review time)
It's not Titanfall 3. Stand by pilots, and review bomb this ♥♥♥♥ until Respawn acknowledges us.
Posted 27 October, 2023.
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2 people found this review helpful
1 person found this review funny
471.4 hrs on record (316.0 hrs at review time)
Seems like a cute little smash knock off. It's not. Save yourself the sanity.
Posted 12 June, 2022.
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5 people found this review helpful
0.0 hrs on record
Take everything you enjoyed about the base game. Remember all that refined balance, clear and user friendly level design, and genuinely fun gameplay? Well forget all of that because this forgets all of that in favour of hyping you up with the empty promise of more. Where the base game had finely crafted levels with every square meter being refined to offer a smooth gameplay experience, TAG1's designers went for full spectacle with no regard for polish. I've lost count of how many times I've gotten caught on terrain with janky hitboxes, or my dashes didn't reset when I jumped across "solid" ground. As if this wasn't bad enough, the DLC makes a bad habit of cramming way too many enemies at once into an arena. I get that it's supposed to offer an increased challenge, and I wouldn't even mind the heightened numbers if it wasn't for one ♥♥♥♥♥♥♥♥ enemy type: the shield soldier.

Where other fodder demons have do little damage and can be dealt with by waving your fist angrily at them, this ♥♥♥♥♥♥ insists on 3 shotting you from max health when on nightmare difficulty. This wouldn't be half as annoying if he didn't have the ♥♥♥♥♥♥♥ titular shield. It apparently has the stopping power and rough hitbox of a freight train, and of course he can keep firing even while he has it up. In the base game this wasn't so bad since they were few and far between, and they could be easily dispatched by firing a sticky grenade at their feet. However this DLC seems to treat them as a horde as unending as the imps, and the quick grenade isn't even reliable anymore since the terrain's hitboxes are so damn janky. And to top it all off, since he's fodder, he can continuously spawn throughout a fight. The end result of this and the fodder pathfinding is that there is no possible moment to get your bearings, since wherever there isn't a heavy or superheavy demon, there's one of these baby blue ♥♥♥♥♥♥♥♥ there to catch you out, and in avoiding them, more often then not you'll run headfirst into a Baron.

If you just wanna play on easy mode for the plot, don't. It's somehow even more nonsensical and convoluted than the base game, in all the wrong ways. All of this goes for the sequel DLC as well of course. Just spare yourself the hassle
Posted 9 June, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
155.4 hrs on record (76.1 hrs at review time)
An amazing game that doesn't get anywhere near the attention it deserves!
Get it now and then you can call yourself a veteran to all the noobs who will get it once it gets ported to Xbone. ;)
Posted 15 October, 2017. Last edited 15 October, 2017.
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Showing 1-5 of 5 entries