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BeardyMike 最近的評論

目前顯示第 1-8 項,共 8 項
2 個人認為這篇評論值得參考
總時數 5.2 小時
I rarely, if ever, post negative reviews. But I'm really, really disappointed.

I shelled out for the Fleet Command Edition as a birthday present to myself on release day, and I'm now deciding whether to request a refund, or stick it out in the hopes that the Devs are able to fix it.

Sub-system targeting is gone.

Ship variety is poor.

Cut scene animations are really wonky (hair animation is none existent)

13 of the shortest, least interesting campaign missions.

A story line with all the complexity and intrigue of a Children's Book.

Weird ship "powers" that have bad cool down periods, so you're constantly pausing and checking if your ships can use their abilities. Make them Passive and make them weaker, it's that easy.

The maps in the story feature these enormous space structures, all with the same odd metal texture, and no explanation of why they're so big, or why they have no real features on them. I could describe pretty much any map from mission 5 onwards, and it would accurately describe them all.

At no point is it explained why the Navigators are all in the beach world and able to talk to each other. It's shown once as a "Wow isn't this a jarring and sort of exciting development" moment, and then moments later she's mastered this "skill" and doesn't want to know how or why it's available to her. She's essentially like "I have magic space/physic powers, I don't need to know more.".

The campaign took 5 and half hours to complete. No skipped cut scenes, and with what I would consider a reasonable amount of "paused exploring". It's too short for £70. Frankly it feels like a rip-off.

This is a ghost of Homeworlds former glory, and it needs some serious work to bring it up to the level that the old games set.

After paying out £70 for the Fleet Command Edition: I've been left with a bitter taste in my mouth, and a game that I'm not convinced the Devs will fix in any meaningful way.

Edit #1 [14th June 2024]:
The first bug fixes and patches are out, and they are focused on multiplayer fixes, which will greatly benefit all 12 people regularly playing multiplayer, and buffing small units up rather than bringing in ship variations with strengths and weaknesses (imagine cheap fighters modified with big slow torpedoes, but with literally no dog fighting or small arms fire. Perfect for pushing back, but not destroying, big capital ships, forcing players to be more mindful of the tactics needed to win a fight).

There is no indication that the Devs have any interest in fixing the campaign story, bringing back system targeting, or giving us ship modifications. And with average player numbers over the last week hovering between 250 and 500 people, this game looking more and more doomed.
張貼於 2024 年 5 月 15 日。 最後編輯於 2024 年 6 月 14 日。
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總時數 70.9 小時 (評論時已進行 30.7 小時)
搶先體驗版評論
Great Zombie Game!
張貼於 2022 年 2 月 10 日。
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1 個人認為這篇評論很有趣
總時數 61.7 小時 (評論時已進行 56.7 小時)
搶先體驗版評論
An enormous time sink.
You will not come out a better person.
Your life will be immeasurably worse for having played this game.
Do not buy this game.
A drug habit is easier to maintain.
You will lose friends.
You will lose sleep.

10/10 - would buy again. I can and will recommend this game to anyone with a pulse

Edit - 2 years on and this game still causes me to lose sleep! It's a total banger!
張貼於 2022 年 1 月 17 日。 最後編輯於 2024 年 3 月 23 日。
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總時數 4.0 小時 (評論時已進行 1.2 小時)
I cannot breathe!
張貼於 2021 年 11 月 4 日。
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總時數 209.4 小時 (評論時已進行 88.8 小時)
Endless creation. dungeons for day, and cutesy music.
張貼於 2020 年 5 月 14 日。
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總時數 3.8 小時
搶先體驗版評論
Great game, community can be a bit hit or miss... but that not the devs fault.
張貼於 2019 年 6 月 30 日。
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總時數 37.6 小時 (評論時已進行 15.8 小時)
FTL - its got a classic old school game style, but it keeps my attention for hours!
I think its one of my top 5 for 2012
張貼於 2012 年 9 月 16 日。
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總時數 16.4 小時 (評論時已進行 8.5 小時)
This game is amazing fun! Multiplayer is the best. 4v4 is incredible! GET THIS GAME!
張貼於 2011 年 12 月 25 日。
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