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Последние обзоры The AWESOME One

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0.9 ч. всего
Not really a game, but a wonderful little toy to play around with.
Well-made, and with plenty of creative potential.
Опубликовано 30 ноября.
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25.7 ч. всего
Very good.
The only real complaint I have is that the boss fights don't really feel like they fit in with the rest of the game, beyond the need to have some definite note to end a chapter on. Is it a deal-breaker? No, not at all. I just found them to be a drastic change to a game that otherwise allows you to take pretty much everything at your own pace.

Overall, I'd say a solid 8.5/10.
Опубликовано 17 декабря 2023 г..
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Пользователей, посчитавших обзор полезным: 8
42.5 ч. всего (42.3 ч. в момент написания)
Being completely honest... I don't know how I feel about the game. On one hand, there's a lot to like there. On the other - the game made me feel disrespected as a player multiple times.

And after seeing the ending... That landed me into the negatives. I do appreciate longer games - I really do - but I want that length to come from content of some substance, and not because everything is so incredibly sluggish.

I am not even going to mention the fact that for some god-forsaken reason you need to hold each button down for it to do a basic, quick action. I am not going to focus on the lack of quality of life issues. It's all about the little things.
They let you speed up combat to 300%. Sound neat. It doesn't help - at that rate, I'd need a 1000% option, and I am not sure if that'd help either. There's just too many things that aren't sped up properly. In some cases, the animations might play faster, but it doesn't change the amount of time you are locked out of controlling anything. The AI seems designed in a way to prolong the fights and do little more - I've had multiple fights where the enemy could have easily killed one of my units, but instead opted to burn both their actions to move into a corner of the map and stand there. And going back to fountains is a chore that serves no practical reason.

If the game didn't do all of it, it'd take 15 hours to finish the campaign. Playing on Normal difficulty, I didn't really struggle with a single fight throughout - even against enemies with 3-5 level advantage. Once I worked out a scheme of how every fight needs to go, I very rarely had to stray from it.
Instead, the campaign took roughly 36. And at the very end - you are basically told to go and play the NG+ mode.

And the worst part is - I don't even hate the game. In fact, there's a lot there to like. It's not what I expected when I head 'Disciples', but I had fun with it, at first. But every hour past the 10h mark was just becoming more and more and more tedious.

And so, I cannot recommend the game to anyone. But if you are ready for some good ol' euro-jank, while watching something on your other screen to kill the time in battles? Go for it.
Опубликовано 24 ноября 2022 г..
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Пользователей, посчитавших обзор полезным: 2
10.7 ч. всего
Yet another Supergiant game which offers an interesting take on a pre-established genre.
Pyra is an unique combination of a visual novel and... a sports/strategy game? Not entirely sure if that's the correct way to describe it, but it seems roughly accurate.
The mechanics are a bit quirky, but overall enjoyable, and storytelling is absolutely solid. While it might seem a bit predictable, the main plot is more of an excuse to keep the story going, rather than the main reason for why it comes across as such an excellent example of writing in games.

The only major complaint I've got is about length of the gameplay loop. Other than a few deviations at the start, it's the same twenty minute loop, with 'Story - Traveling - Rite' repeating time after time. Not a big problem, but it does get a bit stale if you are playing in longer sessions. More variation would be appreciated.
Опубликовано 27 декабря 2019 г..
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3.1 ч. всего (2.4 ч. в момент написания)
It's just one of those games that will make you feel like an absolute moron on some levels, only to make you feel like the smartest man alive when you solve the puzzle.
Heartily recommended.
Опубликовано 2 декабря 2019 г..
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25.4 ч. всего
It's not quite as fun as the first reboot Wolfenstein was, but it's very close to it.
A lot of good, shooty action with over the top violence.

If that's your kind of thing - you will have a good time.
Опубликовано 24 ноября 2018 г..
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Пользователей, посчитавших обзор полезным: 26
8.8 ч. всего
It's hard for me to give an accurate rating to the game. Would I recommend it or not? It depends. And I really can't decide which factors are more imporant when it comes to judging a game like this.

I have heard many things about Owlboy. Some of them good, some of them bad - and I've finally decided to give it a try and get an opinion of my own. What did I come up with? Well...

Owlboy is a beautiful game. It has great, pixel-art visuals, pleasant music and some reasonably memorable characters. And those things are good, or even great. If I were to judge the game based on those alone - I'd easily give it a 9/10.
Playing it was a pleasant experience, for the most part. I've constantly felt a sense of wonder, and had a drive to go ahead and explore that bit further...

Sadly - there is much more that makes up a video game. We can't just focus on the visuals, you have to touch upon the game design, how the character handles, et cetera. And that's where it becomes... More complicated.
Owlboy is one of the only games I recall, which has hit animations that are both too short and too long at the same time - The invincibility is a bit too short, making it possible for you to get caught up in damage chains, while the animation of getting hurt is long enough to throw you off, and lose some of the pace during gameplay.
And keeping up the pace can be really important, because bosses in the game aren't too intuitive to deal with. You need to fall in the right rythm and be two steps ahead of them - otherwise, you are going to end up in a terrible situation. You could - in theory - react to everything as it happens, but that'd unfortunately require additional fingers, to pull off seemlessly.
There are sections of the game that seem needlessly harsh and punishing, followed by sections that offer little challange at all. Which is somewhat understandable, but I prefer smooth difficulty curve in games, rather than difficulty spikes. If they had a followup, maybe the tension wouldn't be gone. But as it stands, some sections just come across as boring.

The biggest gripe I've got with the game, though - It doesn't respect your time. There are countless cutscenes, that will take you out of the game, in order to show you some dialogue. Acceptable, but I think I'd rather have longer and more 'dense' breaks, than small ones every few minutes. Additionally, there is a lot of unskippable animations that really don't matter past the first time - Pirates and the locking doors spring to mind. Once a pirate notices you, a game will stop and play door closing animation. If you move slightly backwards - it will play animation of the door opening. If you approach him again, the animation will repeat. And it takes about 20 seconds every single time. And it's far from the only example of the game just wasting time.

Ultimately - while the game was fun to me, I became frustrated with it towards the end. That's why I didn't really go and look for all the coins, and I weren't interested in searching for secrets. I just... Felt tired of the game, after the 9 hours I've spent in it.

While I'd love to recommend Owlboy as a game, I really cannot. It's a bit too much frustration, and too little reward. Even if it looks beautiful.
Опубликовано 1 октября 2017 г..
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Пользователей, посчитавших обзор полезным: 5
83.4 ч. всего
Обзор продукта в раннем доступе
ARK is an okay game. That's about as much you can honestly say about it. The biggest strength is the premise, anything past that point becomes gradually worse and worse.
It is competent at being a survival game, but there are still many issues that have gone unresolved for a long time, optimization is still far from done, and there are some questionable design decisions that will not be changed, because they are tied to core of the game itself. Because of the nature of multiplayer play, you get much more fun out of it because you are playing with friends.

At 30 euros, the game could get away with it, especially as an early access title. As the developers claim it is being nearly ready to release, and the price has been raised? It is a very hard sell.
I am not offended by developers raising the price, because they are fully entitled to make a living out of their game. The only issue is, that you are raising the price without significant improvements over what could be bought at half the price (or even lower, during sales).
Опубликовано 10 июля 2017 г..
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11.9 ч. всего
Chroma Squad is a little, cute game that has spend a fair bit of time just laying in my library. I liked the premise and got my hands on the game, but didn't feel the pressure to try and play it for a while.

I have finally decided to give it a shot, and I honestly can't say that I regret that decision. The game is a tactical RPG with minor management elements - you control a squad of five (and later - six) characters, who will fight against sets of enemy minions and bosses. I am not going to discuss a premise, because it is very clearly stated in the description.

What I will say, that gameplay-wise, the game is pretty good at what it does. Game is split in two phases - episodes (which consist of combat) and studio management. The combat system is simple, but enjoyable - your characters can use simple melee attacks, weapons and their abilities. There is also a teamwork system, which allows you to attack with a few characters at the same time. In some episodes you also get control of special characters which have some unique abilities of their own.
The management part of the game is less robust and in many ways confusing. You can craft equipment for your squad, you can upgrade studio equipment which comes with different bonuses, and you can choose a marketing agency, which also provides you with a set of benefits based on your fans. That part of it all is, however, fairly simplistic and lacks any real depth.

The game makes good use of it's theme, and most of the game is enjoyably cheesy. If that's something you are not into, you will probably not enjoy your time with Chroma Squad. It does also take a bizzare twist half way through, but it only adds to the experience in my opinion.
There is a single place where the story diverges. It isn't a huge difference, honestly, and happens very late into the game. If you are going to unlock all the achievements, you will have to play through the game three times - and about 80% of each playthrough is going to be identical, sadly.

There are some minor issues that I have with the game. The mech combat is extremely repetitive, and if you are planning on finishing up the game in short period of time (I personally did last 2 seasons in one sitting), you will have to do A LOT of mech fighting. A system which is a cool idea, but execution of it is rather lackluster, and you will always be doing the same thing. No matter who you are fighting, the enemy will always have the same pattern - either three basic attacks or one large attack. You just sit there and click the same button time after time, hoping for RNG to work out for you.
Another issue right now is the scarcity of information - or at least information which is not being presented in a clear way. There are some terms thrown around without much explanation at all, and at other times information that you could need at any given time is not given to you in the right place. Sure, you could remember it - but you shouldn't have to. I didn't realise you could read buffs and debuffs on your enemy until the last season, because of how unintuitive it is.

While the game has it's flaws, I would still recommend it. There is nothing that actively makes it less fun - the mech combat is a bit of a drag, and management could use more work, but the episodes themselves, with turn-based combat and abilities to use, can be really fun.
It's a small and enjoyable experience overall.
Опубликовано 4 февраля 2017 г..
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Пользователей, посчитавших обзор полезным: 5
0.0 ч. всего
I love Binding of Isaac - I really do. I have hundreds of hours in it, I have spent a massive portion of my life grinding the achievements, even the tedious ones (I still have terrible memories of doing Lost achievements when he initially came out). I got all 'Gods', I've done everything there was to be done.

Am I great at the game? Meh. I am good enough to win runs on a regular basis. I don't need to hold R to restart the entire game for 82 times until I start with Mom's Knife or Magic Mush. And I was pretty happy with my skill up until this point.

And then Afterbirth+ happened.

This is probably the first time, where I don't feel like I WANT to complete it. I am only doing it because of the dumb conviction that I'd somehow be worse off for leaving the achievements untouched. Or maybe I am just trying to justify the money I have spend on it. I don't know.

Long story short? Rebirth is great. Afterbirth is okay. Afterbirth Plus is... okay in places, straight up terrible at others. The difficulty curve is completely gone, instead becoming a random selection of mobs and bosses. You can encounter a difficulty spike in a middle of a regular room, that will end your run just because you didn't get the right item.
And Greedier mode? Don't get me started on that. It's a garbage fire.

Unless there is serious rebalancing done, I would not recommend.
There is also the issue of mod support being a paid feature. Will you get your money's worth out of it? Yeah, I am 90% sure you will - but I don't understand why to lock it away from people behind a pay wall.

In the meantime? I'd recommend Antibirth. It's a lot better and more fair in its' difficulty than Afterbirth+ is.
Опубликовано 9 января 2017 г..
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