Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Exactly! 20% Puzzles. Rest is grinding.
Perfect Review!
We lost the unique atmosphere, soundtrack and challenging puzzles.
Instead we go endless walking and pointless insignificant repeating dialogues.
I felt dumb when I played Talos 1, because quite a few puzzles were really hard. But, most (all?) of them felt fair. The story was total garbage and distracted from the great puzzles. And like you, I thought the game was way too long (it outstayed its welcome).
It's unfortunate to hear that both these things have been made worse for part 2. Easier puzzles (boo!), and more story (booooooooooo!). That's a real shame.