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] bind f6
"f6" = "volume 1.0;snd_voipvolume 0.1"
] bind mouse4
"mouse4" = "volume 0.1;snd_voipvolume 1"
] bind mouse5
"mouse5" = "volume 0.3;snd_voipvolume 1"
"f6" = "volume 1.0;voice_scale 0.1"
] bind mouse4
"mouse4" = "volume 0.1;voice_scale 1"
] bind mouse5
"mouse5" = "volume 0.3;voice_scale 1"
snd_front_headphone_position “xx.x” // Replace the “xx.x” with your screen resolution (e.g: 43.2 for 5:4 or 45.0 for 4.3 or 50.2 for 16:10 or 53.2 for 16:9)
snd_rear_headphone_position “90.0” // Small adjustments here can give you a better idea on the direction from which the sound comes from.
snd_headphone_pan_exponent “1.2” // Sounds over medium or long distances are louder without affecting close sound cues.
snd_headphone_pan_radial_weight “0.5” // Makes it easier to locate sounds due to increases or decreases in volume.
1.8
4
-2.8
mp_limitteams 0;
mp_autoteambalance 0;
mp_freezetime 0;
mp_roundtime 60;
mp_roundtime_defuse 60;
mp_roundtime_hostage 60;
mp_maxmoney 99999;
mp_startmoney 99999;
mp_buytime 9999;
mp_buy_anywhere 1;
ammo_grenade_limit_total 5;
sv_infinite_ammo 1;
bot_kick;
sv_alltalk 1;
sv_full_alltalk 1;
sv_deadtalk 1;
sv_noclipspeed 1;
mp_warmup_end
bind n noclip; sv_cheats 1; sv_showimpacts 1; sv_grenade_trajectory 1; give weapon_hegrenade; give weapon_flashbang; give weapon_smokegrenade; give weapon_molotov
sv_infinite_ammo 1;sv_grenade_trajectory 1;mp_maxmoney 65535;mp_startmoney 65535;mp_afterroundmoney 65535;mp_buytime 60000;mp_buy_anywhere 1;mp_roundtime_defuse 60;mp_restartgame 1
cl_use_opens_buy_menu 0;
cl_autowepswitch 0;
cl_showpos 1;
net_graph 1;
net_graphproportionalfont 0;
cl_radar_always_centered 1;
cl_disablefreezecam 1;
alias "+jumpthrow" "+jump;-attack;-attack2"; alias "-jumpthrow" "-jump"; bind c "+jumpthrow";