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The Dream 님이 최근에 작성한 평가

1-9/9개 항목을 표시 중
6명이 이 평가가 유용하다고 함
기록상 228.4시간 (평가 당시 161.1시간)
Helldivers 2 has been an absolute b last with great memories with my friends, however, the developers have committed to creating the most frustrating experience with weapon balance and user experience as they can.

Several times they have released paid for warbonds (battle passes) themed around certain weapon mechanics and whatnot but released them in either prenerfed forms that make them borderline unusable or completely redundant. The straw that broke the camels back for me being the newest warbond centered around fire weapons. They have completely neutered what we have rather then fixing weapons that are unused. Please arrowhead get the arrow out of your ass and find a better way to implement your guns, ie, take the budgie halo approach and care more for fun then realism.
2024년 8월 6일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 65.5시간
Its got a good story, and the gameplay is really well done, however I do not like the fact that if you put a hat on a character they just become bald.
2020년 11월 25일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 1,931.8시간 (평가 당시 400.9시간)
Birtish Raj is now a major power.
2018년 11월 26일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
기록상 337.3시간 (평가 당시 317.2시간)
I've put off writing a review for a long time, but today is a good day to finally write one. Think of where to start is hard, but i think the combat is as good a place. from the wide range of class on both sides many of the same guns will be in them, for example the ak-47, ak-74, m16, and m4a1, are found in almost all except for the sniper and recon classes. This isn't bad mind you because each are good gun, and the other guns in those classes are fun to play with as well, but clearly these are the guns that will be present on the battlefield the most. the suppression and damage mechanics make sense, usaully if you are pinned down with fire your screen becomes fuzzy, and if you are hut once or maybe twice, you are going to die. Recoil is realistic, aiming makes sense, and if you have a good reaction time you can hit what you shoot at.
The community is what give this game such good memories in my mind though. When I first got picked up to play in this games upstart competitive tourny system I was a bit, how do I phrase it, ♥♥♥♥♥♥. The more i played with my team mates, the better I became. By the time our team broke up due to disaggrements with the DGL I was still not great, but i had clearly become better. I made many friends who I still talk too, and game with regularly a year and a half later. People that play the game today are for the most part very chill and very rarely will you get some asshat that comes into a go and starts pissing people off, which is nice to see.
The dev team is also very cool, and if you ever get into a game with them you will figure out why I stated this. They bring fun updates every month or two, and manage to keep people interested in an amazing game.
So, I'd say if you are looking for a fun, cheap, team based game then insugency is the game for you.
2015년 12월 30일에 게시되었습니다. 2015년 12월 30일에 마지막으로 수정했습니다.
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9명이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
기록상 32.0시간 (평가 당시 2.3시간)
http://steamproxy.net/sharedfiles/filedetails/?id=485415467
so i ask my friend to play checkers since both of us are bored... she flips the table and a drawing match to the death begins.
10/10
2015년 7월 21일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 98.8시간 (평가 당시 42.5시간)
This game is the most impressive experience any true stategy player could ask for. Planning how to betray a team mate to join another for tactical edge, deploying nuclear devestation on to the unsuspecting innocents in a city that can in no way defend themselves, and then watch as the radiation consumes the entire world- 11/10 would ♥♥♥♥ the world again.
2014년 6월 25일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 19.5시간 (평가 당시 5.6시간)
앞서 해보기 평가
♥♥♥♥ this game
2/10 wound resell again
2014년 5월 18일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 161.0시간 (평가 당시 86.1시간)
♥♥♥♥♥♥ love this game
2014년 1월 19일에 게시되었습니다.
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4명이 이 평가가 유용하다고 함
기록상 801.2시간 (평가 당시 172.1시간)
i fap to this ♥♥♥♥
2014년 1월 1일에 게시되었습니다.
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1-9/9개 항목을 표시 중