20
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260
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Recent reviews by CaptainCookie

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Showing 1-10 of 20 entries
5 people found this review helpful
17.6 hrs on record (2.6 hrs at review time)
I will change my review when Capcom addresses the optimization of this game, but I seriously cannot recommend it in its current state.

Post-cutscenes, traveling to another area or even accessing the map causes the game to crash. It's extremely unpredictable when it will happen and it's frustrating because you lose all your progress.

I was so excited to replay this title in a remastered version, but I literally cannot enjoy the game at all in its current state. Capcom, please patch your game and address the constant crashing. Someone with a build like mine should not be experiencing these kinds of technical issues.
Posted 20 September, 2024. Last edited 20 September, 2024.
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38 people found this review helpful
2
158.5 hrs on record (110.5 hrs at review time)
HUGE Hitman fan here, played the games since Blood Money's release and I've always loved them. This will be lengthy, but it truly encompasses how I feel about the reboot trilogy.

There is no lie that IO Interactive's marketing for this game is predatory. I originally bought Hitman when it released back in 2016 when IOI was taking the approach of routine released content. There were only 3 levels available on start, which were the two training levels and then Paris. Over time (and after several level releases) IOI announced they would be moving on to develop Hitman 2, which was a separate title. This peeved me because I expected the content to continue after purchasing Hitman, but nonetheless I bought Hitman 2. I never finished the game out of losing interest, and never came back to the series until Hitman 3 (world of assassination or whatever the hell they call it now) went on sale and I picked it up, as I wanted to play through the whole trilogy start to finish. When I tell you that I was confused beyond belief trying to pair all of my previous Hitman & Hitman 2 progression into Hitman 3 while also simultaneously trying not to re-purchase content I already owned. I think all of this is meant to confuse the user, and lure them into spending money on content that they either A) Already own or B) Do not NEED. I think its worth acknowledging IOI's wrongdoing here as there are a LOT of negative reviews for this game regarding this bit.

Taking the bit above into consideration, I still think that this title offers a LOT in terms of level design, stealth, combat and replayability. Personally, I was not too impressed with the story in this trilogy and I don't really think IOI nailed the reboot. It's almost the same exact tacky storyline they attempted to follow in the previous Hitman series with some minor tweaks and boosts. I do admit, there are some relatively interesting moments in the storyline - but as it continuously progresses it just gets messier and messier. While looking at the mess that was Hitman Absolution (personal opinion, the gritty storyline was cringe at best) -- I do think that the reboot was necessary, and did a much better job handling the story spread between three separate titles, but it still falls flat rather than delivering anything worthwhile. However, if you are a seasoned Hitman fan, you know that the storyline is almost irrelevant.

The real gem here is the gameplay. I'd say Hitman has some of the best level designs I've ever seen in a game. Rarely is a level ever linear (I'm not looking at you Hawkes Bay & Carpathian Mountains) and they offer so many different paths to complete an objective. It is obvious that each level heavily encourages exploring, and rewards the player for doing so (Disguises, weapons, items are hidden all over the map.) I personally enjoy trying to Silent Assassin, Suit Only every mission, sneaking past guards and making mistakes, reloading saves continuously until I get it right. This may be painful for some, but if you're patient like myself, it's really rewarding. Regardless, there are plenty of methods to complete your objective. If it's not a stealth approach, it could be wearing disguises to get through restricted areas until you are able to take out your target. Hell, you can even attempt to go in guns blazing. Point being is that each level is carefully crafted so that it can fit any playstyle that the player feels like doing. With 110 hours of gameplay, I still find myself finding new locations when playing a different style in a level. In terms of replayability, this is very very important.

This title also encourages you to go back and complete levels more than once, giving rewards each time a level is successfully completed. Level progression adds a little bit of satisfaction on-top of already completing a mission. Some levels also have multiple (FREE) missions that differ from the storyline. These can be fun to try challenges and some even give exclusive rewards (Weapons, Suits, etc) -- the Patient Zero missions even have their own storyline.

Finally I'm going to wrap it up with Freelancer. I feel like I never paid of a lick of attention to this gamemode whether I realized it existed before or not, but I found myself wanting to try it because I wanted more from this game. If you have not tried Freelancer, and you've completed the main storyline, I HEAVILY suggest giving it a go. My 110 hours are NOT solely from main campaign and instead they are mostly from Freelancer because this gamemode is so damn fun. This gamemode encourages you to play through all available destinations (again excluding Hawkes Bay and Carparthian Mountains) to eliminate randomized targets that exist within the level. This means the target could be a random security guard, civilian or even a bodyguard for the original target in the main storyline mission. This requires you to get creative, and ensures that no freelancer playthrough is the same. I also really enjoy the main gimmick which is that Freelancer does not allow you to save or exit during a mission. If you exit, you fail the mission and risk failing the main campaign. This adds tension and forces you to make every move count. If you are a hardcore Hitman fan and have played through the game, I heavily suggest giving Freelancer a go.


If you got this far, thanks! I just wanted to leave a genuine review for a game that I have thoroughly enjoyed over the past couple weeks. Freelancer is sick and I am going to keep playing it until I am 100% tired of it. Good job w/ this one IOI
Posted 4 August, 2024.
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No one has rated this review as helpful yet
7.3 hrs on record
As a fan of the Resident Evil series, I will start this review by saying I have never played the original Resident Evil 3. This already puts me at a bias because I know a large amount of negative reviews are garnered towards the fact that Capcom changed and/or cut out a majority of the story/gameplay. This aside, I will give an honest review of the game from my POV. If your issues with the game lie with what I just described, this review will be pretty irrelevant to you.

First thing is first, the storyline is considered 'short' by many critics. For myself, the game took about 7 hours with standard difficulty and pretty normal pacing. Personally, 7 hours is a reasonable playtime for a video game. I can only think that the reason behind so many players disdain comes from the fact that almost all games released now have considerably long playtimes. However, I will agree that a $40 price tag for a 7 hour campaign is pretty unreasonable. If you can pick this game up on sale, it is 100% justified.

Secondly, the gameplay. It seems that a lot of critics have issues with the fact that the Nemesis encounters are scripted. Again, never played the original, so I don't know how the remake differs, but this is not an issue for me. When encountering Nemesis, I can certainly say that it got my heart racing and had me sweating a little bit. The encounters are pretty enjoyable, even if predictable. Other than this, the gameplay doesn't really differ from its RE2R counterpart, a majority of the same assets are shared. The only noticeable difference is that the enemy encounters are slightly more fast-paced with more action.

To wrap this up, I will be honest and say that the Resident Evil 3 Remake was slightly underwhelming. I was expecting something in the same caliber of RE2R, but what we get is a relatively linear experience which strays far from the typical RE experience (Centered around one major location, unlocking smaller areas and completing puzzles.) This doesn't make RE3 a BAD game, it just takes some time to get used to, as you get thrust into Raccoon City running from a giant with tentacles. What I did enjoy was getting to see different parts of Raccoon City, as we don't get to really experience this in RE2R. You get to see the T-Virus in all its glory on the first days of the infection, encountering many different iconic areas like the RCPD or the city hospital. The gameplay switch from Jill to Carlos is refreshing, and I really enjoy what they did with Carlos in the remake.

This certainly is not my least favorite Resident Evil title, but I can say with confidence (so far) that it is my least favorite remake. That said, it is still a really fun game and certainly provides a memorable experience. My only suggestion is that you pick this game up on sale, and look at it in a different light when playing. Keep in mind, when the OG RE3 released back in the 90s, Capcom purposely took a different approach to try and separate it from RE2. This is unchanged at its core in the remake, which I can respect. A lot of players have issues with this, but I personally think it separates RE3 from the rest of the series and set the tone for more action-paced RE titles like we have today (RE4, RE5 and Village) -- they just did it better.
Posted 7 June, 2024. Last edited 7 June, 2024.
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No one has rated this review as helpful yet
15.5 hrs on record
Amazing, absolutely amazing. I've been sleeping on this game for awhile, with the intention to get to it, but never quite doing it. After finishing, I can say that I've never felt more confident for the future of a series than I do with Resident Evil right now.

Village really returns to its RE roots by carefully mixing engaging combat with horror to give you the perfect experience. In typical RE fashion, you are exposed to many different environments that change constantly over the course of your playthrough. One thing I will say is that the game being centered around the village is by far the best part. It always feels exciting when you get to explore a new part (much like the others) but it also brings dread. Since it is ever-changing as you progress through the story, you will start to familiarize yourself with the village and begin to notice new changes, and enemies.

I mean honestly the opening scene that quite literally throws you to the wolves is enough to get anyone's heart pumping. And it only starts there. This game is filled with so much content that it will keep you engaged until the very end. If you haven't tried this one, pick it up and give it a shot.
Posted 16 May, 2024.
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No one has rated this review as helpful yet
110.6 hrs on record (45.9 hrs at review time)
Early Access Review
Absolutely hilarious, uncanny and incredible. I don't think any game has come close to the horror/humor that Lethal Company invokes, not since Phasmophobia (And Lethal does it better). Your objective in this game is to go around exploring deep maze facilities on abandoned moons to collect scrap. While this may sound simple, or boring, it is neither. Faced with turrets, mines and a different array of enemies, a simple 'run' can go south very quickly.

If you haven't yet experienced Lethal Company, I seriously recommend walking in blind with a few friends. Not knowing what this game really holds is something special that can only be experienced once (or ... a few times to really experience it all).

Once you get the hang of it and figure everything out, it doesn't stop there. There are plenty of upgrades you can purchase for yourself or the ship and items that can help you on your adventures. Bigger moons lie further within that bring even more challenges AND loot. Lastly, a relatively large modding community exists for this game despite its age. This only brings more chaos and fun to a game that is already on steroids. All of these things I've listed are primary reasons as to why I play regularly and have almost 50 hours (at least at the time of this review)

$10 is a steal for the enjoyment you will get out of this game. Pick it up with a few friends and you won't look back
Posted 8 March, 2024. Last edited 8 March, 2024.
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1 person found this review helpful
22.7 hrs on record
The Resident Evil remakes have been nothing short of impressive. This one in particular takes the original storyline, which is arguably one of the best in the franchise, and expands it in such incredible ways that make the original look lackluster (don't come for me, the original RE4 is still iconic)

Combat constantly has you on your toes (and is a SIGNIFICANT improvement from the original) and doesn't ever get too stale or boring. Enemies are always evolving and boss fights always bring more to the table.

The environments are *chefs kiss* as each new area you unlock brings more and more appreciation to the level of detail that has gone into the game. The merchant locations, shooting range and jobs bring a nice break to the chaos that is constantly unfolding in the game and provide a sense of satisfaction when accomplishing them on the side.

I really enjoyed it and would recommend it (just as its RE2 counterpart) to anyone, Resident Evil fan or not.
Posted 6 May, 2023.
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No one has rated this review as helpful yet
154.5 hrs on record (69.0 hrs at review time)
After 2 years of owning the game and never finishing it, I can safely say that it is in a MUCH better state than it was around release. I decided recently to finally complete my original playthrough, and was not disappointed. While the game may not be perfect, there is just so much to be appreciated. The map design brings so much life into this fantasy that Cyberpunk establishes, and the customization elements really lean into what makes an RPG so iconic. Characters have so much depth and the story really deepens without any noticeable filler. Finishing a playthrough of a game has never felt so satisfying in a long time. Happy to have completed this one.
Posted 2 April, 2023.
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No one has rated this review as helpful yet
14.3 hrs on record
I played Season 1 when it released in full, and then Season 2 as it was releasing episodically. I never picked up Season 3 due to its reception OR The Final Season because of the Telltale studio closure. I was super cautious because I didn't want such a good storyline to be ruined. I FINALLY picked up these two titles on sale and played through the whole series start to finish.

Compared to A New Frontier, The Final Season hooks you immediately with mature Clem and AJ. Personally, I thought that a storyline with Clem and AJ would be lackluster and hard to draw me in because of the precedent they set with Clem and Lee. The game makes its primary objective to stress the importance of teaching AJ and how it will impact his decision making, so you already feel some sort of obligation to ensure he blooms into the exact person you want him to be. Right from the beginning, it throws you back into the chaos that is TWD.

Graphically, this is the most stunning story-telling game that Telltale has ever made. Facial expressions and animations are extremely fluid (they fall off a bit in Episode 3 and 4, but still, much better than previous seasons) and character models have vastly improved. They also made an effort to add more interactivity, such as combat scenes and items that you can collect. This makes the world that Clem and AJ are in feel much more real.

Story-wise, I feel like this is a very strong contender with Season 1. I don't think anything will be able to knock Season 1 off its throne because of what it did for the series, but Season 4 is certainly a close second. It encompasses all the thrill, horror and emotion that Season 1 was so perfectly able to encapsulate. Clementines character development seems almost complete, as she never loses the sense of charm she had from the very beginning. It kept me on the edge of my seat, constantly waiting to pick it back up, and none of it felt like a chore.

If you are contemplating finishing the series, like me, or picking it all up for a complete playthrough - let me tell you, it's absolutely worth it. Telltale may have dropped the ball a little with Season 3 (personally, I still think it was a good season) but they certainly picked it back up with The Final Season and gave it an ending it deserved.
Posted 25 January, 2023. Last edited 25 January, 2023.
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No one has rated this review as helpful yet
53.0 hrs on record (11.2 hrs at review time)
I understand the criticism behind this game given its current state. However, I do think that some are quite harsh when looking at the entire game as a whole.

If you’re a true fan of this genre (L4D2 with objectives, Vermintide 1/2, etc…) I think that there is value in this title. The combat is very well paced and keeps you on your toes. The OST is brilliantly produced by Jesper Kyd and really gets the blood pumping in high combat moments. The weapons and abilities are entertaining, and character design can be really REALLY fun. I mean, each class has about 3 different voice actors/actresses - that is insane! However, all of these positives do come with a handful of negatives that have yet to be addressed.

The optimization is pretty poor. Playing on a relatively kitted laptop staggers my frames anywhere from 60 - 25fps in certain situations.
Grinding can be atrocious. I created two different characters with two different class types, and it seems almost impossible to split the time between the two of them since leveling up (or collecting currency) takes so much. Any collected gear is not split between characters like it is in Vermintide 2, which can really ruin the experience if you are able to retrieve a weapon more suited for a different class.
Specials are very unique and definitely add a little spice to each game, however, I know there are a few that tend to blend together rather than stick out. Some of these tend to be overpowered / overused and hard to distinguish unlike their Vermintide 2 counterparts.
Lack of cross play on launch (just between Xbox Gamepass (Pc) and Steam) is just poorly executed. Releasing a game without this seems lazy and inconsiderate.

Some argue that map design is repetitive, and while I can agree in some aspect, the entire environment of the game is to be a hive city, which is derelict, abandoned, abused and corrupted. You’ll see many familiar metal hallways, but you will also see so many unique landscapes - such as the church halls of the main hub, or the upside down cathedrals of Tertium. You can even see an abandoned architectural project that shows the outside of the hive world. I think there are many places that are quite memorable in Darktide, just like Vermintide 2.

Overall - I believe the game is a great experience with some addressable flaws. Fatshark is notorious for its labor of love to its games, and has done so much for Vermintide 2 since it’s launch. I have no doubt that they will work to make improvements to this game, but players will have to be patient since it will take time. I’ve sunk a good bit of time into this game, and I plan on spending some more to really flesh out my character and increase the challenge. I’m truly excited to see where this Darktide goes.
Posted 11 December, 2022.
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2 people found this review helpful
47.3 hrs on record (29.5 hrs at review time)
So incredible that I've played it twice. An absolute recommendation for half-life veterans and newcomers alike!

Each level is dynamic with its own theme and soundtracks, so it never gets boring. Playing through this is such a journey because of all the different weapons, enemies, environments and puzzles you come across. Kudos to Crowbar Collective for taking a game that was already so amazing, and modernizing it to make it even more enjoyable. If you enjoy classic FPS's with environmental puzzles, definitely pick this up. It's more than worth the price.
Posted 3 January, 2021.
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Showing 1-10 of 20 entries