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0.0 tiếng trong hai tuần trước / 6,123.4 giờ được ghi nhận (3,644.1 giờ vào lúc đánh giá)
Đăng ngày: 23 Thg08, 2014 @ 9:16am
Đã cập nhật ngày: 13 Thg04, 2017 @ 12:58am

Đánh giá CS:GO
Just played this update in competitive on Office. It is so, so broken.

The R8 can once again hold long hallways; if you time your peeks right, you'll only be exposed for the instant that you're getting a headshot. The damage rivals that of the AWP for headshots. I thought Valve learned this lesson already, but apparently not.

The negev... where to even start? First shot accuracy is decent, but the recover time is punishing (as it should be). Second shot accuracy is abysmal. Once you've cranked out a few shots (presumably at the ceiling so you don't hit teammates by accident), you now have a laser beam that last for quite awhile. You can burst fire to maintain a very high level of accuracy and damage throughput while making the 150-bullet clip last a solid 15-20 seconds.

What are the implications? You can strafe around a corner and clear a hallway full of opponents in seconds, and there's virtually nothing they can do about it. Are you facing off with an enemy when the timer is running low? You can make absolutely sure they can't go some particular place by just putting your bullet beam there.

All this for the price of an XM1014 - a gun with far more limitations and a much more specific purpose. I would go so far as to argue that no weapon offers more strategic advantage now than this budget laser of doom. With 3 teammates pushing any main path, you can keep a steady stream of bullets going at both ends of the path and one person can be reloading at all times.

This is absolutely ridiculous. To quote the age-old maxim, "Valve please fix!"

Adapted from: https://www.reddit.com/r/GlobalOffensive/comments/6526cy/counterstrike_global_offensive_update_for_41217/dg6yqas/
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