CRASHARKI
"It's not who I am underneath but what I do that defines me."
 
 
COMMENT BEFORE ADDING!!!

A big fan of Crash Bandicoot! Contact me if you want to create Crash Bandicoot and Spyro Add-ons.

Check out my DeviantArt and my YouTube channel!
http://crasharki.deviantart.com/
https://www.youtube.com/c/CRASHARKI
Recent Activity
27 hrs on record
last played on 30 Jul
23 hrs on record
last played on 29 Jul
38 hrs on record
last played on 27 Jul
JinoAdventures 24 Dec, 2023 @ 7:03am 
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            Felíz Navidad =)
Michealinthehat10 30 May, 2023 @ 4:23am 
I saw your Nicktoons models. Anychance you could add them to Garry's mod? Me and my friend @themarioman56 really need those for our projects
SplashSurfer216 18 Apr, 2023 @ 4:17pm 
Hi CRASHARKI, I’ve been doing some of my own research on Spyro: Enter the Dragonfly and I came across some of the models you’ve ripped and created from the game. I’m currently in the early progress of gathering resources to develop an enhanced remake of the game in Unity. I’ve been writing down a game design document and soon will start developing levels and such. I’m trying to gather resources to build some levels such as textures and models, but so far, I’ve only been able to download the models that you’ve made available on The Models’ Resource website. I was hoping to get your permission to use as well as access to some of the remaining models and textures that you’ve posted on Deviantart. Of course, I’ll make sure that you are credited throughout the process!

If you are willing and able to assist in the process I would like to chat further on Discord if possible.
TheDoorMatt655 12 Jul, 2022 @ 1:42am 
Hey dude, I've been working on an Unreal Engine 5 version of Crash Twinsanity, and I was wanting to continue working on it with the exact geometry from the levels themselves to continue the gameplay framework. I've posted a few videos showcasing what I've done in UE5, but I wanted to credit you for the models and porting them over, I imported them into UE and animated them myself as placeholders, but I was hoping to get your permission to continue using them, and to ask for help with getting the rest of the models from the game. Thank you for your work, its been an incredible help!

Here's a showcase of the project as it is, I haven't touched it since because I was wanting to get the models ripped and out of the way, but I have had no luck whatsoever. Thanks again!

Video:
https://www.youtube.com/watch?v=NyJtyI3ShCM&ab_channel=TheDoorMatt655
Zippy 30 Jun, 2022 @ 7:36am 
Hey, I've been trying to port models from Crash Mind Over Mutant for a while now, with some minor success using Lucas P3D editor. However, the editor is unable to open many of the p3d files, and it is very difficult to navigate the directory when all files are just called a bunch of random hex numbers. Please add me whenever you have time, I'd really like to know how you were able to find all of the mutant models, and what you did/used to convert them into a different model file format.
Gravy 20 Jun, 2022 @ 5:44am 
We found a copy of the alchemy engine too if you're interested