48
Products
reviewed
210
Products
in account

Recent reviews by Bezzar

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Showing 1-10 of 48 entries
No one has rated this review as helpful yet
5.9 hrs on record
Honestly, probably one of the best clicker games I've played in a while. It was weirdly satisfying to hit the dice and the level progression wasn't too bad. For the price it's at, this was a super fun game. It gets so chaotic once you get to a certain point, and you get to just sit back and watch after a while. A really nice 9/10 game, the only issue I had was that there wasn't more to play.
Posted 21 December, 2025.
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No one has rated this review as helpful yet
1.9 hrs on record (1.3 hrs at review time)
This is honestly a really fun puzzle game and it being based off of Resident Evil 4's inventory grid system is such a clever idea. It was actually quite the challenge to beat all the levels and 100% the game. My only issue is that, for the extra achievements, there is no progress bar to show the stuff you are missing. It took me way too long to get the "Did you catch the reference?" achievement because I had to go back through every level just to examine one item that I missed. My only other issue is that there's no instant restart button, so you have to exit the level and go back in to restart. Besides that, this game is very well made and is a fun time killer. 8/10.
Posted 21 December, 2025.
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5 people found this review helpful
1.4 hrs on record
Honestly really mediocre of a game. It's weirdly repetitive for a seemingly simple game concept. I played Solo as I usually don't like games that force you to play with random people, but I might check this game out again with a friend. I'm giving the game a "Yes" for recommended as a "No" feels too harsh. Overall, the game feels like it's missing something, probably some polish here and there, but that's about it. Talking to NPCs feels too bland, the game kind of just drops you in without much help, and the "open world" feels too open to really do anything. All the quests I was given were either really basic, or were too specific, and with no real quest marker telling me if what I'm doing was correct. I ran around a 5 story building for an hour trying to find a dead body for one quest, only to give up because I just kept running into too many zombies that I had ammo for. If you want to give this game a check, do it with a friend or two, have a laugh, maybe get spooked here and there, and that's about it. I don't know about what the other reviews are talking about with the Dev banning negative comments or there being hackers in a game like this for some reason, but the game is okay. I'd probably give it a 5.5 out of 10.
Posted 5 December, 2025.
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No one has rated this review as helpful yet
11.3 hrs on record
Honestly, not the worst game ever. It's really grindy and hard to 100%, but it's free and the repetition is actually fun. The different characters don't really change much but I recommend the third guy due to his large amount of health. Over all, probably a 6/10. Not enough content, needs more.
Posted 19 November, 2025.
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1 person found this review helpful
0.7 hrs on record (0.5 hrs at review time)
I originally downloaded this game due to it being made by the same creators as Mouthwashing, but I forgot that I got it until now. The game a very deep game that implies a lot, and it definitely has a lot of possible interpretations of what it truly means and why. I was a little shocked to see Curly from Mouthwashing in that DLC thing, pretty cool cameo. Over all, it's a free game that can be finished in honestly just a few minutes, even the DLC only adds a little bit. It might have different endings to both the main game and DLC, but it also seems to imply that there is not right or wrong choice, as we will never truly know what lies ahead. Great game, love the visuals, very dark and disturbing, an honest 8/10. Could have been longer, but it's free so I won't complain.
Posted 17 August, 2025.
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No one has rated this review as helpful yet
0.2 hrs on record
This is... certainly a game. It feels like something I would see in a GameJam, ngl. It feels rushed and like it was made in two days, which it might have been. For a free little game, it's fine. My only complaint is that everything feels really slow, like grossly slow. All the enemies move really slow, the player moves really slow, your towers shoot slow, it just felt... meh. I died at like... wave 12 and didn't want to try again due to how slow it felt. The only changes I would probably do would be to make things feel faster, especially the player. Increase the tower's radius, as the towers have a very small range. If things were sped up, the ice tower would actually be useful. One last tip, please change the sound effects... Every button, every bullet, every enemy death are mouth sounds. I understand why you would do that, it adds a cute charm to it, but everything makes those noises and it just gets really annoying after a bit.
TL;DR: The game is slow, feels like a GameJam entry, the sounds are annoying after a bit, and the towers aren't that useful. Over all, it's meh for a free game. 5/10
Posted 11 August, 2025.
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No one has rated this review as helpful yet
9.8 hrs on record
After finally 100%ing this game, I can say that it's actually pretty fun. It's a sandbox about just killing and experimenting on people pretty much, so it doesn't have a whole lot of substance unless you know a lot about the ins and outs of the game's mechanics. The achievements were simple but a little annoying. The only ones I struggled with were the ones that required a contraption of killing enough people. Over all, the game is pretty fun to hop on, mess around for a bit, then hop off. I think I'd give it a 9/10.
Posted 10 August, 2025.
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3 people found this review helpful
2.9 hrs on record
Since this game is ending its service before I had the chance to fully play it, I can only really go off of what I did play, which was Chapter 1 and the start of Chapter 2. The Gacha elements didn't bother me much, as I don't really care much when it comes to "rolling for new characters to get better" aspects in game, even if it's a core aspect. I originally thought that this was made by the creators of Danganronpa, as the styles were similar, so I was a bit disappointed that it wasn't by them. The story was... odd? It started off so weird with the 8-bit game thing, then the characters getting introduced felt kinda rushed... It just felt... flat. It felt like they had a solid idea for what to introduce and how things went, but they just didn't have a good execution of how things go. They never went too in-depth with the characters that weren't the main ones, the main character's friends dying then suddenly come back as holograms to explain why you can get them in the Gacha just felt... unneeded? Why have the friends die in the first place? When they do die, we only knew them for about 15 minutes, so they weren't able to be interesting enough for us to get attached. The whole "amnesia" thing with the main guy is fine and explains why we wouldn't actually know about our "friends", but the main character getting really upset over their friends dying even though he didn't know them... it just felt weird. I think they wanted to put story tropes into it and didn't think about how stale it would feel. The gameplay was mainly split into three situations: Running around, Fighting, and... Mind-Game Baseball? The running around was boring and was where most of the story happened, so I don't have much to say about that. The fighting was alright, nothing too major and was fine when you get the hang of it. But my main confusion was the Baseball mini-game thing. Like I said, I only beat Chapter 1, so I only experienced the Baseball thing once and it felt really weird. It reminded me of Danganronpa where the game always had weird mini-games to have you pick apart what your suspect says, and trying to deduce how the conversation should go. The only issue is that it was literal baseball, they were actually playing it. The mini-game itself was kinda boring, just select where you want to hit/throw and hope it is what you need to continue the story and conversation properly. The characters were honestly half-baked, but we also didn't get to meet like... any of them? They tried to do a big group of people at once, which I understand was so they could have interesting story down the line, but they just ignored a good chunk of the characters in what I played. Honestly, if the game had some reworking and tweaks, it would have been fine. I understand why they are shutting it down, but man... it really could have been alright if they worked on it a bit more.
TL;DR: I only finished Chapter 1 and about half of Chapter 2, the gameplay was okay, the characters were either half-baked or didn't do anything, the Gacha elements didn't really matter and were just for money, and the story, while seemingly interesting, didn't really make much sense and you were kinda just thrusted into it. I understand why they are ending service, but they honestly could have done good if they just tweaked what they had a bit.
Posted 8 August, 2025.
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1 person found this review helpful
0.5 hrs on record
I really did not want to dislike this game, it seems so cool. It has a cool art style, a seemingly simple story and puzzles, and it was made in memory of someone who passed... But I really can't like this game. Cutscenes have no way of skipping, which I am usually okay with, but the cutscenes are also levels, meaning that you can accidentally click on a cutscene and be forced to either sit through it, or close the game and reopen it. The first proper level, which I did beat after a lot of trial and error as well as get help from some reviews, was honestly really confusing. The level is actually pretty simple when you understand it, but the game did not help explain how the system even worked. It gave some vague stuff, but the main thing is that it didn't explain that the level isn't what it seems, some parts are actually angled and positioned differently on the axis, making it so you have to get to a specific point to drop down onto a lower part, while parts that seem like a simple walk or drop is actually far off and you fall to your death. I don't know what the later levels are like, they seem to change it up with proper 3D environments, but that first level just left such a bad taste in my mouth, along with the cutscenes, that I honestly just can't give a positive review. Most reviews talk about the game being buggy, but I didn't actually encounter any bugs, just that the game felt a little stiff. I honestly should have expected this, as the most recent post from the devs is an apology for stuff with the game. I think the game could actually be pretty good if they rework the first level a little and add a way to skip cutscenes, especially ones that have already been seen. Until then, I'm keeping my review as a no.

5/10
TL;DR: Unskippable cutscenes and no real explanation of a core aspect of the game. But it has nice art and was in memory of someone who passed away. I'm sure the game is better later on, but at the state it's in, the game is not the best. Try it out if you're really curious though.
Posted 1 August, 2025.
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No one has rated this review as helpful yet
1.0 hrs on record
Early Access Review
Honestly, I actually enjoyed this little game. It isn't anything revolutionary, but for a short and free indie game, it's not bad. It does have some issues, mainly that it's pretty janky and some achievements are bugged, meaning you have to manually obtain them. The puzzles themselves weren't hard, but the game does have one major issue. It has terrible guiding skills for the player. It starts off pretty hand-holdy and has a cutscene for every action to show what you have to do. This isn't bad, a lot of games start off like that to get the player into the swing of things, but that's the only guide it does. After the first few cutscenes in the first puzzle, the game stops guiding you and forces you to learn as you go. I think it was not the best choice to do that, but it's fine. The game also doesn't have a saving feature in any way, meaning that you have to go through a level select instead of pressing continue. The only other issue is that the game doesn't really seem to have a story of any kind, only that you're going around and using the little robot things to open doors. I didn't even know that the plan was to defeat the giant robot until I already defeated it and beat the game. I think over all, the main issue of the game is that it struggles to communicate with the player. But besides those issues, I actually really enjoyed this game. It was pretty simple and only really got hard at the final puzzle. The art style and aesthetic of the game is beautiful, being a sci-fi neon robot look to everything. If you have a spare hour and want to play a semi-hard puzzle game, then get this game. It's free and only a little janky.
Posted 23 July, 2025.
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Showing 1-10 of 48 entries