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C:/Users/BLVCK / THE GLOBAL ELITƎ
 
 
CALL ME IN HELL MY NUMBER 666!
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Welcome to my profile STEAM. My settings CFG in CS:GO.
SET LAUNCH OPTIONS

-language english -w 1024 -freq 120 -novid -tickrate 128 -noforcemaccel -noforcemspd -noforcemparms -console +exec autoexec

autoexec.cfg

// repositions the gunmodel to mimic CSS more closely.

viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
weapon_debug_spread_show "3"


// removes the shifting of the arm when crouching down.

cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

// removes the bobbing of the weapon back and forth, when you run.

cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"

// scales the HUD depending on what resolution you use, 1 is max.

hud_scaling "1"

// lowers delay between sounds.

snd_mixahead "0.05"

// sets interpolation values.

cl_interp "0"
cl_interp_ratio "1"

// ignores dedicated servers with pings above this value.

mm_dedicated_search_maxping

// usual rate commands

cl_cmdrate "128"
cl_updaterate "128"
rate "128000"

// causes the scope to move less while moving scoped and reduces bobbing effect

cl_bobcycle "2"
r_drawtracers_firstperson "0"
cl_disablefreezecam "1"
viewmodel_fov "68"
viewmodel_offset_x "2.500000"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"

config.cfg

unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "use weapon_hegrenade"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "use weapon_flashbang"
bind "g" "drop"
bind "i" "show_loadout_toggle"
bind "k" "volume .7"
bind "l" "volume 0"
bind "m" "teammenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "+lookatweapon"
bind "w" "+forward"
bind "x" "messagemode2"
bind "y" "use weapon_smokegrenade"
bind "z" "messagemode"
bind "KP_INS" "buy deagle"
bind "KP_END" "buy Tec9"
bind "KP_DOWNARROW" "buy vest"
bind "KP_PGDN" "buy galil;buy famas"
bind "KP_LEFTARROW" "buy m4a1;buy ak47"
bind "KP_5" "buy vesthelm"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_HOME" "buy flashbang"
bind "KP_UPARROW" "buy hegrenade"
bind "KP_PGUP" "buy smokegrenade;buy molotov"
bind "KP_MINUS" "buy scar20; buy g3sg1"
bind "KP_PLUS" "buy defuser"
bind "KP_DEL" "buy usp45"
bind "`" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "SPACE" "+jump"
bind "BACKSPACE" "give weapon_ak47; give weapon_m4a1; give weapon_hegrenade"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "DEL" "mute"
bind "PAUSE" "pause"
bind "SHIFT" "+speed;r_cleardecals"
bind "CTRL" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "noclip"
bind "MOUSE4" "give weapon_flashbang; give weapon_smokegrenade"
bind "MOUSE5" "give weapon_smokegrenade; give weapon_hegrenade; give weapon_flashbang"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"

crosshair #1

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "250"
cl_crosshairdot "1"
cl_crosshairgap "-5"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "15000"
cl_crosshairsize "-1"
cl_crosshairstyle "4"
cl_crosshairthickness "2"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

crosshair #2

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "250"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "15000"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

crosshair #3 ad

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0"
cl_crosshair_dynamic_splitalpha_innermod "1.000000"
cl_crosshair_dynamic_splitalpha_outermod "0.3"
cl_crosshair_dynamic_splitdist "3"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "9999"
cl_crosshaircolor "4"
cl_crosshaircolor_b "200"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "152."
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "1000"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "-4"

crosshair #4 pb

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "200"
cl_crosshaircolor "2"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "5"
cl_crosshairstyle "5"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

crosshair #5 Nat

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "200"
cl_crosshaircolor "4"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "250"
cl_crosshairdot "1"
cl_crosshairgap "-1.5"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "2"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairthickness "0"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "3"

crosshair #5 ken

cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "1"
cl_crosshairalpha "200"
cl_crosshaircolor "4"
cl_crosshaircolor_b "50"
cl_crosshaircolor_g "250"
cl_crosshaircolor_r "50"
cl_crosshairdot "0"
cl_crosshairgap "-1"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairthickness "1"
cl_
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τελευταίο παιχνίδι 29 Δεκ 2022
FreeSpirit1k. 27 Απρ 2022, 20:19 
+ he is funny <3
Adolf Oliver Nipple 7 Απρ 2021, 9:38 
+rep best mic
MazAXaka 30 Δεκ 2019, 23:56 
。                 ゚   .              .
,         .  .        .
     。                   ゚         。
  .        .     .          。  . 
 .               𝓗𝒂𝒑𝒑𝒚 𝓝𝒆𝒘 𝓨𝒆𝒂𝒓ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ   。  .
        。                 ゚   .              .
,         .  .        .
     。                   ゚         。
  .        .     .          。  .
Rrhany 30 Δεκ 2019, 16:43 
────────────────────────────
╔╦╗────────╔═╗─────╔╦╗──────
║╩╠═╦═╦═╦╦╗║║╠═╦╦╦╗║║╠═╦═╦╦╗
║╦║╬║╬║╬║║║║║║╩╣║║║╠╗║╩╣╬║╔╝
╚╩╩╩╣╔╣╔╬╗║╚╩╩═╩══╝╚═╩═╩╩╩╝
────╚╝╚╝╚═╝ ────────────2020─
Rrhany 31 Δεκ 2018, 0:47 
*°•.¸☆ ★ ☆¸.•°*☆¸.•° •.¸☆☆¸.•° •.¸☆☆¸.•
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★☆¸.•° ☆¸.•
║╚╝║══║═║═║╚╝║ ☆¸.•° •.¸☆☆¸.•° •.¸
║╔╗║╔╗║╔╣╔╩╗╔╝ ★ NEW YEAR ☆
╚╝╚╩╝╚╩╝╚╝═╚╝☆¸.•° •.¸☆2019☆¸.•°
☆ ★ ☆¨`*•..¸ ¸.•*¨` ☆ ★ ☆☆¸.•° •.¸☆☆¸.•°
MazAXaka 30 Δεκ 2018, 22:47 
。                 ゚   .              .
,         .  .        .
     。                   ゚         。
  .        .     .          。  . 
 .                𝓗𝒂𝒑𝒑𝒚 𝓝𝒆𝒘 𝓨𝒆𝒂𝒓ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ   。  .
        。                 ゚   .              .
,         .  .        .
     。                   ゚         。
  .        .     .          。  .